Devlogs Page 2118
Scene 1: The Trunk Objective: Open the trunk, inspect items, and close it. Inspect all interactable objects: Flyers : Check the corners of the trunk for two fly...
Introducing... Diedream Pocket. Now the rules of Diedream fit on a business card – handy for referencing if you're struggling to remember the oracle. As a bon...
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## General - Added Encyclopedia for towers and items. - Completed Chinese translation of majority of texts, thanks to community contributions. Only a few texts...
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The jam version of my game has a teleport bug that makes it impossible to go south at the junction room. That really, really sucks that I didn't catch that befo...
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Just proofs of concept on how to make this game a custom TCG Simulator for any kind of cards game, this time, with MTG. It works quite well, i think...
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Here’s the latest update to Stonicorn! It’s been 4 years since the last update on itchio, and a lot has changed since then. more puzzles / challenges more p...
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Minor bug fixes: Deceased bunnies can no longer see from where they fell in the next level Escaped bunnies can no longer see out from the burrow they escaped in...
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After the first reviews and playtests, it seems that the board was too large. I liked the chaotic feeling and think it worked pretty well on desktop, but on a p...
Veniu i gaudiu d'un món virtual que interconnecta els dracs d'arreu del món...
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Added the ability to count the number of plants in the game state and display it in the hud. This will help actually make a game loop...
Fixed a bug where Blackmail and Leaked Contacts were not properly reset after a Mind Upload Updated the tooltip texts for Blackmail and Leaked Contacts...
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To celebrate the launch of the Deluxe Edition on backerkit we've added a preview that includes some demo spreads from the book. In terms of process, our manuscr...
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The last set of bugfixes for v0.2 are live! Patch notes: -Fixed an error with having to surrender twice when being released by Airis -Update hunt logic for Airi...
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Changelog Minor optimizations to savefile reading/writing Minor fixes to main menu Game now displays a message on the UI when autosaving...
The license for Abstract Textures is now Creative Commons 0 1.0 Universal...
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You can now doublejump! Incidentally, this was a side-effect of implementing Coyote Time, so that you don't get punished for missing the ledge of a jump by a li...
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The Genes behind Gamblin Gladiators is another step on my quest to figuring out how to make a game with evolution. I've always been fascinated by genetic algori...
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I've replaced the 7z file with a new zip file. Some friends tested and it seems this version should work in case windows gives you a false positive Anti-Virus m...
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The new art for Campfire is finally here! It's been finished for a while, but I've finally gotten around to updating the file and putting together a new cover u...
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From now on, your game is saved whenever you purchase an item or upgrade. So you can pick up where you left off...
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Howdy! I had a random idea on how to make the Demo more representative of the full game. After you beat the first boss of World 1 you'll now gain access to a sp...
10 files — 1.2.3_266, 1.2.3_267
Date: 2025-20-04 Time: 9 hours, adjusting the game as described in “Notes” 45 minutes, writing Journal Outcome: https://martinmikestik.itch.io/project-b dow...
Because I have been working on improving my content, I've decided to once again look back over some of my older projects and convert them to the style that I ha...
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Hello, everyone! I've updated the game really quick to add some bug fixes just in time before the deadline ends. I was already expecting the scene select to bre...
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Full disclosure (e-mail required): This game requires individual user accounts. The AWS Cognito authentication system that Scribarchy uses requires an e-mail ad...
So in 1.0 - The hikikomori upgrade didn't work, You couldn't pay hero, and the OMOLI upgrade displayed 25K when it was 50K. I have fixed all that here in 1.1. I...
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Well, here we are. The deadline has come to bite us right in the ass, as and as always we are nowhere near ready. Life, jobs and health have gotten in the way o...
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yay weekly games now and also I'm going to make a q&a soon so let me know what you want to ask in the comments on a video, game or page somewhere bye!...
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TIL. In Unity, if you use the default path `Application.persistentDataPath` and then upload to itch, then whatever you save in the persistentDataPath will remai...
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The previous post outlined the implementation for a pre-feedback version of the level from my Project A level design. This post provides an update to the level...
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Hello everyone Rohkuro here. It's been a crazy few weeks, getting everything ready with Go Go Pipo. I came up with the idea for the game after having a fever dr...
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Dates: 4/16/25 - 4/19/25 Additions: Added to level 4 to make it longer. Made dust particle for Yo when he moves around. Added efficiency mode functions to level...
The oracle's intro is finished, though I might go through and tweak things. now to work on the other four intros and then we're in the game proper! I'd say the...
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Почти полноценная версия игры. Не хватает лишь интерактивного обучения. Оно будет в Beta...
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After more play-tests, I've updated Sweep and Clear: I've simplified the alien placement and behaviour to make aliens more common and more aggressive. I've chan...
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Sorry for the lack of update, a lot has been happening on the internet (especially AI stuff) and I don't feel safe creating art anywhere lately, but I'm still p...
🌸🐣 Happy Easter from our humble studio! 🐣🌸 The sun is shining, the waves are crashing, and the Easter eggs are everywhere! 🏖️🌊 Chace, Isagan...
After watching me work on my indie game, he got inspired and suggested we build something together—and how could I say no to that? He took charge of the visua...
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its out hopefully something fucked up and evil dosent happen cause it works all swag on my end...
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Demo Newsletter Discord We're not kidding with that title either, we've added FIVE TIMES as much content in 0.8 compared to the amount we added in 0.7. Here are...
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The game has been updated! almost all enemies behaviors are complete(eel & octopus still need a little work) new sounds new feedback and effects...
Hey everyone! Welcome to the third devlog for EonVeil , our upcoming indie game. In this post, we’ll introduce the concept, mechanics, and vision behind this...
This update added a bunch of things related to HHBOT (the Main Character), as well as a redesign of some things. Updated: 1. Improved multiplayer experience...
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ES - La traducción al inglés se ha completado, a partir de ahora todos los niveles saldrán en ambos idiomas a la vez. A jugar!! EN - The English translation...
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