Devlogs Page 21
Stackfolk v1.1.0 is now live on itch.io. This update focuses on clarity and first-time experience. Tutorial video: What changed in v1.1.0 - Improved recipe UI r...
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Welp I'm a little late from my original goal but I think I've got a working demo now! š» Demo 0.1 has -- over 5k words (I didn't check the final wordcount bef...
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Hello! It's been about 1.5 months since I've published my very own first game into the wild. To call it a success I was hoping that it would at least scrape by...
-Shortened the intro a bit -Changed some dialogue lines -QoL change to visually represent which options have already been selected, to help reach the true endin...
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RUIN ā Patch Notes v0.3.6 Localization & System Updates Multi-language Support: Full localization added for English, Latvian, Spanish, German, and Chinese . L...
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Hi! The SoloDevelopment Game Jam rating period has just started, and I need your support! For those who don't know what a Game Jam is, it's basically a competit...
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A large focus for our Alpha version is getting the transformation set. Before this our focus was on gameplay and making sure we had the base which we could work...
Thank you all so much for playing and enjoying our little game! We've done our best to patch up some of the biggest issues we've seen so far. Fixed (hopefully...
Hey everyone! Iām happy to share that Tales of Eldoria is once again taking part in the RPG Maker Festival, returning for another year as development continue...
- Added stage 5!...
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Shooter featuring tomato wizard for your Nintendo DS!
Refining Interface Systems and Player Readability After establishing the taxi boat core experience and adjusting the in-boat perspective, this week focused on r...
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
v1.0.0 has been released! No major updates, just a few minor ones: Alphebetized the Skill list Alphebetized the Magic List Changed the formatting of the Magic t...
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Quest Trigger Debugging Ran into an issue where vehicle rewards weren't being granted at the end of a scripted encounter sequence. The reward chain in Riftwake...
Added new Weapons: Spear, Shield, Shotgun and sub-Machinegun. Also added a variety of different modes...
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0.1.3 (56/02/09): got the player stats change to display properly Todayās lesson: Decouple early, decouple often. The shorter your functions are, the better...
New features: New arena! largest one yet, with slopes, and different choke points New ball feature, rolling down slopes New and reworked hints Replace asset sto...
Hi, see below changelog for v9 of my roguelite twinstick shooter with 30 second floors: Offerings of Odin. New Content Added āOdinās Hourglassā Offering A...
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The preview for Tortles and Grung to Annoy your party is now live! Includes species rules for 2024 for Tortles and Grung (including two new Tortle subspecies)...
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”Muy buenas, vagabundos! Me complace informaros de que ya estÔn disponibles los mapas a color, tanto de Rama Blanca como de Brenicia, para placer y deleite de...
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We just hit 100 views! Huge thanks to everyone who tried the demo. Iāve just pushed a small update to make the combat feel much ācrunchierā: Screen Shake...
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Version 1.1: The Final Jam Update š Hello everyone! I am Incredibly excited to share the Finale Game Jam Version of Save Our Queen . This update is a direct...
I've been thinking a lot about whether to publish this game yet or not. It's definitely nowhere near where I want it to be. So consider it very much in the earl...
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final february updates new zines: age of aquarius + what is the meaning of this? updated files: WET HOT...
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spero che vi piaccia!...
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Ruba gli oggetti nelle case dei tuoi vicini!
fixed problem with mouse position for scaled displays...
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Arcade game inspired by space invaders
And thats that. New edition for you all. New rules, art, inspiring locations and stories, a new adventure and new layout. Enjoy...
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Bug fixes, reset params on fresh play if automation is set to on, increased chop kick in delay beats...
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recently, I was deep diving into the Unity Timeline tool and learning stuff about itāhow to do basic events and how to make my own custom events. here, Iām...
Small bug-fix update - Fixed a bug where spamming multiple inputs while attempting to displace would cause some odd behavior with temporal copies (Thank you to...
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NEWS ABOUT THE GAME: Itās in English (and only English ), and the gameās script is still in progress. Many ideas may change by the full version . The game w...
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Just so. Someone requested a low ink version, so there it is! Enjoy. Go forth and print, for personal use only...
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Hoi! A small update Wildcard Roulette v0.1.1 is here! Note: updated visuals: added textures for revolver and card deck; updated audio: returning revolver and di...
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Hey! Doubt anyone will be reading this, but I wanted to write a little explanation of this long overdue fix. TL;DR: TypeRunner now has the quotes bundled āloc...
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First Windows release, so more people can use the app UI redesign so the app looks more modern and is easier to use Large refactor for better testability, maint...
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Tutorial mode added: Two easy orders teach the basics Hints explain orders, feeding, and overfeed/underfeed...
1 file ā 2026.02.09-171-7d817eb
You can now download and play IGI 3 Prototype: The Shootout on Android devices directly from this page. The mobile version includes custom on-screen controls an...
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Mod reassembled for live war. Idk if there were any changes, but if you're experiencing bugs, get the new version...
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Hello everyone! This new patch contains new content, bug fixes some heavily requested quality of life updates! If you encounter any issues with the game you can...
Iāve made 4 colour variations for this mod. I have yet to get actual in-game screenshots of them, so I am not sure how they actually perform in-game. If anyon...
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v0.5.2 contains a few minor changes to the Firewall and Buffer systems. Buffer drains slower and heals slightly more. Taking damage drains Firewall significantl...
2 files ā 0.5.2
Remnant Humanity (working title) is a real-time-with-pause salvage game where you type commands to guide your crew through derelict wrecks. Oxygen runs out. Rad...
This month we worked a bunch on the expression work for the main character. Even though the game's dialogue will all be delivered in comic panels, this still ma...
We now have better mobile device support. Larger fonts Better building placement Better, more intuitive building radial menu Remove research from the research q...
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šDescription Anatomy ā Medical Human Skeleton & Bones is a collection of medical-style 3D meshes representing the human skeleton and individual bones , cre...
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Itās been a while since the last devlog! Lots has happened on the game - especially a lot of fundamental system stuff. I might do dedicated devlogs on some of...
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