Devlogs Page 1968
Meet restless ghosts and puzzle your way through helping them move on in Lavender Hollow! The new 1.0 demo includes: completely revamped visuals audio (includin...
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- Fixed a trigger box issue in level 2 - Added arrow signs back to level 1 to ensure players don't get lost - Reduced Barber's swing attack damage - Fixed some...
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Now that the jam is over, here are the top 10 players at the end of the jam, recorded for posterity: Position Player Name Score 1 Pandora 1.336.905 2 Skitecs...
Hello friends following along with our devlog, we grace you again with some lovely progress, a lot got achieved this week so let me just get straight into it Ar...
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ENG Changelog: Bug Repairs Fixed scroll sensitivity in addon creation help; Fixed noclip; Visuals Changed some textures; Edited tree texture color. Gameplay Add...
Wow, it's been over a year since this project went live, and we're nearing 2 years since this game started development. I have been very quiet about it on itch...
Welcome back dear friends and enthusiasts for another weekly Sacrifitus devlog! This week we made significant progress on the visual front, focusing mainly on b...
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Week 9 - Animation, platforming and respawn system Animation Running, Jumping, Bounce Power, Dashing Pose Starting "Plate " modeled and added to the game: Butte...
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Thanks to our friends at Game Jolt, you can discover DarkStory Online at LVL Up Expo 2025 right now! Find us at booth G18 — watch the trailer, grab some loot...
So i uploaded a small update with some minor but important changes. Now finaly you can buy things, and further more you have now 3 upgrades. So i implented the...
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In the last couple of weeks we haven't exactly only been resting, we have indeed kicked into high gear and started some light texturing of assets from last upda...
Progress so far🚀 Hello hello everyone. This week was filled with playtesting and fixing bugs. With every play we found bumps in the road that got smoothed ou...
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Devlog 7 : Programming – Two Goblins, One Brain Cell Big changes this sprint: we’ve gone from three-player chaos to a more streamlined two-player experience...
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Made a few additional improvements over the weekend: Added a little shading to the player models. I know absolutely nothing about shaders in Unity, but turns ou...
Version 1.0.2 Fixed fruits not disappearing when collecting (Bug from v1.0.1). Fixed Moloth dig loop...
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After 2 months, you finally get to play with what I've been working on! Full changes listed below! Item Spawners Grenades Batteries Shields Spikes New Tower Con...
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Just finished making the rule tile for the grass tile! Now to do this for it's variants. Don't ask why the "Unused Miracle Gemory Glow" folder is empty. I may h...
Heya everyone, apologies for the radio silence. I have some IRL stuff that cannot be put aside, but here we go. The long-awaited script to support the mobile ve...
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dal buon Pietro al quale ho posto questa domanda! Consigli per giocare al meglio a Mobile Gear Zetanaut Mobile Gear Zetanaut (MGZ) è un gioco di ruolo ambienta...
Hi everyone, It's time to introduce you to my game Unending Universe. It's a game set in space, and its background is the conflict between Humans and Lokans. Hu...
HorrorVale has received a minor patch to take care of some bugs still present in the 1.1 update. Bugs -Fixed an issue with the wording of Drain-based abilities...
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Make coffee, tea and a reach of different bakegoods, In your own little Cafe. One Coffee At a Time is adventures, RPG and Cooking game where you are running a C...
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Added the first two boss themes to the new soundtrack! Improved the reserve demon counter on the HUD: Hide when you have 0. Fixed the number fluctuating just be...
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Managing Turns in a Multiplayer Board Game Introduction While developing the multiplayer board game Dice & Domination, we faced specific challenges unique to on...
Hello fellow VN lovers, we regret to inform you that The Count will be in a long hiatus because we don't think that this Visual Novel will have the budget or th...
Adicionado: - Opções de volume no menu - Indicadores de dano nos inimigos - Imunidade ao player quando recebe dano, fica um tempo sem receber dano novamente C...
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Kolejna tajemnica do kolekcji. Gdy w lokalnym oceanarium foki brutalnie atakują swoich opiekunów, Łowcy trafiają na trop pradawnego zła uwięzionego w zapo...
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Changes Menu Resolved Play Button Breaking...
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Follow the path of revenge as you embark on an investigative journey up the nearby alpine mountains!
🎮Playtest Submissions Are Now Closed – Thank You! Hey everyone! First off, huge thank you to everyone who signed up for the playtest! I received over...
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Hey Gamers, I wanted to write an update, but unfortunately, this one isn't paired with a software. This will be a brief update on where development is, headed...
SI SOLDADOS! EL PRIMER LIBRO DE REDMAX en este caso una pieza pequeña e incompleta del lore de redmax para la gente que recien va entrando a este mundo corromp...
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v0.16 is released! The new assembler building has been added! It is meant as a mid-game building. New building: Assembler The assembler produces modules! You ge...
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I recently released my first game Alex Hill: Whispers at White Oak Inn . Here are some challenges from my first game that I will take into the next game. •I...
Changelog Added colorblind friendly mode that adds patterns to the tiles Toggle on main menu This required I fixed up some of the messy code where it was incons...
Hey Again! How are you? We are doing good! We're happy this week because of 2 things. 1) The sun has been shining outside again :) and 2) we have made some nice...
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Hello dear employees! Our team has been working diligently towards the full "release" build of the game and I wanted to highlight one particular component that...
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added the Ace plus another ultra varient!...
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A collection of artworks done by me(Shadefish, mostly anywhere) usable for Massifs LANCER RPG!
Fixed a couple levels being unsolvable Fixed character being unable to move if it stepped on a level entrance before the level transition was over Fixed an obsc...
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Progress update: We've just entered our second sprint of development! Art: Our artists have been hard at work creating a clean and coherent UI, a control screen...
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So many changes! New and improved art New and improved levels Localization (English, French, Brazilian Portuguese, Ukrainian, Russian, Polish, Simplified Chines...
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Hi everyone! Update 0.1.3 is out with the following new functions: Coin drop system has been added for the mobs. Now they drop coins that will be used to purcha...
Hello! Nuno here. The Seeker of today is... Fenrir, the lovelorn. He enters Cyberload City with the wish of being human, craving its master’s love as an equal...
Daily Update - April 29th, 2025 Hi All! Today I took a little time off in the afternoon, so not quite as much progress to report, but I did get a few little thi...
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Week 07 Arr maties, here we are again, sailing steadily toward our final destination! This week marked the start of our second big production sprint, and the ex...
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i made this game silently in front of my friend who waas visiting houuote out of from out of town in like 10 minutes idk why maybe to flex its not really a flex...
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Hello and welcome back to our weekly devlog ! This week was.... oof tough boy. After playtesting we realized the game was not going in the direction we wanted i...
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