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Devlogs Page 2259

Version 1.0.2 - Post-Release Update
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Player Experience Improvements Enhanced Guidance - Improved hints and tutorial systems throughout the game to help players navigate the dark streets more effect...
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Steam Next Fest June 2025 and Press Kit!
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Hey, did you know we are taking part in the Steam Next Fest June 2025? If you ever wanted to support A Dark Forest and its contributors, now's your chance! Just...
Devlog#4 Vaultborn mechanics
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DEVLOG #4 — Vaultborn Mechanics Preview “You are not just marked. You are now part of the Vault’s story.” As the Vault stirs for the last time before re...
coolest merch ever! + a rant about the significance of mascot characters
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4
Culture
hi! i’m out of my sad little hole about finishing development, here to fridge an announcement in this post before promptly talking about some awesome merch i...
new key art!
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travis is looking much better now thanks to Ruby Dadson! :) Check out her work here: https://www.artstation.com/honeybunch...
Version 1.2.1: Final version?
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Major Update
(Version en Francais en bas de page) English We are reaching the end of the project! Encounter was released in December 2024, and since then, there has been a s...
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New Supplemental Rules
1
Major Update
Hi everyone! I just published Forever Witchy Beldam's Bedlam. It is a supplemental rule book for Forever Witchy. Inside, you'll find a new and continuing storyl...
Developer Log – The Beginning of "Sound Playground" and the Birth of En
Game Design
Launching our new Roblox experience, Sound Playground , was not just a technical endeavor—it was the culmination of a much deeper process. To tell the full st...
Frozen arctic station – monsters and weapons
I continue do menu. It will be valuable part of the game. And it is ready function open door. Labyrinth is consist with corridors and rooms. And when you are in...
Animation support
Added animation support! This allows animating any of the visual assets in the overlay with animated variations, composed of split .png files in a directory. In...
Another bug fixed
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Argh! A change I made broke the issue, Other, StarExtra and UpTime lists. It should be fixed now...
2 files
New Camp
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We added a new Camp to Zombie survival...
1.1
Moon Jae-in's Night Difficulty Buff...
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Temporarily disable linux sandboxing. Version 0.15.1
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After pulseaudio update flatpak version of the app no longer works and just crashes I'm temporarily disabling sandboxing for now as a hotfix I'll be bringing ch...
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vd0.3e / Steam Next Fest, TouhouFest 2025 Update
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4
Major Update
attempting the gamedev equivalent of “now draw the rest of the owl” is weird because i’ll feel like i haven’t gotten much done but then write a changelo...
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Patch #1
A few bug fixes based on the latest playtest. Changelog: Fixed "Give" option disabled even when there are items at hand. Fixed BGM not looping. Thank you...
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PixelEdge City Update # 2 : Charging Station!
Wassup! Another update and this time I made a Charging station. This update includes: Charging Station Signs Car wash Small store It's a premade building which...
2 files
Priest Patrol beta is out for FREE
Major Update
WASD WALK, 'T' top Up View, 'C' Compat MODE, CTRL shift lock like roblox, 1 2 3 4 5 to place turrets, L to change speed of time, esc to leave game. Please give...
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Daily Update 17: Massive 20-Item Drop!
RANITAYAS Massive Dungeon Pack Update 17 ⚔️ Daily Update 17: Massive 20-Item Drop! ⚔️ Day 17 of our 100 Daily Updates! We've packed in 20 brand new item...
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New Fate community has been opened
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Join the community for questions, tips,or suggestions , or feedback :D i just opened the community on my itch .io page...
0.4.1 Coronation day Part 1
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37
Short Update to story Added Zone Names for each areas Added Animated Name tags Added Animated Choice boxes for dialogue options Changed Preferences menu...
3 files
#13 - Pixel Art Laser Effect
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Tech Discussion
Hello! One frequently requested upgrade is a kind of laser sight (and lasers in general!) to make lining up shots easier. So in preparation for Next Fest I thou...
0.3 - fixed asymmetry in fingers
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This change fixed an off-by-one error in sprite indices for the bottom fingers, so now they should appear symmetric when mounted. Before: After:...
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DM_CoreShop Update: V1.22!
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I've just pushed out a new update for my plugin, and it's packed with some exciting fixes and additions! Bug Fixes We've resolved two major issues that were aff...
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Build v0.56
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---=Changes=--- - Converted 3d walls to use stencil buffer, Players should no longer clip into walls - Crafted Items have updated stats and defense ---=Bugs fix...
Input, Sounds, Guns and Collision - Ben Bissett
Game Design
Benjamin Bissett 06/13/2025 This week, my primary objective was to implement core features for a testing map in a third-person shooter. I began by setting up an...
How Did We Get Here?
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Game Design
How did the Vekari TTRPG come to be? What inspired this little flexible system and its sprawling detailed world? Why did I dedicate 2 years of my life to buildi...
Log #5 - Séquençage et storytelling : création d'une expérience 360° linéaire captivante
Game Design
Bonjour & Bienvenu Aujourd'hui je vais passé à la production de l'animation : 1. Plan de production Séquençage de la vidéo : Introduction captivante Décou...
V0.5 is out
E...
⚙️Actualización de Mejoras y Nuevas Funciones
¡Hola a todos! Estoy emocionado de compartir las últimas mejoras y cambios que he implementado en Speed At Limit. Aquí están los detalles: Mejoras en la Mú...
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Devlog #4 - Playable Level & Release
Major Update
👋 Hello! Hi everyone! Welcome to our fourth development log for Gimme a Hand ! We’re excited to announce that our first playable level demo is now availabl...
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Mystery Chamber Classic — Update 1.3.1 and more
A minor update 1.3.1 has been released for the game "Mystery Chamber: Classic". Bugs have been fixed and minor changes have been made. Read the full list of cha...
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🌿 Devlog #3: New Looks, New Levels, and CI/CD!
A big step forward for Season Shift ! This update focused on visuals, workflows, and getting ready for more puzzles. ✨ Visual Overhaul All game assets have be...
Brand New Level - Week 4
Game Design
Hello, one more. It has been another week of work and additions. This week, our main task has been to create the first playable level, and we are decently proud...
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Nerd Coding Stuff for Insanity Mode for Ver 1.1
Game Design
The coding is all in RPG Maker and cant be copied so I uploaded the screenshots to GameJolt (there are a lot) https://gamejolt.com/p/nerd-coding-stuff-for-insan...
6/11/25
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small updates -easier to redirect attacks now -added earth air attack -when on top of an earth pillar, press attack to kick it towards enemy (still very buggy)...
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Presented at /dev/games
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Tech Discussion
On June 5th I attended /dev/games , a two-day game development conference held in Rome. I gave a talk about my 14-year journey developing nCine, sharing both ch...
Starting the Demo Chapter + New Recruit Behavior
A smaller update this week as lifes clipped me this week - not hit me, just grazed! So I've sat and started writing the demo and this work is the start of the d...
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UPDATE 1.5.2 --- 6/11/2025 Helmetless daisy
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officially added an up-to-date helmetless ver, protected bunny is slightly tankier than helmetless (duh!). Small behavior tweaks and added passive regen wheneve...
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NUEVA MERCH
Marketing
Ya tenemos merchandising disponible ( gracias a streamlabs.com , pero las fotos e imágenes utilizadas también pertenecen al equipo "Funkin Crew") y estas son...
Dev log #5: 11/06/2025 (Playable Level version)
Integrated new playable level into the scene: Removed roundabouts for easier navigation, turning them into intersections instead Added garage locations which sh...
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PUM Companion 2.5.0 Release!
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Major Update
Dear Companions! Where to start!!! I know where! YOU - Thank you so much to the entire community, Plot Unfolding Machine players, and all Solo RPG hobbyists for...
3 files
new patch 0.01
New patch has been launched + Made jumping on Pistons less bouncy as possible. + Updated background in level 1: Breach Breakout. + Removed Z-fighting in some le...
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ColorBlind Demo OUT NOW!!
Game Design
finally, i finally buyed (from steam) RPG Maker XP. All credit goes to Nightmargin and his cool team. Also i have the project on Game Jolt, if you wanna follow...
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Update 0.23
Fixed enemy movement so the enemies don't pass through the player at high movement speeds/playback speed multipliers. Fixed shooting so enemies and players fire...
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Redesign and naming!
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Game Design
Oh, hello! I decided to redesign my project. The title is now completely in English, and the PLUS is taken from the original. I thought that only Russians would...
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