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Devlogs Page 27

SMALL UPDATE TO HEAD IN THE CLOUDS
Hello anyone, I just now fixed two issues I found in the code. Not a big update, but I think I want to polish this project more, and go into detail about the un...
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Version 0.2
I will be updating the YouTube trailer but I wanted to push the update earlier than I intended and the trailer is just set-dressing anyways. Updated: -NEW CHARA...
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Dungeon Die-Die: updates on the fun parts
Had some friends over and we plugged DDD (as I have come to call it) in the TV for some fun runs. Always nice to have some playtester perspective, especially si...
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Blog #10 - Demo gameplay of 0.0.4 build
Postmortem
A little video showing the WIPs...
Welcome to Next Petrol. Safety is our Business. Survival is yours.
May, Be Dead - is now available!
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Major Update
May, Be Dead is now on itch! May, Be Dead is a first-person puzzle narrative game about regret, avoidance, and the friendship you failed to show up for. You fin...
Sometimes the way forward is a step back
DevLog 2026-02-11 0.3.0b Stat and Upgrades systems become too complicated for their job. As result I had to re-write that part to move forward. More interesting...
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v0.2.4
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v0.2.4 Changelog: Added obstacle avoidance for the legs, the character now tries to vault over obstacles when moving Tweaked the walk and run step distances Som...
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Audio Update – Minor Mixing Adjustments
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Based on user feedback, minor adjustments were made to improve overall listening comfort. These tracks are provided as full-length pieces. They are not pre-loop...
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TL Automenu appears out of the smoke
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Major Update
Yes. I made a new asset! No, I'm not abandoning GuiManipulate. Yes GuiManipulate update is very overdue (it's hard, ok?). No, this is not a GuiManipulate announ...
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New Demo!
Major Update
"Halo" from Heaven Headquarters 🪽 We hope you're well! With the hour of NextFest soon upon us...the time to unleash our updated DEMO upon the populace has co...
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Dungeon Aide - Roguelike d6 Beta
Major Update
Major Release Roguelike D6 Helper is now live on itch.io! We just pushed a major release and published the helper to itch.io . What this release focuses on: Fas...
Shaun Parker - Devlog #2
Game Design
Devlog #2 - Feature Implementation Implementing Core Features In the last devlog, I covered the process of transitioning our workflow from Unity to Unreal. Over...
Invoker - Regular Update (0.01)
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Game Design
Regular Update (0.01) Added a toggle to display detailed hand position information Since the option to view detailed information about hands was made for the de...
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Balance update
This update is mostly focused on balance changes though it does fix one bug as a result of those changes and adds a small bit of QOL. The big thing to tackle wi...
Individual Pages version available
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Thank you Mitchell Daily for taking the time to make a pages version of Scorpion Grove and passing it along to me! It will definitely help if you're running the...
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Tom Lander coming to Steam!
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Marketing
Hey Everybody! Look at that beautiful wishlist button!!! We're working hard on the demo that will bring many graphical improvements, built in a brand new engine...
New DPOSBoot 2.0 Arcade Mini OS Update
-Bug Fixes...
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Dev Log 2: Alpha (Casiana A.)
Game Design
Over the last three to four weeks, the CCSS team has been working in various fields and constant cooperation in order to prepare our project, “Stimulants and...
Patreon Build p2.0.3: Fault-Tolerant Translation
I’m excited to announce the Patreon release of Jav-It v2.0.3, which brings new fault-tolerant subtitle translations to the project! This update includes, but...
PostJam Update
Major Update
Added more sounds More polished gameplay and QoL features Rebalanced progression Fixed bug Windows build...
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v0.3.0 Expanded Horizons
Major Update
v0.3.0 is out! The second major update and milestone for the game is out. This update introduces a new star system, PvP mechanics, looting and a greatly expande...
UPDATE!
UPDATE! 『アップデート 2/11』 https://kuigames.itch.io/gridpey 同じ画面でプレイを続けるのはさみしいので… I didn't want the game to...
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v1.2
Major Update
Completely reworked menu, which is now much easier to use! You can now switch between two different modes for finding patterns You can now see multiple differen...
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Void War is back on Steam
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Hello Commanders, Void War is back on Steam. More details here: https://steamcommunity.com/app/2853590/discussions/0/762932162500712668/ As a reminder to everyo...
My love letter to Metal Gear Solid
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Hey everyone, So I made a thing. It’s called Shadow Protocol , and it’s basically my love letter to Metal Gear Solid wrapped up in Breathless mechanics. Why...
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Update 0.1.1
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Some quick fixes and changes: Enemies no longer ignoring the Player when SFW mode is on Player will now face the correct direction after entering a new location...
1 file — 0.1.1
Alpha Devlog
Game Design
During the alpha phase my main goal was to get the battle system fully functioning and ready for testing later. To do this I created 3 major scripts: The game m...
Isometric World Builder – Nature Ground Pack
✔ 48 modular terrain tiles ✔ Multiple grass variations (dense, short, fresh, natural tones) ✔ Dirt and soil ground ✔ Rock and stone ground variations...
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Playtest report follow up
I added the energy circle to make energy tracking less tedious I added the shop for more variety in runs I improved the color coding on key terms in the game wh...
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More sprites!
Enemies Rat Props Bones Lever Stairs Wood sign Table Collectibles Key Cheese Apple Items Boots Hammer Staff Axe Bow...
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Quick Update
Changed the starting area to a new one Added new music to the gas station Gave some areas better indicators on where to go...
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LAST UPDATE: 10 Feb 2026
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Received a print proof and made adjustments. Print copies are now available...
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2/10/2026 update
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Major Update
I have updated the mobile and booklet PDFs to fix a few small typos, as well as reconfiguring Boyscout's base stats. Additionally, I have created a Zine explori...
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V2.3: H. Walsbyi Mode
This one fucking commenter is never pleased... no "wow, was pretty cool when I unlocked movement in what I thought was a stationary tower defence game!" Just "m...
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Æ.O.N v1.7.3 - Interface Refinement & Mode Specialization
Interface refinement and mode specialization with improved routing, performance optimizations, and dedicated startup flows Added: Main Menu Interface: New launc...
1 file — 1.7.3
Update V1.61
Postmortem
- Control improvements - More translations in certain parts - 3 expanded dialogues - A small performance improvement - MacOS is now compatible with Intel + Sili...
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0.2.3
Added Sprint and Classic game modes. Added Visual and Accessibility settings. Added Grid Constructor tool. Grids constructed with it can be saved and afterwards...
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PDF update
Major Update
I decided to start doing stuff, poorly, and publicly, in order to fail faster and begin learning. HEAR THAT UNIVERSE?! I AM BEING VULNERABLE! Anyway, here's my...
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New Cover Image
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Culture
today i my game is indexed on itch! To celebrate it (and make more clickable page) i made better cover image. its a first version with my silly skills but surel...
Sam Seid - Devlog 2 Alpha
Making the 3D models of the plants took longer than expected, as a lot of assignments piled up and this was left in my backlogs. When creating the assets, I nee...
New Creature: The Skeleton
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The design focused on this mundane, weathered militarism. The long, putrid hair and tattered rags speak of impossible age, while the visible ribs and empty gaze...
Blackmyre v0.1 MAJOR UPDATE
Major Update
NEW MAJOR UPDATE FOR BLACKMYRE This update includes: More comprehensive rules implemented on the Starter Guide . Fixed Oracle system. Added an Example of Play...
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Electrolysis Reactions marked & other quality-of-life
This update adds: Quality-of-Life: Reactions that require electrolysis now have a lightning-bolt icon that appears to the right of them; hovering it tells you...
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Play anywhere with the Android version! (v1.0.1)
I’m happy to announce that One in a Thousand is available for Android ! The web version already supported mobile devices, but having a dedicated app is much m...
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Day 1 Hotfix (v1.1) - Mobile & Combat Fixes
Thanks for the amazing launch day response! I've just pushed a quick update ( v1.1 ) to address some feedback regarding mobile controls and combat states. Patch...
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its being released Tomorrow. Okay. okay
i'm Diseased right now so maybe it wasn't the best idea making an Update :heart:...
v1.26
hopefully this doesnt actually ruin the entire game Fixes/Changes: waves now can spawn burst of enemies and has generally more guys per wave theres no longer te...
I am sorry to all to announce the closing of Bronzite.
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Tech Discussion
I decidet to work on the "Hematite Engine", Bronzite was an intresting project. But Bronzite has its flaws specially in terms of perfomance and the limitation o...
Devlog 01 - Pocket Dungeon - a roguelite For Gameboy DMG and Color
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Major Update
Hey everyone, here's the first Pocket Dungeon devlog. I'll be releasing a demo of en entire pocket dungeon next week. Follow the page and the project, I'm looki...
The Making Of The Lowly Lamplighter
Game Design
I thought I would document the process I went through during the making of The Lowly Lamplighter. Here we go… The Prototype The prototype started from the get...
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