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Devlogs Page 2277

Gold Crystal Update
The gold orb upgrade has been redesigned as a gold crystal, similar to all other orb upgrades...
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Devlog #5: The Zombies Have No End
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Hiiiii!!! Helloo!!!!! Hi hello hi!!!!!!!!!!!!!!!1 It's nice to see you all again on this new iteration of Zombielia. This time with the incoming risk of rains i...
Visiting the Office area for the first time.
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When you visit the Office area for the first time, a cutscene will playi, introducing the character Tiffany & the QTE mechanic...
Crazy House! released
Major Update
Escape the asylum in this paradoxical puzzle platformer! Help your constantly moving old uncle Mimzy escape the mental institution to reunite with his family! U...
Lanes, Animations, and 4.4.1
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Hello again! I'm back with a small bundle of two updates. The Card Game Course I have two new chapters to share: Chapter 8 sets up three lanes to play cards int...
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Update 1.4!
Major Update
Added a tutorial for the controls!...
2 files
Free all the stars from the chain and not the bombs
Game Launch
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Major Update
I've spent a fair amount of time on this game, which has led to temporary burnout as I'm not entirely happy with the result. But I was able to learn a fair amou...
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Devlog 4
Introduction Hello everyone, we are TBD Studios . In our previous devlog, we showed several important updates, including the addition of new sprites. In this ne...
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Version 1.3beta of the MKS Launcher Toolkit is now live!
The v1.3beta version of the software is now live, previous versions have been retired. The MKS Launcher Toolkit is a collection of two dependant tools which are...
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v-0.2.1 is here!
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This update i have officially limited the game to just the first level as a demo of the full game (which i am still finishing) In other news: The 100 Cells OST...
Kinesis 2.0
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Kinesis now has a new menu, characters to buy, and more levels!...
2 files
Frustration Factory -- now with OSX support
Major Update
I’ve published an OSX version of the Frustration Factory Demo. If anyone tries it, please let me know if it works for you and whether you have a ARM or X86 ma...
2 files
Tales of Richon Guide: Hoosaka
Tales of Richon Guide: Hoosaka Hoosaka is a vast island region in the world of Richon . It is known to be a very diverse island due to its history with immigrat...
SPELLBREAKER- V5
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Game Design
Hi all! Decided to rework the HP rules, gaining new Ranks, Normal Rules, Creature Turns, Ability Tests and ENPCs. I added rules for Sacrificing Shields, Resista...
3 files
✈️ New Crash Site & Lore
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we added a crashed airplane scene right next to a small village in the desert. According to the story, the survivors of the crash built this village from scratc...
🏝️Windows Release🏝️
Major Update
🏝️Splash Tower Defense 🏝️ 🪟 Now Playable on windows 🪟 I have had some issues when creating the .exe Since I am not paying for a certificate, the...
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Lavorando sul gioco...
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Culture
Sto lavorando su Moya spirit. Ragionando sul sistema di gioco. Alla fine vorrei rimanesse così semplice. L'aspetto che mi piace di meno è la difficoltà nelle...
Making this project - GAMEDEV
Game Design
I'm working on a video about creating this. I attached this image for reference; Ideas of mechanics I was thinking about adding. I have some more ideas about a...
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Breath of Fire II: Awakening 5.0 UI Update in Progress
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Hello everyone! I just wanted to let everyone know I am still working on this project and give a small update. I'm currently overhauling the UI elements in the...
Devlog #3
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Devlog #3 Game Over screen - when the player is caught Victory screen - when the player escapes Progress Update This past week, we've made solid progress on sev...
From me to you: Thanks for 100!
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This week, Synthfall: Bug Byte passed a big milestone — 100 downloads! That might seem like a small number, but for me, it means the world. What started as a...
Bringing Life and Our Pipeline
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Game Design
Hey everyone! My name is Stephen Biechele, and I’m part of the environmental art team for our game Beta Breakers . As Ian Stoops mentioned in his earlier post...
Prealpha Testing
Prealpha was three days ago and already I've found a few play testers. The consensus is that level 1 is too hard. So I made an easier first enemy. I also made a...
5 files
Nerfeo y aumento de difficultad
Game Design
Hemos añadido mas daño a los atques enemigos para aumentar la difficultad, asi mismo nerfeamos al bot de Nika ya que era muy poderosa tambien mejoramos el sis...
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Alpha 0.1.1.6
Greetings bored mortals. A consequent patch is arriving, not much in term of content, but it brings most necessary stability and juice. Of course much is left t...
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Patch v1.0.1.1
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meow! The seenPoem variable in your account progress should now be reinitialised when you log out/delete your account instead of disappearing entirely, eventual...
1 file — 1.0.1.1
Version 1.4 – new UI + HSVA color picker
After posting the 1.3 update, I went through the game code and realised it was quite a mess. I've grown a lot as a programmer since I first published this game...
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Cubeman demo 2: Everything you need to know
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A new Cubeman demo just came out! It features an all new dester-themed world. Here are all the changes: Levels Added a new world with 10 levels. It has a desert...
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Devlog #3: Edge Case World Switching. Español/Spanish version.
Tech Discussion
¡Hola a todos! Soy Amerhane, uno de los dos programadores de este proyecto, y me encargargue de crear el mecanismo de cambio de mundos/world switching que usa...
Alpha Update – Visuals, Bug Fixes & Smarter Systems
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Alpha Update – Visuals, Bug Fixes & Smarter Systems Hey everyone! Sorry it took me a while — this update took a lot of time and effort, but I’m excited to...
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Devlog 5
Game Design
Welcome to our fifth devlog from GND Interactive This is our fifth development devlog, where we focus on main menu improvements and solving some bugs related to...
V0.3.2 Update!
I just added a disclaimer, accounts, and rewrote some of the BadSam lines!...
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Bout Time Reviews: A Pro's Guide to the Sweet Science
Tutorial
Bout Time Reviews: A Pro's Guide to the Sweet Science So, you want to move beyond just pressing "Fight!" and truly understand the simulation? You've come to the...
2 files
Version 0.3
Major Update
Added Maps panel Maps can be linked to campaigns, adventures, scenes or other maps Rules Reference Search bar will now bring up keyboard Added custom rules refe...
2 files
More is Coming....
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Just a little update because I'm excited, and because I've gotten so much awesome feedback (AAAA 😭) I've resumed work on the project already! my end goal is...
v1.0
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Major Update
game jam submission for Micro Jam 041: Platforms Platformers too hard for you? well this ones easy, since you only need to press one button. pressing jump while...
General bug fix v0.01
Devlog Update English Version: Fixed a bug that was preventing completion of the game's final quest. Added a secret "shh" button. Implemented the credits sectio...
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Devlog #5: Missing mechanics and polishing
Hi, and welcome back for another round of juicy updates! Since our previous Devlog, we’ve been hard at work implementing stuff, and we have stuff we would lov...
1.19.3 beta
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Interface Change Add node hotkey to global scope. [Inspector] Scrolling position and section collapse now stored per node. [Inspector] Add button to navigate in...
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Update 6/15/2025
Smaller update. -Lowered Archer Spawn Rate In Midgard -Changed Rune Drop Rate After Wave 3...
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Chapter 1 Update
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Good afternoon everyone! I hope you're having a good weekend and enjoying the start of summer! I made some minor updates to chapter one of SilverBound and chang...
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Gamejolt Release
Explore with Teletubbies is now on gamejolt. Support the release here. https://gamejolt.com/games/explorewithteletubbies/999739...
New bug Fixes (6/17/25)
Changed the variable of Gloop trying to move from random 1-10 to random 1-7 Changed the variables of Mantis trying to move from random 1-8, 1-4, and 1-4 to rand...
New DLC For Calico! +Main Game Update 😺
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Major Update
Hello friends! Recently we launched our first paid DLC for Calico! You can see more information about it, and purchase it here: https://peachykeengames.itch.io...
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Devlog #7 - Shelter Systems, Thermal Simulation, and Inventory Limits
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Hi everyone! This week has been all about improving survival depth in Wildborn . From building better shelters to simulating indoor heat, and adding straw as a...
Flora Bosses (v0.4.0)
That's the bosses finally done for Sector 3 and balanced. I say they're balanced but with the amount of meta gaming and build customization going on by the time...
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Summoner class skills Week 6
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Hi, This week I finished the last class from demon - The Contractor Unlike other class - They are expert in contracting demons to help them in battles - either...
Version 0.6.0 released
In this version I added support to specify a Build Target and also to specify which maps you want to cook...
1 file — v0.6.0
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