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Devlogs Page 2170

Keyboard interaction
Users can now interact with the app entirely through keyboard actions; tabbing through objects and selecting things with enter...
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rewrite done
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Major Update
I have completed adding the GUI too the tool, the GUI does not look the best right now but please bear in mind this is a concept and also still heavily a work i...
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Door Components
Game Design
I have made components for doors that go to different rooms. When the door is locked, it tells you what symbol it is and what key you need. Just like old surviv...
Game development Week 5 Devlog
Patrick Work This week involved tying up loose ends, fixing bugs and still implementing everything into the main level layout. All but a few parts of the map ar...
Level 4 Sneak PeeK!
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SneaK PEEEK!!!!!!!!...
Liminal Space, Backrooms, Horror, Indie
vA : Problème de téléchargement corrigé !
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Major Update
Depuis la sortie de la bêta d’ Alien En The Space (AETS) , plusieurs joueurs nous ont signalé un souci : le jeu n’était pas directement téléchargeable...
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V.2 Linux Version Avaliable!
York : Sorry to all of our Linux users out there, but the Linux Version of Multipal's Customization Demo Version 2.0 is out now! Zach : We meant to release this...
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Echoes of the Architects Demo - Update 0.104
Added the Campaign mode Added the simple behavior mode Added the lower/upper map position filters Added the map position conditions Added the in-game victory pr...
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Rebaked NPCs Pt. 2 (+ linux build!)
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Hey there! Surprise bonus post 'cause the discussion about incorporating Kai's NPC Rebake last week unexpectedly popped off — y'all shared a lot of perspectiv...
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General Update
Changed the game resolution to 1920 x 1080 as I found out how to do that. (Elements in the game may appear bigger due to this reason.) Created a main menu and a...
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Dizzy Docking: Dizzy Deck Devlog #9
Dizzy Docking As we sail into the final week of Sprint 2, it feels like we're approaching the end of a long and turbulent leg of our journey. With feature lock...
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Update 4: The Deathly Update
Major Update
Not even the default Unreal Engine 3rd person character is safe from the cold clutches of death. That's right, interacting with the newly added Rectangular Pris...
REMODDED V2
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REMODDED TITLE ID: 15F0EC AppIdRealtime: 3fe28fa7-4d21-4e03-b905-cf92beb47c06 AppIdVoice: 8dad2d84-738c-4319-a81c-f9868872c6a2 AppVersion: onmytag UseNameServer...
Devlog 10: Pressure cooking!
Hey everyone! We’re back with another Soup Showdown update. Week 11 was full of finishing up features as we inch closer to the finish line. Pressure is on! (l...
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Release of Pixel Hallow inside Font
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Major Update
Heya, Happy to announce my new latest asset called Pixel Hallow Inside, as the name states its a font that has the inside cut ouut and the surrounding is what i...
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Devlog 9: End of the sprints
Dev: We've been doing behind-the-scene stuff this week. For example, the player disappear bug that's been haunting us forever has finally been eliminated. Hats...
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state of the game
I haven't worked on the game as much recently because I have been sick and I have school. but I am better now so development can resume. I plan to add the follo...
QualityScaler 4.2 - image/video AI upscaler app
▼ BUGFIX / IMPROVEMENTS Video upscaling improvements ⊡ Fixed a bug that caused upscaling to fail when using high AI multithreading settings ⊡ Optimized AI...
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Power Ups and Portals
Game Design
Hi All, This blog will detail game design overhaul changes. There are 5 power-ups in total so far, in the future the addition of names items with special effect...
The End of Gameplay -- Today!!! & Video Premiere
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The End of Gameplay is coming soon. The itch page is public. The game comes out when the Flower Moon is full. I've recorded a short video about some topics rele...
Minor Adjustments and added Scribus Layout File
Update: Dark Fantasy Character Playbook for MOSAIC Strict Some very minor adjustment, and an additional file. Stats Improved the clarity regarding Stat generati...
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Footsteps and Fixes
i removed the bird sounds and i put footstep sounds i also fixed a cheat in level 5 and moved the respawn button closer to the ball in level 6...
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Launching June 10th!
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To a distant land a warrior returns... action RPG Lolife is launching Tuesday 10th June on Playdate Catalog and itch.io! We're excited to announce that Lolife...
Start of a journey
The game is going as steady as I can make it be alone. I do not mind working on this alone though I have full creative control but don't worry peeps i do share...
Legacy of an Artist - Future Changes and Fixes
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Hello! After a day of publishing the demo for Legacy of an Artist, I've received valuable feedback on what to improve and change before I start work on the fina...
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-added sound volume
you can now adjust sound effect volume. i must enter bed before i exhaust and die of the lack of sleep...
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Emerald Saucers… on Atari STE?
Major Update
It's been quite a while since I put out an update with Invasion of the Emerald Saucers, and this might not be what y'all would have expected, but I think of it...
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Video Guide Available
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I created a video guide for the VPet Manager setup. If you are more of a visual learner or would just like to see how its done, it is now available!...
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Lanzamiento de «Bandageless, revive, maldice, escapa» para #BreathlessJam2
Bandageless, es una mini-ambientación para Breathless sobre momias egipcias tratando de escapar de un museo. «Bandageless, revive, maldice, escapa» usa el si...
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Game Log 4 – Create
1. Preparation for the EXPO a. Create Methods Provide documentation and visuals of the applied methods and reflect on their impact. We used creative methods to...
v1.14 Patch
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Just a simple update to catch more typos. Thanks for bearing with!...
v1.2.0 released – Bigger, faster loading images
This update brings multiple improvements, including bigger image support and a compression technique. Read more at the documentation: https://browser.particlest...
Triggers and Scene Transitions
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CATnapped's two main puzzles both are situated on separate scenes away from the main scene. This was mainly done to avoid relying on the use of a canvas too hea...
Minor corrections
Postmortem
After feedback from shadowdark discord adjusted GP amounts by approximately half. Amended trap room to include saving throws. Amended description of room 3...
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Changelog 0.01 (sprite fix and optimization)
Hi! Updating Spritesheets: Fixed: some sprites in the attack animations of Carbutle was very near of the border and had part of the graphic cutted. Optimzation...
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Journal Entry 3
Game Design
Activity: - Create level 1. - Create level 2. - Create level 3. - Write scripts for "small" activities on the level (triggers, moving platforms, radio) - Add so...
Gods of Fire: The Lost Civilization
Game Design
The battle returns... but this time, the skies hide more than just dragons. Explore a new chapter set in a futuristic post-apocalyptic world. New map. New power...
Devlog#3 - PowerUps & Levels
Hello fellow developers, gamers, testers. I want to share latest news on this project. It took me longer time with this update, because some file was corrupted...
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1 more day
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The game will release in 1 day :> i cant wait this is gonna be sooo cool...
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Update v0.9
Hey everyone, big news from The Return of the Dark Mage forge! I've just tagged and pushed v0.9 , and this update is packed with a bunch of enhancements focused...
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New '16x16 Food Icon Pack' Now Available
Major Update
New '16x16 Food Icon Pack' Now Available This Pack Includes: 100 ,16x16 Unique Food Icons License for Icons +Can only be used for personal or commercial use pro...
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Typos
Fixed a few typos...
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Think you can win the World Cup any day of the week? Give it a shot!
Devlog #4 - Kicking implementation
Game Design
Hey! Some of you played the Public Preview and noticed that there's something crucial missing. If you run out of ammo, you either have to run away or take the h...
you may know me from instagram (long ramble/postmortem)
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Postmortem
so... it's been a minute. i haven't really existed online for a while because my god this game blew up, i mean REALLY blew up. i didn't really want to deal with...
It's just a Phase - Duh
Tech Discussion
Hello, and Servus Welcome to our Devblog, where we share information about the creation of the Mulatschak Game App, as well as its companion app. Today we will...
New Era - May 2025 Devlog
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Hi everyone. I have to apologize for the lack of updates since the last devlog, which itself was announcing more communication to come. I’m sorry to say that...
Version 1.3.3 out
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This minor update completes the last of the straggler issues I wrote up after the initial comp/jam dealine. The query is here. Mostly stuff that nagged me but d...
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Fix and Updates
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As anticipated in the previous news, The pixelizer filter has been improved, making graphical assets appear more pixelated and accurate. In addition, a Color Pi...
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Action battle system Update! New HITBOX features, along with tower defense?
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Major Update
Hey everyone! It’s been a while since I last made an update for the ABS Plugin, and I am so excited to explain all the features that have been added since the...
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Bug Fixes & Debug Features
Dear Guests, The latest version of the game comes with bug fixes and features aiming to improve your stay at the Inn Between. Bug Fixes After skipping to stage...
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