Devlogs Page 2171
I spent countless hours racking my brain over the overall game mechanics. A binary tree, where each node branches into two child nodes, seemed like a structure...
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Updated ECDemoWindows Build with some fixes and small additions (stats, art, etc). The main add is a Show Girl in the lobby that you can interact with to turn o...
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- Fixed issues with boat crew visiting the doctor - Fixed issues with boat crew visiting abandoned ships - Fixed losing existing (same slot) crew when wishing t...
Hey! I've published my first visual novel project called 'Synthia Takeover'. This started as the final project for my college intro to game design course, but I...
The third room has been finished, the fourth and fifth rooms might be released in 2-4 days. I'll be releasing more of these small updates in short periods of ti...
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Hello! I've changed quite a bit of the demo for v.0.3.0. Here's a list of what's new: Ghosts can now move around and walk towards the player. Ghosts can also at...
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On December 31st, 2000, I released Zoom Player to the public. This year marks Zoom Player's 25th anniversary. Witness the evolution of Zoom Player's interface o...
In fact, the overall operating principle remained the same in both the 2019 and 2025 versions. The system distinguishes between short and long beeps based on ho...
Date: 2025-05-14 Activity: Finalise for the playtesting session Time spent: Finish menu details (pausing other scripts, correct text rotation...) - 1 hr 30 mins...
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I have added more tiles to the paid version and updated the page. The paid version has water, trees, stones, hedges, stone tiles, mushrooms and wood stumps and...
Thanks to interest, and a comment left by Ashe , I've included a logo for anyone who might be using the Tri-Fold Manifesto as a framework for developing games...
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In this project I created check points and kill zones. This allows the player to save their progress when they die in the game. The check point was created by a...
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Con ustedes balatrin gaming v2, incluyendo en el palo de espadas a John , Miko y TvNauta Con colores en alto y bajo contraste...
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Game Log 4: Create Expo Preparation We found the best way to pitch the game was to create a short promovideo before the Expo, showcasing the most important and...
Two major additions in a day, I am on fire! Or maybe I accidently hit myself with a fireball...
Tired of waiting hours for evolution to take its course? Speed things up with the new 2x speed button! Runs everything twice as fast!...
Hello! Small update. We’ve added builds for Ubuntu. These are for 24 LTS, an earlier Ubuntu may work but don’t rely on it...
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I told you all that Tire Fire Rally would grow, and now it is. The first update brings a new, stupid track with its own host of new and stupid jokes. I am now r...
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New update just dropped yooo- EVERYTHING NEW Dashboard. Themes Custom Emotions! Data Saving (for themes and emotions) Statistics. ...that's pretty much it?...
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My incredibly lofty goal for Wordrush is to get to a place where all scores are comparable across all languages and modes (with the exclusion of Pythia and Zen...
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The Biggest Content Update in Goblin Cave History Hello! I've still been working towards a demo for a while, this is a good start towards getting there! Firstly...
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It's occurred to me that I recompiled the jar with Java 11 at some point so it likely won't run on older versions of Java. My apologies for any inconvenience, b...
Update 05/13/2025 - Optimizations round 2 - Many changes and tweaks have been made so that the game runs smoother. - Objectives have been added on the map. Noth...
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"Update Note" Because it was a bit tedious for me to have to search through my folders for the 2 versions of the game, I decided to create a launcher that can a...
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Hi, I am PixelPrimacy! I am a solo indie developer working on my first major game * Who’s the Boss Now?* —- a Slay the Spire-inspired deckbuilder where you...
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Date: 16. 5. 2025 Time spent: Building, testing, and improving core game systems: ~17 hours Debugging sliding mechanics and refining collider behavior: ~4 hours...
Hey everyone! My internet hasn't been so good lately so I couldn't upload the new build at first. Anyway, it's fixed now! You can now choose the first dialogue...
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Hey everyone! I'm happy to say the DEMO Update arrived sooner than expected! This means everyone finally gets to enjoy the escape rooms in all their revamped gl...
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A new Update will be available which includes monster roaming in the cave section and much more...
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"Well done is better than well said." - Benjamin Franklin For the longest time as a Game Developer, you may also have those area that you just don’t want to t...
There she is... BGP's precious little bone collector: Skullna! 🦴✨ Just hangin' out on the #Blurple2025 Canvas. 😎 (Basically a Discord version of r/place...
🛏️ Update 1.2 – New Beds! We've added 4 medieval beds to your collection — perfect for inns, royal chambers, or adventurer hideouts! ⚔️ All banners...
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After losing the project files for this game afew years ago, I was finally able to use a tool to extract the data from the exported game and then finish off the...
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Total Word Count w/Code:166.5k Words Added w/Code: 69,380 Play through length: ~20k words Chapter 3 Features: See the consequences of your actions from last tim...
Hey friends, I'm excited to announce the release of Beta Snapshot 3! Main changes: Customers can request true or herbal tea, and you'll get a bonus star for com...
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WITH THIS NEW WEBGL VERSION, YOU CAN NOW PLAY THE TUTORIAL LEVEL ON THE BROWSER, IF YOU GET IT ON YOUR OWN, DOWNLOAD THE FIRST LEVEL FOR FREE, AND SHARE YOUR HI...
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-ya se puede usar el menú correctamente -ya hay instrucciones de controles en el tutorial...
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Welcome to Besmirch! The town of Besmirch awaits your arrival! This roguelike production combines a simple farming sim, a dark survival horror, and a touch of R...
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Hi There :-) beginning with this package I switched the styling to a new, less rough approach. The buildings look smoother and the overall detail is higher. Att...
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Added checkpoints and kill zones. Checkpoint code, as well as initial load in, saves player location. Kill zone code sets location back to last saved and activa...
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Finally dust settle down and whole dust2 map is available...
Game Overview MITNAL is a 3D space shooter. Controls Mouse Operation : The ship moves toward the cursor. Click : Fire shot/guided missiles. Installation Method...
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Features Bring your game’s UI to life with a fully animated and customizable inventory book. Designed in a charming pixel art style, this version includes a w...
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