Devlogs Page 265
AI-generated “realistic” slop of my NES game All Hell Unleashed… for funsies!...
- Added MacOS x86 & ARM Support (I have no Apple Silicon Mac so i cannot guarantee it will work!) - Improved Waveform Rendering -Replaced placeholder icons...
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Hi Itch.io! I'm Carlos, a former aeronautical engineer and now a self-taught indie dev. I'm making my first game, MOTHERSHIP, which has received an Epic MegaGra...
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I saw the concept of this game in my dream somewhere around February 3rd, 2019 (yeah that long ago...) At this point it is hard to say which part of the result...
2.1J->2.2J サウンド機能を少し強化、シーン毎の効果音を1Ch→2chまで可能にしました...
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Hello everyone! Issue #53 of the Amare Bulletin is out now! 🎉 We’re kicking off 2026 with a fresh round of new releases, demos, and announcements from acro...
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Fixed a bug that made SFX Settings from command Show VFX not playing any sound...
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We are now officially releasing the 2.0 version of our game ! With the game jams complete and the holidays over, we focused on finishing off some polish and con...
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PLEASE NOTE: A 16:9 resolution is required for the fullscreen HUD to display correctly. -tweaked fullscreen HUD horizontal alignments slightly. -fullscreen HUD...
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v1.2 - 17 Jan 2026 • Fixed minor bugs • Improved quick inventory...
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New Features Template System Template overlay : Ability to add a template image (PNG with transparency) layered on top of cards Name filler : Background image p...
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ℹ️ A small feature add for a timestamp of when a build took place. Captured at the same time the build date is. 🗓️ Release Date: 17th Janurary...
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Hey guys! you can now play this on windows, as ive fixed the bug that made the buttons not appear...
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Aggiornato il sistema delle risorse, aggiunto e modificato la meccanica di creazione dei PNG e aggiunto una lista di Virtù ed una di Descrittori da cui prender...
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You can now checkout the trailer for the next installment in the Mortician series - Mortician Meat Market Trailer out now!...
Sorry I haven't made a log in a while. This update adds the time out event, new lighting, hiding in dark areas, modifiers, bug fixes, and more. There are curren...
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Hello everyone! Recently, I've decided to begin working on Update 2.3 , which will add some new custom entities to the game (like Waker)! As of now, I really do...
fixed launch issue added Baseball Bat as a drop from Bully enemies altered Credits increased Bouncer's projectile damage added missing HUD elements to handheld...
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I have been messing with the lighting layers on this mockup when I use it for my own projects. I have found that these settings give a better look on the lighti...
I just posted a dungeon generating module that I developed for the 2026 48-word RPG Jam. It's built on the same mechanic as PURE24 and the dungeon rooms are, of...
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Fixed Issue with packs opening giving more cards then it should. Fixed Shiny Fillbar fixed to keep overflow not happening. Fixed Emblems not loading properly ic...
Driving along this morning, I realized that while there are streets in this game, there aren't any roundabouts. So why not - now there are. Roundabouts use a ge...
Just a small adjust...
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Save Reid from himself in this comedic puzzle adventure!
added a lot of characters and a boss mute button bug fixes...
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You heard me right, Surf Riders Update 3 is finally out! Here's a run-through of all the new features! New Additions: Story Mode! Follow Kai as he tries to win...
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First release on itch.io, levels 1 - 14 fully playable, many of the higher levels still need some more brick types to be implemented...
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Initial release of our new game! This is placeholder copy, which will be updated soon...
Going Knowhere v2026.01.14 – Update Notes It has been about six months since the initial release of Going Knowhere . During this time, I have collected play d...
Due to web performance feedback, some vfx has been turn off for web version to compensate game lag. The loading label has been added to transition screen too. N...
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Roadmap: https://trello.com/b/OyAsQ0Yd/distorted-vigil-roadmap-aka-votv-mp-project CHECK ROADMAP!!!!!!!! AND JOIN DISCORD TOO (plz): https://discord.gg/aPxSha3N...
This was made when I was 13, I was very old when I looked back I see how far I've come. My birthday is in 2 days and I'll consider remaking this game just becau...
I’m excited to announce that the source code for my project MRGameJamProject is now officially open source and available for everyone on GitHub! 👉 https...
Le hice una mejor visual, si le gusta lo puede comprar y colaborar con un indie y la verdad que muchas gracias espero les guste. Los mejores visuales son en la...
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Space Timing now can be played on android (currently only in 16:9 ratio) and also some buges were fixed...
Bloom & Boom 2.0: Big updates & Funny bugs! 🐞 Hey everyone! 👋 First off: WOW. I just looked at the stats and we hit almost 7,000 impressions recently! Hug...
Beta release with Blender 5.0 support. This also contains the changes from Diffeomorphic of the last ~4 months. I had a lot of problems with crashes when I impl...
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01/18/26 did more testing and balancing for Scarecrow Battles polished Scarecrow Battles UI further planning out new notifications (some areas would benefit fro...
Changes: License added https://drive.google.com/file/d/1_RNDr9RuhI6_6Qekpe4kfdExPlj2urRN/view?usp=drive... Next Bundles: I'm currently planing the next bundles...
Starting on sideways sprites, and the krisplace sprite I stole from deltarunes files WILL be replaced soon with a proper placeholder...
Domingo 18 de Enero de 2026 En esta entrega se realizaron los planos de los niveles de la casa en diferentes versiones mientras se avanza conforme lo que ya se...
Kin and Quarry is now for sale on itch.io. Thank you!...
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An incremental mining adventure. Mine, drill, and blast your way to the deepest depths.
I finally have a "playable" build. Originally, I wanted to have it done by New Year, but Christmas family gatherings took a toll on me and my energy. I changed...
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Here is the concept of the crow in its phase 1, which is the main enemy of the game...
Hello everyone! This is a game project that I've worked on for about a month now. The original goal was to make a small Christmas game in about a week but I end...
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