Devlogs Page 2122
The first update for Snakeloop is out, with mostly improvements to the workshop support and fixes some issues with cloud saving. Also, I released Snakeloop’s...
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I just wanted to show my appreciation for the last 2 years for interest in my game and support <3 i know this is a very ambious and though sometimes but i hope...
Hi! I’m Liya (also known as Bart van D’Art), and I’ve once again set out to create a visual novel—this time, a dark fantasy story called The Eclipse Mag...
Quickfix * Set a threshold for swipeDistance in rapidMovement. Tower won't collapse from unintended shakes during platform movement anymore...
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Added some more mountains to play with!...
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48x48 8bit Tilesets for an Oldschool Rpg World
The beta launch has been a fantastic success—huge thanks to everyone who’s already jumped in and played! Your feedback is invaluable, and I’d love to hear...
The game is out of playtest No, I did not change anything other than the title screen to say "V.1.0" lol...
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I didn't Really want to leave you guys in the dark for too long, as the update IS going to take some time to complete. Because of this, I Will tell yall about t...
Hey gamers! Sorry it's been a minute. I've been aware of bugs in the game for some time now and only just recently made my way back around to update some things...
Atualização para corrigir um bug fatal que ocorria ao receber suas instruções para desafiar os campeões no minigame Galináceo King, que deixava o jogo tra...
The demo version of the game for the Shine event at school : ] Containing a new main menu and playable tutorial level. Update-log since previous PreBeta version...
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It's time for the Easter release of Hanaa – version 0.2.0 🎉 This update brings some major gameplay features along with important under-the-hood improvement...
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Changes UI Pause action when in dialogue Fix UI buttons on Game Over and Victory Scenes Backtrack before final battle execute...
Hi all, today this plugin was updated to version 1.2.0! This version adds a bit more customization to the credits window. If you do not want the window to have...
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You may have noticed the absence of the devlog updates during the last two Monday. Never fear! We were simply taking advantage of the spring holidays to rest an...
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Dear lovley fellows, I added some color variation of my Pixel Knight Trap. I hope you enjoy them Have fun and keep me posted, if it enriches your game. :) Best...
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Elemensional Rift is out for early access play! There have been many who have been waiting for this point for years but it has finally arrived. The gates are no...
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I’ve updated this example project to Dialogue Manager v3.6.1 which means it now requires a minimum of Godot 4.4 to run...
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Pois é caros pilotos, estamos com a segunda fase completa, ainda sem o boss definitivo mas já tem uma prévia de como ele será em parte! Foram dias corridos...
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I added a settings menu that allows you to change the star count, range, gravity and the mouse speed from the game itself I also added a pause menu to the game...
Title Screen Added a Credits section Now, there's no need to have the full credits in its own separate text file Updated the Controls section Added a Music Gall...
UPDATE WARNINGS FROM v1.13.5: * Mask mode for non-ui text is now "ignore" by default. If your non-ui text has turned invisible upon updating, it was set to "ins...
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A short mystery/horror adventure game. Created with RPG Maker MZ. Coming in a few months! (I made the chiptune for the splash screen myself! The title screen mu...
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I’ve updated this example project to use Dialogue Manager 3.6.1 which means it now requires at Godot 4.4 to run...
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Android version 250402 added...
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Awesome mix of Quake and Unreal Tournament games
After taking a tiny break from working on The Library of Babel 3d over the new year. I got stuck with "just a small idea" - SerpenTiles ! It is a tile laying, l...
Chapters 3 and 4 have been added. Polished some dialog...
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Shylock [ shahy-lok ]: noun: a person who lends money, often with the intention of exploiting their borrowers.
Patch notes Balanced some skills and base stats of all classes. Fixed a lot of minor bugs and glitches in the tutorial section of the game, this should allow yo...
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LukeLudicrous uploaded the full soundtrack to his channel. You can find it here!...
New demo update coming soon to add support for an xbox one/360 controller. This will allow you to control the mouse with your joystick and tab through buttons u...
i made a new head phones black variation :D...
Explore,Kill,Craft,Openworld,RPG,Quests
this ones basicly the same as the last one but i added the debug console exe of the thing so incase it just crashes for no good reason u can hopefully send me w...
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Massive update today. Objective 2 is DONE! It took a lot of work and effort, but I’m really happy with how it turned out. The structure, logic, and flow are a...
Check it out! Samples stickers and acrylic standees for the core Wandering Blades character classes! Still figuring out proper sizing and finding the right manu...
Programming Update: Our brilliant code wizards have been cooking up some spicy features! First off, cannon charging is now fully operational — hold down that...
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Devblog: Update 0.20 – Content Expansion and System Upgrades Update 0.20 introduces significant additions to both content and core systems, continuing to fles...
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there are 5 types of Elite Enemies 1.Siren Studio 2.Flicksy 3.Uplu 4.PKR Show 5.BTOONS ANIMATION...
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Hello, Nick here. Two days remain. Today, I am going to talk a little bit about music. Music in The Ghost of Alcantra is entirely composed of classical pieces...
This is likely to be our last update before the Game Jam submission period ends. We've fixed some more UI keyboard/controller focus issues. A full-screen button...
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Thank you all for your patience! Sugary Spire: Exhibition Night is now fully playable and translated into three other languages: Spanish, Brazilian Portuguese...
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Another big change in the reward mechanic. Instead of gaining coin for each success and pay to have gain helpful stuff from Boggin's Bottomless Bag. You now jus...
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Hey there adventurers, still working on this one, just working through all the stuff I wanted to make for it in and thus relearning MV has been a bit of a chall...
Add game Iron Guard Use a mouse to control the Close-In Weapon System to destroy incoming drones...
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Playtest Report Questions for the play testers Overall What was your first impression of the game (movement, aesthetics, dialogue, overall feel)? Was there any...
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Keep on, keeping on...
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A 8 bit style demake of a classic Rpg
🛠️ DevLog — Alpha 0.1.2 Hello everyone! Today, we’re officially launching version Alpha 0.1.2 of our game. This update marks an important step in the e...
The Flame Has Returned: The Last Ember of Iridal has arrived! Hey friends, flame bearers, and story-lovers— We are beyond excited to announce the release of o...
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Date: 22/04/2025 Activity: Added presentation for the future game pitch right before the investor. Invested hours: 1 hour total. Outcome: Ready to go presentati...
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