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Devlogs Page 20

Weekly Progress Report 2
C:这周我创作了一些角色设计,比如NPC和主角。 E:这张图展示了我这周的思考和创作成果。因为这是一个火山主题的设...
World Map
Working on the world map today. Designing and planning. Going to sleep on it before I put it in the next build to make sure it's what I want...
V2.0.0b (Beta)
-Animated + Reworked Menu Launcher -Ending Animation Reworked -Audio Changes...
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New Setting & Settings Tabs
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We have a small update for settings. The Settings screen has 2 new tabs. Accessibility was split, adding a new Text/Dialog tab. Gameplay was split, adding a new...
4 files
RTJ Weekly Progress Report Devlog 2
Claim: This week I worked on the walk cycle for main character and finished the idle animation. I also tweaked a bit of the final look for the main player art...
DEVLOG #5 CLUSTERPHOBIA REFLESHED Version 1.0.6 is Out Now! NEW HUNGER MECHANIC ADDED!
For the update I have implemented the following: - You can now press H to hide the UI -New Hunger Bar Mechanic where the player must consume the white pellets t...
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new update to Simon rwealm
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Major Update
So I added a lot of stuff to simon's realm... play it to see all the new stuff LOGS; Added 4+ bonuses Remade some stuff added new menus...
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Version 4 is live!
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Major Update
Complete overhaul of the visuals, tweaked a handful of rules...
Devlog #12 开发日志 #12 ⏳📝 #12
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(Here is the Chinese part.) 🥱☝,📅⏳📝⏰🔁。(嘿……每周的开发日志时间又到了。) 这周没什么了,就汇报下进度吧。...
Update v1.1 LIVE NOW - Dead Faces Demo "A Fractured Mind"
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Update v1.1 is now live - You can find the version number on the main menu - Dead Faces "A Fractured Mind" Is a demo for the full version of Dead Faces launchin...
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Voxel Maps
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Completely overhauled the maps to be completely 3D...
Final Stepasy the FF-Like MMORPG
weekly update art work part 2
Game Design
Claim: This week I worked on the Tilemap design for our game level. Evidence: I created a basic tilemap layout that shows the ground, walls, and main paths the...
Progress Update February
The good news is that I found those higher quality assets I was missing, which means I won't have to upscale them. That is about it. I realize at this point tha...
Progress Towards The Demo
Marketing
Slowly getting there and I'm hoping you all like it...
Uncover the truth inside a decaying hospital and stay out of sight of the zombie nurse stalking the corridors.
Another 48-hour jam...
Game Design
Well, I was uploading fixes after the deadline again. This jam allows that. But I still feel like I didn't do it well. Because I didn't manage to finish the (no...
2 files
Devlog 3 - W3 Group Dev
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Game Design
(Gamespace plan) Devlog from 2026/2/2~2/8 Overview This week, the game design was visualized, and the implementation plan was confirmed. Task requirements, pers...
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New Update ! Official Demo available !
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3
The Official Demo is here ! What news ?? - New Zone Design ! - Game level update ! - Minor bugs fixes !...
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Почти релиз первой беты
Major Update
фиксы Теперь тормоза применяются если вы ехали назад и начали ехать вперед, до этого иг...
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Bug Fixes, Updates and Some Exciting News!
Hello everyone! VirtualSkunk here. I’ve been working on making iNERTiA as good as possible. I’ve just posted an updated version that has some small issues f...
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Minor Update
Some minor sprite and name changes, and slightly lower music volume. Nothing huge...
5 files
R’lyeh Rising #1 is live: The Rats in the Walls
Major Update
R’lyeh Rising #1: The Rats in the Walls is a Lovecraftian horror adventure for 5e, set in a dark and grounded vision of 1920s New England. This is not heroic...
1.7.4: suburbs
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This is a follow-up update to the previous one . It includes a number of fixes and changes related to the "soft outlining" and farm fields that are too minor to...
Sneak peak 3
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EARLY ACCESS
context
Postmortem
This game was heavily inspired by Slender: The Eight Pages, however, you can't pick up the papers in Congress Man compared to Slender due to lack of knowledge a...
CHOPPER DUEL - 61st GAME RELEASED FOR ATARI 2600
In the heart of a devastated city, amid smoking rubble and crumbling walls, two combat helicopters engage in a low-level dogfight. The sky is filled with tensio...
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Hotfix update 1.1.2-1424
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Release 1.1.2-1424 is a hotfix update that contains the following: fixed a recently-introduced crash that could sometimes happen at the end of levels 8 and 14 a...
Release-4.8.1:wdym he changed it
balance changes: = stellar cradle - 0 charge now has a mana delay - reduced MagicAmmoRegenDelay from: 35->17 misc: = stellar cradle - updated MagicAmmoRegen to...
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Joke Book Released!
Major Update
As part of the development of our game, we have released a joke book that is intended to be a mini game in our upcoming platformer game...
2D Icons - Casual Game Icons
Major Update
An expanded casual game icon pack based on Layerlab’s hit GUI Pro - Casual Game assets. This pack extends the proven icon style into a complete set of 200 ico...
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v1.0.0.1 Changelog
- Changed font - Added army preview - Changed stage select UI - Made GP-A4 and GP-A5 into optional danger levels...
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Awesome Themes!
Added lunar and sailing themes bringing us to level 80 with fresh themes every five levels. Don't get sea sick!...
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'The polished update' OUT NOW + MORE!
The newest update of Make or Break is here and its a HUGE update!! During the final year of major development, I wasn't really rushing the game, but I DID slack...
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Monster Mash Deluxe Demo
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Major Update
Deluxe Demo for Monster Mash is out! Guest starring characters from Just the Tail, and Johan Liebert??...
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(v0.5.1.0) - Hotfix for crashes, infinite time loops lol, and core mechanic adjustments.
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Fixed the crash with Manufactorum. Fixed the issue where Calamity Totem could basically trigger a near infinite loop lol. Calamity Totem now resets CD's to 20%...
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Demo Update out now
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Major Update
Enjoy and feel free to let me know your thoughts on the Demo updates! Reviews are always welcomed too :>...
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JC WEEKLY PROGRESS REPORT DEV 2
Claim: This week, I worked on "UI Layout sketch" and "character design" on aesprite. It's still currently in progress and there is still more to add. Evidence...
raidsim v.0.6.5
This update adds the newest Savage mechanic to the simulator: M12S P2: Idyllic Dream , which is currently the longest and most complex piece of content in the w...
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¿Cómo nació Semblante?
Postmortem
Semblante es un pequeño proyecto creado para la Global Game Jam(GGJ). La cual de hecho fue mi segunda jam. Inicialmente estaba en un grupo con 3 programadores...
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Update 02-08-2026 -- Level 6 - Mountains of Madness
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Culture
Hello adventurer (yes, you are an adventurer), Level 06 is now playable. Just two level to go, and game is finished! Here a spoiler of the worldmap. Between eac...
v0.1.8 Balancing & Ball Path Line
Ball queue rebalanced, and a new handy line for aiming the balls...
GAME FINALLY ON BROWSE!!!
:)...
goof :D
fixed gregs pathfinding a bit
it had problems pick a new spot after chasing the play this should fix them...
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Scrapshot2 1.9.12
Major Update
Scrapshot 1.9.12 is the games initial launch, it will soon be updated to 2.0 in a week or two with new weapons and enemies...
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New Update Systerm
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Major Update
Another quality of life update with v5.2! Featuring update notifications Now, when you open the app, if you're connected to the internet, it will check if there...
3 files — 5.2
About the studio name...
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Bonjour ! J’espère que vous appréciez la dernière partie du chapitre 2. Je prends une courte pause et je voudrais clarifier quelque chose. J’ai appris qu...
February Playtest Update
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Major Update
Wow, I didn't see this coming. I thought for sure there wouldn't be more playtest updates. But here we are, and we've got a ton of stuff to look through for the...
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Outlines, Bushes and Signs Update
Game Design
Added new sprites, level 7 and bug fixes. (huge shotout to Daniel for sprites)...
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Tight Maps and Empty Space
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Game Design
I recently dusted off the procedural map generator I wrote for Rust and Revenue . I had not really touched it since producing the final batch of maps for the ph...
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Update 2.20
- Icecap encounter Cube/spare and Snowdrake spare condition(s) are now clearer - Changed Snowdrake and Icecap's gold on spare. - Revamped player experience with...
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