Devlogs Page 2259
Player Experience Improvements Enhanced Guidance - Improved hints and tutorial systems throughout the game to help players navigate the dark streets more effect...
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Hey, did you know we are taking part in the Steam Next Fest June 2025? If you ever wanted to support A Dark Forest and its contributors, now's your chance! Just...
DEVLOG #4 — Vaultborn Mechanics Preview “You are not just marked. You are now part of the Vault’s story.” As the Vault stirs for the last time before re...
hi! i’m out of my sad little hole about finishing development, here to fridge an announcement in this post before promptly talking about some awesome merch i...
travis is looking much better now thanks to Ruby Dadson! :) Check out her work here: https://www.artstation.com/honeybunch...
(Version en Francais en bas de page) English We are reaching the end of the project! Encounter was released in December 2024, and since then, there has been a s...
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Hi everyone! I just published Forever Witchy Beldam's Bedlam. It is a supplemental rule book for Forever Witchy. Inside, you'll find a new and continuing storyl...
Launching our new Roblox experience, Sound Playground , was not just a technical endeavor—it was the culmination of a much deeper process. To tell the full st...
I continue do menu. It will be valuable part of the game. And it is ready function open door. Labyrinth is consist with corridors and rooms. And when you are in...
Added animation support! This allows animating any of the visual assets in the overlay with animated variations, composed of split .png files in a directory. In...
Argh! A change I made broke the issue, Other, StarExtra and UpTime lists. It should be fixed now...
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After pulseaudio update flatpak version of the app no longer works and just crashes I'm temporarily disabling sandboxing for now as a hotfix I'll be bringing ch...
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attempting the gamedev equivalent of “now draw the rest of the owl” is weird because i’ll feel like i haven’t gotten much done but then write a changelo...
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A few bug fixes based on the latest playtest. Changelog: Fixed "Give" option disabled even when there are items at hand. Fixed BGM not looping. Thank you...
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Wassup! Another update and this time I made a Charging station. This update includes: Charging Station Signs Car wash Small store It's a premade building which...
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WASD WALK, 'T' top Up View, 'C' Compat MODE, CTRL shift lock like roblox, 1 2 3 4 5 to place turrets, L to change speed of time, esc to leave game. Please give...
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RANITAYAS Massive Dungeon Pack Update 17 ⚔️ Daily Update 17: Massive 20-Item Drop! ⚔️ Day 17 of our 100 Daily Updates! We've packed in 20 brand new item...
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Join the community for questions, tips,or suggestions , or feedback :D i just opened the community on my itch .io page...
Short Update to story Added Zone Names for each areas Added Animated Name tags Added Animated Choice boxes for dialogue options Changed Preferences menu...
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Hello! One frequently requested upgrade is a kind of laser sight (and lasers in general!) to make lining up shots easier. So in preparation for Next Fest I thou...
This change fixed an off-by-one error in sprite indices for the bottom fingers, so now they should appear symmetric when mounted. Before: After:...
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I've just pushed out a new update for my plugin, and it's packed with some exciting fixes and additions! Bug Fixes We've resolved two major issues that were aff...
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---=Changes=--- - Converted 3d walls to use stencil buffer, Players should no longer clip into walls - Crafted Items have updated stats and defense ---=Bugs fix...
Benjamin Bissett 06/13/2025 This week, my primary objective was to implement core features for a testing map in a third-person shooter. I began by setting up an...
How did the Vekari TTRPG come to be? What inspired this little flexible system and its sprawling detailed world? Why did I dedicate 2 years of my life to buildi...
Bonjour & Bienvenu Aujourd'hui je vais passé à la production de l'animation : 1. Plan de production Séquençage de la vidéo : Introduction captivante Décou...
¡Hola a todos! Estoy emocionado de compartir las últimas mejoras y cambios que he implementado en Speed At Limit. Aquí están los detalles: Mejoras en la Mú...
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👋 Hello! Hi everyone! Welcome to our fourth development log for Gimme a Hand ! We’re excited to announce that our first playable level demo is now availabl...
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A minor update 1.3.1 has been released for the game "Mystery Chamber: Classic". Bugs have been fixed and minor changes have been made. Read the full list of cha...
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A big step forward for Season Shift ! This update focused on visuals, workflows, and getting ready for more puzzles. ✨ Visual Overhaul All game assets have be...
Hello, one more. It has been another week of work and additions. This week, our main task has been to create the first playable level, and we are decently proud...
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The coding is all in RPG Maker and cant be copied so I uploaded the screenshots to GameJolt (there are a lot) https://gamejolt.com/p/nerd-coding-stuff-for-insan...
small updates -easier to redirect attacks now -added earth air attack -when on top of an earth pillar, press attack to kick it towards enemy (still very buggy)...
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On June 5th I attended /dev/games , a two-day game development conference held in Rome. I gave a talk about my 14-year journey developing nCine, sharing both ch...
A smaller update this week as lifes clipped me this week - not hit me, just grazed! So I've sat and started writing the demo and this work is the start of the d...
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officially added an up-to-date helmetless ver, protected bunny is slightly tankier than helmetless (duh!). Small behavior tweaks and added passive regen wheneve...
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Ya tenemos merchandising disponible ( gracias a streamlabs.com , pero las fotos e imágenes utilizadas también pertenecen al equipo "Funkin Crew") y estas son...
Integrated new playable level into the scene: Removed roundabouts for easier navigation, turning them into intersections instead Added garage locations which sh...
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Dear Companions! Where to start!!! I know where! YOU - Thank you so much to the entire community, Plot Unfolding Machine players, and all Solo RPG hobbyists for...
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New patch has been launched + Made jumping on Pistons less bouncy as possible. + Updated background in level 1: Breach Breakout. + Removed Z-fighting in some le...
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finally, i finally buyed (from steam) RPG Maker XP. All credit goes to Nightmargin and his cool team. Also i have the project on Game Jolt, if you wanna follow...
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Fixed enemy movement so the enemies don't pass through the player at high movement speeds/playback speed multipliers. Fixed shooting so enemies and players fire...
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Oh, hello! I decided to redesign my project. The title is now completely in English, and the PLUS is taken from the original. I thought that only Russians would...
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