Devlogs Page 2026
Out of cash is updated to 1.3 version On this version is added a keyboard shorcuts for verbs: -Key Q: Selects GO -Key W: Selects LOOK -Key E: Selects OPEN -Key...
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v0.1.23
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PATRONS CHANGELOG Gloom Ale and Honey Mead can now be aged in Casks Fixed some of Henrietta's mail not sending Stronger farm monsters now spawn when clearing fa...
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Fixed a glitch in the space wasps scenario where AI controlled countries couldn't declare wars on each other and only did so when it was predetermined Fixed a g...
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- Kleine Bug Fixes - Credits auf PC's und Laptops wieder verfügbar - Versionsanzeige unten Links - Neues Event Angekündigt Achtung!: Das LTM-Event Don't Deal...
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After some feedback, I implemented some new changes. 1. Added a button at the end to restart the game and all of its variables 2. Now the game tracks the histor...
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Fixes an issue where continuing another game after the first one would get the same ships...
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OFFICIAL BETA GAME LAUNCH: May 9th : Mr. Ball's BETA release . This will be the BETA release; some errors, bugs, and glitches won't be in the official game . Th...
The problem was with a hidden namespace in the Scriptable Object class. I had to remove redundant class, recreate bullet variants and reassign them...
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Before I started coding this - in fact before I thought that it was a good candidate for Future Technology #1 experimentation - I experimented with the idea on...
The time has come — I improved the basic ship model. I definitely need to create an editor for this, so I don’t have to manually calculate polygons for Box...
Hi everyone, We are absolutely over the moon to announce that in just five days , Saintess of the Golden Bow has reached its base funding goal on Kickstarter !...
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A new version is here! Operation Gekkou version 3.7: Snow Falls, Everyone Falls NEW ENGLISH TRANSLATED SCENES Otherworld Season 2: - Otherworld Season 2 part...
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Hi, it's me again :3 It is finally time to publish new version of my test client with auto updater! Yey! It took a lot of time, because of many circumstances. I...
New hardcore settings — only for the brave Bugs fixed...
My eighth single wad/map for Doom 2
Added browser playable version...
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MS-DOS game, a beat-em-up with high 80s influence for c\dos\contest
Another week of production has passed! We have made a lot of progress with our game mechanics and visuals of the game. Here's a sneak peek before we get into di...
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Lots of changes since the initial release of Robot Anomaly! Improved pause menu Improved translations Added language selection to settings menu Removed freezes...
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Fixed issue causing plants / decorations to not load after a save...
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Initial response has been amazing. Thanks to all. I updated the manual with some more info for converting from Beepbox. I will say, manual mapping is the key to...
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- added a bunch of pretty gradients - other stuff - added a quit button (only for the desktop version) - added BGM I'm bored...
Back with the base game! As mentioned in our previous dev logs, we started with a solid prototype of the game. Now, after working from the ground up and incorpo...
Date: 23. 3. 2025 Activity: - Scriptable HW - Implemented shooting, bullet mechanics and variants - Implemented breakable columns with physics interaction to th...
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As of 25/03/2025 i announce that most of the bugs i'm currently aware of have been fixed, such as: Flashlight randomly dying out or not working at all, Ability...
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Migrated from Godot v4.3 to Godot v4.4 Now has a pause menu that can be opened and closed with Esc...
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No, I will not port this to Scratch or Cocrea, and I will not make this remixable. Y'all are only feeding the content farms on YouTube with that shit! Thanks...
Added a build for Linux. Important: - Testet just on Steamdeck, because no Linux Computer available - Some Button-Prompts didn't work in this build (Especially...
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Hi! It's Neils4 here! Long time no see. I made a new demo called "Horizons." It features a boy and an alien playing soccer together. You control the alien using...
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A new build is available now to play! Once you've played our game feel free to fill out our feedback form as well - Emilyn...
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Novedades Nuevos obstaculos para el jugador Nuevos enemigos Nuevo sistema de particulas Nuevas mecanicas de juego Optimizacion de luz Optimizacion de juego Sopo...
Had this on my laptop and left it there for a while. Had to put it up today cause it looks too good to be in private. Step into a world where futurism meets all...
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Sir; Your Gold is Swerved Move either L or R to collect gold into the centre of the display to align the hole-thing front of vehicle. Calling it the Bullion Bas...
added pizzahead as a playable character...
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the noise is woaging in ancient cheese, blood sauce dungeon, and pizza scape!
Date 25.3.2025 Activity: - Learning basic scripting in Unity, part 2 Notes: This is the second time using scripting in Unity, and I think I am starting to under...
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Hey there, been a hot second. Just dropping in for a bit to say that I am still alive and still working on updates. I took a hiatus around the end of last year...
Up The Tower Version 1.1 is here! Thing that got added: Added animations to the UI making it more polished! Added Combo system! the more jumps you do the higher...
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[ 1.5.8 ] - 2025-03-25 Improvements and bugifex - Fixed Enter key triggering level start during welcome screen tutorial - Modified input handling in WelcomeScre...
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editing a cell after it has already been filled now properly clears the edited cell attempting to enter an illegal move now emits a buzz before being deleted...
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>Fixed a few gravity bugs >Attempted to make wildcard selection more robust >Added sounds! **Wildcard selection may still get stuck in the paused state with no...
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I hope to publish version 2.1 of A Fistful of Darkness by the end of this week. PDF is done, charactersheets are in the works, proof copy of POD copy is ordered...
After 9 Months in development, hopefully it would have been worth the wait. Thanks and have fun :) After such a long time, the game is finally finished. To be h...
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Updated demo with latest version...
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Roguelight top-down shooter in a cursed national park
Here's what the artists did: The Butter Beast has been started: Hi!! The Outline, Cell and Jello shaders have finally been completed. They are all optimized wit...
Introduction Glad to have you back for another devlog! We’re now in the second week of sprint production, and things are starting to take shape. There's been...
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AI Runner continues to improve with each update thanks to feedback from our valued users. Got an idea for a feature? Have some improvements you’d like to see?...
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