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Devlogs Page 2162

First Update + Linux and Mac Version
Major Update
First update after Upskill Game Jam Like announced at an earlier stage, I didnt know if i'll release any updates after the game jam. This update was however in...
3 files
DevLog#5 - Building Darkpine
1
Gameart Here some sneakpeaks into the tilemap of Darkpines overworld...
Launch!
Game Design
Some notes about the game from Heinrich ------------------------------------------------------------ Still a pretty rough game, expect more polished stuff soon...
PREVIEW IS OUT!
Major Update
The preview of Pokémon: Lava Edition is out! It is on Scratch and is the beginning intro to Pokémon: Lava Edition. That's all. I may make a demo soon but not...
Patchnote 1.0.5
Added keyboard controls Changes to boss animation...
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An Italian boy leaves home to do his grocery shopping... but something is waiting for him outside
The horse is under-going surgery. (My apology)
3
Major Update
“I WILL be pressing charges.” -horse heyo, hatoving here. I have some sad news to share. I was minding my business as usual, when suddenly a Mitsubishi Mira...
Game Log 4 - Create
Game Design
1 Methods EXPO Decision Board From Game Log 3’s ‘Decision Dash’ we have slowly whittled down our list of must have, should have, could have and would like...
GD-110 Final Design
Game Design
This would be the final design for the character, having more original designs and making use with the simple color palette...
asteroids build 2
1
added score and icon...
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Asteroids with a twist
Removed NSFW rating
Itch.io offers no controls for an age rating other than "Not Safe For Work" aka. 18. I just watched the first episode of Invincible, which is not rated 18+. So...
Devlog 008 - Full Crew Aboard (v1.6 Release)
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Major Update
Tides of Madness v1.6 is now live. This is the most significant update since launch. The bones of the voyage are unchanged (three phases a day, conditions to ma...
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Soft Launch of A Tower(Working Title)
Major Update
Introducing my first ever game! "A Tower" is a metroidvania style game with enemies, power ups, and bosses. Boss fights get more powerful based on your progress...
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Devlog #22: First 15 devlogs are now viewable here!
I've finished migrating the first 15 IIM devlogs to this page! Ignore the fact that they're all above Devlog #21, tho. They're supposed to be below Devlog #16...
Staffel 1 - Folge 1 Final-Version Update
Die Final-Version ist endlich da. Die Songs werden bald mit der Gesangsstimme, Klavier, und Akkorden, hinzugefügt...
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Split Character Update - 6
This update added a new character creation screen to the game and its subsequent functionality. Players can input their name and select a hair type which will b...
2 files
Balancing Release v1.0.0-rc.2
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🎯 Stoke Catching Improvements stoke meter position changed to top right. It's also now closable. Surf screen has now a checkbox for turning stoke catching on...
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Small Update
Small update with bug fixes and a visual overhaul to bring it a bit closer to the standards of my newest game, Nightmare Knight Askard...
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v2 of CheatSheet
* This version now contains ALL the rules of the game, not just the "most often needed" * Handy buttons at the top to let you convert ALL rules to Vanilla or to...
Making some big world map changes - Archaeology Rush - 35
Some cathartic clean-up this week, managed to get rid of all of the stuff I'm never going to use. Alongside this, I've managed to get started on adding some gra...
Release of Candy Bejewel Blocks
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Major Update
Heya, Bringing out another asset pack for people who want to smash candies and jewelery and what not, hope you enjoy it! This is a good start for the cash grab...
2 files
Linux Release Out!
Some good news, finally! It’s been a long time (five months, technically, since the last update), but after real-life business, and a bit of a refresher, the...
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Daily Update (5/8/25) - Large-ish art pass
Daily Update - May 8th, 2025 Hi all! Today I took some time to add a bunch of new icon assets, and do a consistency pass on some old art files in the game. Ther...
2 files
Main Menu and Widgets
We learned how to make a main menu that is separate from the main level. The main thing was learning about widgets. WE learned how to add text to the player's v...
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New updates and a possible demo release!
1
Major Update
Hey everyone! :3 Lately, I’ve been working really hard to continue developing this game and to make it at least a little good enough to get one player... eheh...
Upgrades
Game Design
Been working on the game upgrades panel. It's a common approach for this style of game: give the player the option to spend any excess resources delivered to th...
Main Menu and Widgets
This devlog will be much shorter than the other ones, but the contents are still exciting! In the video, the main menu is seen. Finally, a main menu exists! Now...
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Chapter 3 is here!
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In this chap, you will be able to… Have your breakdown with your chosen RO (or Vailyn) Fight a flying cockroach Have some interesting POVs Handle work issues...
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Can you find it?
There is a hidden trophy to find, professionals, search the maps and try to win it! (PS: it‘s the Bitcoin…) Il y a un trophée caché à trouver, profession...
Bots in multiplayer | FCAV | Far Cry 1 MP
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Tech Discussion
How to add bots in mp? Use following command: \sv_bots_amount 5 Instead "5" you can type other amount of bots you would like to add. UPD: Bots are still wip and...
Beta Version 1.2.1 [Emergency patch]
Postmortem
Fixes and additions: -Fixed cash earned from selling seeds so the player earns profit -Prevented player from occurring debt. -Improved shop ui for edge cases (p...
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Submarine Quiz
Major Update
Like submarines? Have I got a quiz for you! Announcing a new upload, the Submarine Quiz. Originally made over a weekend for a job interview (for a job I did not...
Last Version: 0.5a ME
Major Update
Hello me dear adventurers =] This update is a nice milestone. As for right now, the initial goals of reworking all the bestiary PLUS the whole inventory, has be...
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Technology DEMO released
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Major Update
I have released a short demo of the game. Main reason was to let people try how it feels. In the system menu of the game you can change the way it is controlled...
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New Update: Save System, Fullscreen, and Green Number Vision Toggle
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Jellyfish Egg has just been updated. Here’s what’s new: Your run progress is now saved and you can continue from where you left off after exiting the game...
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Abstract Art
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Tutorial
Scribarchy uses an abstraction called the Role to encompass almost everything in a Multiverse. A Role can be an occupation, a membership, a skillset, a trait, a...
Postmortem ~ Elian Aguilera
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Postmortem
My Role: 2nd Programmer started off with the roll of Game Designer but it mainly shifted to programming and helping out with any other area that we needed. the...
Enfut
Web Build for Enfut. Currently in development...
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Web Build
High score fix update!
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Ello! I've updated the builds to V3, after fixing a couple of bugs I didn't have time to fix during the game jam: High score! It now tracks your highest score a...
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RELEASE BUILD
Major Update
The game is finished now (or, at least in a stable enough spot to call it finished). Updates may come in the future. Nothing is set in stone though. Thank you f...
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Devlog Update – Marble Zone Added! 🔮
Hey everyone! I've just added a brand new Marble Zone to Chaos Fusion: Autobattler ! In this tricky new area, your Action Marbles will bounce, fuse, or even get...
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TTS'90 Sonic Build (REAL!)
PLAY!...
25.05.07 New Features
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The demo is also be updated. New Features FSR 3 Upscaling Support AMD's FidelityFX Super Resolution 3 technology has been integrated. It enables high-quality vi...
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BASIC 10Liner Contest version fix
Unfortunately, as contest participant Matthew kindly pointed out, the ZX Spectrum version (lader10l.zx.tap) submitted to the contest was buggy (it crashed when...
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V5 fix/changes
-Fixed typos. -Included text saying 100 coins equal an items worth of encumbrance. -Removed personal thoughts section. -Added "Helmets" & "Sacks, Pouches, and B...
Heads up: Cosmic Ray will soon be free!
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Hey there, in an effort to find more players for some of my older games, I've decided to make Cosmic Ray free! I just wanted to provide a heads up before making...
Introducing Julienne Guilas as Jasper
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And to finish up our cast roster, I'm beyond delighted to introduce the voice for Jasper, as performed by the brilliant Julienne Guilas! Working with Julienne h...
Revision 61
WHAT'S FIXED • Game freeze from successfully selling an item pointing to a now-deleted scene...
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