Devlogs Page 2011
Our Kickstarter campaign has wrapped, and I'm so happy to announce that it was a success beyond our wildest dreams! Our initial $1,000 goal was met within 18 ho...
I've updated Willow of Gila to address a bug, as well as added a version that is playable within your browser. (The bug was simply the game running at half spee...
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This is a devlog for Tutorial 5 of my portfolio. The tutorial was about Cinemachine and Post-Processing. In this tutorial I have created cinemachine camera that...
Some of the head accessories are added. The tops will be added soon then hopefully more head accessories. Make sure to grab the bundle while it's still cheap, p...
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Added sounds from my recent projects (2023-25) and re-organised/renamed some files...
Week 2 of Tutorial – Importing Objects into Unity This week is about importing objects into Unity. I first tried to import the object myself, but I was missin...
This update is being split into 2, since it would take too much time to add everything i wanted :U CHANGES: > Added crafting!!!! still WIP tho > CUSTOMIZABLE CH...
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Added Main Menu. (More changes to this due in the future.) Changed camera position on PC body to avoid clipping in model when looking down...
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Yup! It's here! it also adds 2 new weapons and extra leaderboards. you can also wishlist it on Steam...
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20 days left to wrap up my game for the RPG Maker 2025 Game Jam . I started by soaking up a bunch of tutorial videos, and I felt pretty comfortable with the bas...
Fixed a problem with switching equipment not being handled properly and stacking stats onto the Player character Fixed the trade window option not existing in c...
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Update 1.02: - Added scanlines to the visual effects - Fixed names of objects that are not able to be picked up - Lowered color bleeding for better visibility...
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Added ground texture for the hazardous plants and forests Fixed bugs...
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Version 1.1.1: Fixed a bug that would cause an event to visibly move to its offset position upon map fade in;...
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General wording pass across the PDF document, with some minor tweaks to actual optionals: Field Gun Carriage now has Loading tag (as was originally intended). C...
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Fixed enemies desynchronizing at move down event...
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Earth's fate is in your hands. Defend humanity!
Progress Over the weekend, I've been mostly focusing on building the temple cuz it's the more important stuff I need to get done before Level Up. Here is what I...
The backend refactor for Weapons and Bullets has finished. My tech debt has been repaid with blood, blood, and more blood. There are a lot of smaller updates th...
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you can see and test the builds, report in our discord our reality website...
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i woke up to like 30 notifications about this game WHERE ARE YOU PEOPLE COMING FROM 🔥 this game is ass but i have no desire to remake it cuz what would i eve...
Hey! New game!! This game was co-written by the amazing designer Segul ( Frog Maggog ) and myself. This was a labor of love for the both of us and we hope you e...
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Added: Menus Sound Effects Volume Slider Developed a Backstory [still going (internally)] Fixed: A Functional Stock Market (yuppie) Main Menu Loading Screen...
C.U.B.E BETA 1.1.1 it's now avaiable to play! The new version Beta 1.1.1 of C.U.B.E came with some changes to increase the gameplay, here is the patch notes: Ne...
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After a pretty long few months of designing a game for a school, than regional, than state level competition for georgia this year, i'm happy to say this is the...
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This is the first actual coding and gameplay post, took a while to figure things out. I started by creating the overall level. The basic scenario: with some veg...
🐾 Tail of 9 Lives - v1.1 Update 🐾 Hey everyone! Here’s what’s new in Tail of 9 Lives ! 🎉 ✅ All 22 Cat Tarot Cards Implemented – Each card now h...
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So, the initial release of Florida Man: TTTDC had a lot of rolling. To cut down on that, as well as streamline some of the game elements, there's been more or l...
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More quick fixes: Fixed a problem where the player would get soft locked between dialogs. I just locked the options so you can’t leave the first time you’re...
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Hey everyone! I know I said on Reddit that this update would be out a couple weeks ago, so thanks for bearing with me. One of the reasons it was delayed was bec...
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This weeks self study included creating lighting effects through post processing along with learning shader graphs to create effects. Throughout this prosess i...
The 23rd Dreamer game is out now! Coming just one day before April 1st (April Fools), this one explores how people can be fooled by what they first see. Whateve...
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"你希望自己是我的靠山,我的避風港,我的家,在我需要的時候你會提供我支持,保護我,你把自己塑造成鋼鐵的超級英...
Old School Football Coach has moved out of early access and is now officially released! It has been a fun development journey and I want to thank everyone who s...
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3.30: 绘制了小猫,瓦片级和眼睛。 完成了小猫和地图的物理碰撞效果。 完成了视线交互效果的class,即核心玩法。 完成...
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We've made some solid updates to the format and content of the game (typos fixed, spaces filled better, more easy-to-read instructions, etc), and Angel took new...
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Bug Fix: Floor tiles would not display their colors properly, when dynamicShadows was off, in MV3D...
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This update mainly brings balance changes for the specialist and support classes. Changelog: Laser Sphere adjustments – It now moves more effectively toward e...
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Just posting a dev log to tell anybody who enjoyed the music in "Lovely Magicals" can now enjoy the music in its own OST video where every song is present! Whet...
I’ve just uploaded the final hyperlinked PDF of Down In Yongardy, which replaces the digital ARC. Enjoy!...
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Fine-tuned the user interface to make it more appealing Altered the positioning of various objects to resolve some issues...
IN CELEBRATION OF inCARceration’s ONE MONTH ANNIVERSARY, A LINUX BUILD IS NOW AVAILABLE...
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It's here!...
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A student-built tower defence game where you defend a cursed castle from vengeful undead.
Changed build from executable to WebGL Fixed text popups not aligning with camera Created intro and outro fade Thanks for playing!...
Okay, so I’ve been working on this game for about a year now. (At least in the engine I’m using now. I’ve been working on it in some form for multiple yea...
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