Devlogs Page 2278
New 'Revenant' hero focuses on perma-scaling resources and 'near-death' effects. This hero is simpler to understand than Aesthete and Troubadour, but difficult...
Even if still slow and sometimes buggy walk it's still better then before, also implémented the attack system with left click Jump is more for help unstuck the...
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The new LOA version is out! It's already done, so we just uploaded it for download. There are some minor patches, as well as an entirely new village. There's no...
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We are CazuelaGames: cstammp, Kechumax, and xner2000. We're developing Biot-Savart , a 2D platformer where you control a robot that navigates through a laborato...
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Finally back on the ball. It's been a while due to life events, a sprinkle of laziness and general shenanigans, but I am determined to see this project finished...
Greetings fellow gods, As mentioned a week ago, this update tackles some much-needed improvements to building, mainly multi-selection placement for floors, wall...
1 file — 0.9.2-full
Time for a new minor version number! And hopefully the last update for a long, long while... 🐈 Changelog The game over now takes you back to the main menu in...
1 file — 1.0.1.0
Switched from "Stage" reference space to "Local Floor" to allow the player to recenter the view...
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hay guys new small patch to fix a lot of stuff with mainly midvalleys map states for the morality system! patch 0.7.8 hotfix patch notes Changes made some chang...
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Hey everyone! I always have fun when making the "Happenins' Occurrences, and Bounties" as it not only is a nice brief bit of work to keep my brain going in betw...
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¡Hola a todos! Estoy emocionado de anunciar una serie de nuevas adiciones y mejoras en "Speed At Limit". Aquí están los detalles: Nuevo Escenario: Las Afuera...
Our first little game, "STEAL THEIR SOULS" is OUT NOW. You can download it for Windows or Linux. There is also a Web option, but the music is slightly off-sync...
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Mornin, PC build updated to include the high score table. It's not final, and not beautifully adorned as yet, but entirely functional... tony...
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-Fixed slow movement bug when arriving in Lost Roadway for the first time. -Fixed issues with auto save on some maps. -Fixed bug where attack descriptions were...
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-updated enemy stagger to reset attack time. -changed the location of some power ups -changed the map to accommodate new power up locations -fixed sfx being tre...
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Ciao Vitamin Warfare fans!! We are excited to show you the latest update of our marvelous game. First of all, we made the HUD of the players. It has a life bar...
added all 105 Item Indicators to the Base Game - Level 1-5: Shot > Double Shot > Big Shot > Large Shot > Massive Shot - Level 6-9: Bounce-Shot > Double Bounce-S...
Devlog: Planet Cracks and New Mechanics! Since our last update, we’ve been fixing some bugs during the planet placement phase of the construction stage — an...
Project SP Devlog #22 Hey everyone, I am here to keep you up to date with upcoming changes and features coming to the game in the future. Gauntlet Redesign Righ...
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so, I didn't realize the download link didn't work so it works now! you can play my game now!...
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Gaucho: Subway Escape | Steam Demo Realease! Hi Subway Explores! As usual, it's been a loooong time since our last post... After 8 months of hard work (And slow...
The game is now available to play in browser. Although the browser version does not support progress saving...
2025-06-15 by Hunter (stopicantaim) Hey everyone! I’m Hunter, and I’ve been handling the 3D modeling for the weapons and main character in Neon Trigger . I...
Hi guys, we are getting closer to the release date, and the game is almost complete 🔥 I think the game will be released on June 19, so make sure to add it to...
(ES) Hola de nuevo! Aunque estas últimas semanas han sido algo intensas y no pudimos dedicarle tanto tiempo al desarrollo como hubiéramos querido, logramos av...
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Hi! Long time no see, we hope you're doing well. We've been working hard at Crash76 on our new game, Paint Bomb ! As you may have seen, we already have a demo o...
We did it! Woooo! With the addition of 25 new weird and whacky enemies for your project we've hit 165 Unique Enemies which according to a quick Google search is...
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I'm almost afraid to call this 0.9. This is huge. After half a year of development, I have reworked the entire game from the ground up. Not really, but kind of...
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A new update of Abysm - The Pale Queen is now available for download. For the demo this is a pure bug fix release which addresses a couple of minor object inter...
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This update fixes mainly bugs and some issues. If you want to know about the changes then they will be down below. •Added posters •Added new floor tiles to...
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Hello again!!! For our fourth Devlog, we wanted to talk about the changes we have made during this last couple of weeks. As with the previous devlogs, we will b...
Hi everyone! I joined the Metroidvania Month game jam again, this time with a very clear objective: make a game playable directly in your web browser. Distant P...
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Hello again! Ramping Velocity has been updated and now has new functionalities, so we come to you with new updates and a summary of our progress so far! Up to t...
🛠️ Devlog – Bug Fixes & Improvements Hey everyone! A new update is now available for Kingdom of Nyabur ! This patch fixes several reported bugs and inclu...
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Hello my name is Chad, and I am one of the 3D artists on the project. There are a lot of things to cover between the main character, texturing, VFX and beyond...
Build 0.7.39 update release notes: (UPDATE) ALL: FPS counter added in-game. It can be toggled on/off using the #fps command through the chat panel. ( UPDATE ) A...
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One thing I see often in VN dev communities and game dev in general is people wanting to develop their own games, but struggling with design and drawing. And le...
Hello, everyone! I am proud to announce that the first playable demo of Galáxia 3074 A.D. is now available in early access! This marks a significant milestone...
4 files — 0.10.0-alpha-demo, 0.10.0-alpha-ea
This is the second development release of the 11.0 series of the game. It brings one big change to the game mechanic: the new system for generating enemies, bas...
2 files — 11.2
Developer Log Hello again. It’s been a while since the last post. With some freelance work going on alongside development, updates have slowed down a bit—so...
Not sure what to put here, so this will just be a standard progress update. I'll also showcases some sprites. Progress Writing: 95% (Focusing on pacing and sent...
The gold orb upgrade has been redesigned as a gold crystal, similar to all other orb upgrades...
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Hiiiii!!! Helloo!!!!! Hi hello hi!!!!!!!!!!!!!!!1 It's nice to see you all again on this new iteration of Zombielia. This time with the incoming risk of rains i...
When you visit the Office area for the first time, a cutscene will playi, introducing the character Tiffany & the QTE mechanic...
Escape the asylum in this paradoxical puzzle platformer! Help your constantly moving old uncle Mimzy escape the mental institution to reunite with his family! U...
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