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Devlogs Page 2092

Post Release Fixes
After actually sleeping 8 hours again I took a good look at the issues the game had Fixed: - Could not even play the game before since a level was referenced bu...
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Mac build is less complainy
1
4
- also some sign position tweaks...
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Design Freeway Interchanges
New Features Added to the Revealed Area Map Plugin
17.4.2025 - Added an option to set a background image and a frame image for the map (see screenshot for example). Enjoy! CocoMode...
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Chapter of How Story Begins
Culture
1. Prologue... The Very Beginning During the winter break before our final semester began, we brainstormed a bunch of ideas for our capstone project. One idea f...
2 files
Version 0.0.3
In seguito ad alcune pecche fatte notare da Yotobi in live, abbiamo apportato qualche piccola miglioria di quality of life. Molto piccola...
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Mobile controls and fixing bugs
Hello guys! I wanted to talk about why I won't be adding mobile controls to my game soon, this is because I want to focus on actually getting the game started w...
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The Tides of Time
I've updated the game a bit and added explosions for the bosses. The water splash scene is blue instead of gray now, so it looks more like water. ^_^...
Cozy Meal Alpha Release - Playable Build!
Major Update
Build is here !! https://dima-sharak.itch.io/cozy-meal šŸš€ What's New: Full gameplay loop implemented - from ingredient prep to serving customers All core syst...
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Boxel 0.1
The game is released! A bug is you float and lag sometimes...
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Version 0.4.1 released
Little quality of life: in this version Steam Publish Profile/Config will be remembered and re-loaded per-project. So if you have another build available for th...
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It's Harvey Time launch
2
Major Update
In It's Harvey Time , you play as one of three missing children, each with their own unique backstory. Trapped inside a nightmarish house, you must navigate dar...
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J1.01 Update 1 released!
2
Fixed more text errors. Added sound to an animation that didn't have...
1 file — 1.1.1-release.20250417
Jack Barau is coming to Steam and Nintendo Switch on May 1st, 2025
We're thrilled to announce that Jack Barau , our heartfelt 2D puzzle-platformer about endangered seabirds from RƩunion Island, will be launching on Steam and N...
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Initial upload
Initial upload. Bare bones build to see what is possible in WebGL for this game...
2 files
v3.2.0
1
Major Update
file for 3.2.0...
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Near the shore – to do dreams and programming
Mysterious story. Text quest. You find yourself at the shore. This is island. From one side - it is ocean. Blue sea. And, from other side – it is forest. And...
English in process!
We're workiiiiiiiing on making the game more acessable hey ya...
MEMORANDUM RISERVATO [ 001 ]
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Oggetto: Aggiornamento Strumentazione Livello di Accesso: [ CLASSIFICATO ] ///// Agente, su ordine diretto del Nucleo Centrale, la tradizionale mappa cartacea...
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Lobby Update
Major Update
The lobby got an overhaul. There are now 3 different characters to play as each character gets an unique loadout, a new active ability, as well as a character-u...
bun-ban learned led grabbing!
eng: bun-ban pumped up his ears and began to pull himself up, thanks to which, in a difficult moment, he can easily (almost) grab onto a ledge to save himself f...
Steam Overlay
ā€œProblems with Steam Overlayā€ author: John Hartley Posted on 4/18/2025 Blog Entry Part 1: The Problem John, had to solve during this week of development In...
”Nueva carta adicional!
He aƱadido una sexta carta, terminando de diferenciar asƭ a los PNJ (de los que conviene tener a mano su perfil de Atributos y Rasgos , pero que no usan PK ni...
UPDATE 1.0.3
UPDATE 1.0.3 BUG FIXES dadish doesn't fly off into the distance after finishing a level bugfix NEW FEATURES ability to "paint" entities burgurgular boss level r...
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Books added #8
1
The Trial (Der Process) by Franz Kafka Siddhartha by Hermann Hesse The Idiot (Š˜Š“ŠøŠ¾Ń‚) by Fyodor Dostoevsky Tarzan of the Apes by Edgar Rice Burroughs The Ca...
Dev Log #2 - Umbrella Maker: Building the Hardware
Tech Discussion
Hello everyone! Today, we’re diving deep into the true core and soul of this game—the unique, custom-made umbrella controller we built ourselves! We’ll co...
Version 2.1.3 - Bug and Compatibility fix
6
Version 2.1.3 - 04/16/2025 Fixed an issue where sometimes, when using the action code to draw pictures on the window, the text could be pushed to the right unti...
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MULTIPLAYER!?
1
You didn't hear it right, but it's really multiplayer in this game! But: Multiplayer disables the need for water, food or energy, and you can not use the car wi...
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Versione italiana ora disponibile!
1
Major Update
Sono felice di annunciare che Perigon Falls ĆØ ora disponibile in italiano! Grazie a Helios Marzocca per l’incredibile lavoro di traduzione. Questo permetter...
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Introducing: Gadoof the Wand Stroker
1
Game Design
I am Gandoof... and Gandoof means... ME! Starting today, our team is going to attempt to do weekly devlogs to keep people updated on ongoing features and genera...
UPDATE 4/16
3
- Optimized the PDF so it is a MUCH smaller file size. - Fixed some wording...
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The Ghost of Alcantra Releases One Week From Now!
1
Hello everyone! Nick here, technical director of The Ghost of Alcantra. It is kind of crazy to be sitting here typing this, but The Ghost of Alcantra is one wee...
Demo 1.1
1
Demo 1.1 has been released, here are the patch notes: * A brand new "Guide" level * Subtle changes to the first two tutorial levels * Option to skip cutscenes b...
Demo update 2025-04-16
Updating the demo with up-to-date version of the game. While most of the chages related to the full game, demo content also got some improvements, such as an ab...
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VariDungeon 0.4.0R
Major Update
New VariDungeon 0.4.0R build released with: - 1 new Playable Class : The Adventurer - 1 new Biome: The Swamp with 15 lvl1 rooms, 15 lvl2 rooms, 3 boss rooms -...
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v0.1.1
Updated Retiarius perks...
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REEF is a classic fantasy dungeon crawler designed with a modern chassis and an unusual setting
Sliceable Stuff 3.1
4
Major Update
This is a requested update: I've added some optional images with sliceable portions of the building exterior to make it easier for your sprites to move in front...
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[ALPHA] Tales from Alekh - Lessons Learnt
Postmortem
Hi! I’m Jose, And I’ve spent a small portion of the last couple of years creating a browser-based RPG game from scratch. The goal of this blog post is to re...
Updated page
Updated Page visuals and now you can see all animations in one gif :)...
Multiplayer!
3
Major Update
Yeah I added multiplayer! REQUIRED AT LEAST 2 PLAYERS! credits to Reckdave for the project!...
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Cozy Blocks is out now on Google Play!
1
Major Update
🧊 Cozy Blocks is out now! Relax, rotate, and clear the board in this chill puzzle game—no forced ads, just pure cozy fun. Perfect for a quick brain boost o...
Changing my art style
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1
Game Design
I threw out about 4 months of progress in order to speed things up. The original art style for my game was relatively high fidelity. Each model required high po...
New Update Coming Tomorrow!
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šŸš€ Big Update Drops Tomorrow! šŸš€ Hey everyone! I’m thrilled to announce that a major update for The Night Is Long is launching tomorrow! This update bring...
E ora, volete sentire la storia di un coniglio saggio e una farfalla argentata che aiutarono due famiglie a superare un'antica disputa?
2
Culture
Una piccola lucciola si posa delicatamente su un fiore luminescente al centro della piazza del villaggio. Il suo corpo emana una luce calda che pulsa ritmicamen...
Devlog 5
Date 15.04.2025 Activity: - Scripting Walkthrough - Part5 - Scripting Walkthrough - Part 6 Notes: I'm not sure why the enemies don't have textures. I know that...
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06 Complete Refactor, Expansion incomming!
Rewrote a lot of code to make it easier to add new structures, resources, and recipes. You can now right click on your hand to drop your current card. Right cli...
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updated 0.1.2
2
Issue with the update where melee enemies don't trigger death screen, didn't think it was worth a new version...
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MTD Alpha 3.5: Better leaning and "level 2" progress
In this update, I improved leaning, allowing the player to lean faster and further, and encouraging them to lean around corners in combat I also made quite a bi...
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