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Devlogs Page 1968

Demo 1.0 is Out!
Major Update
Meet restless ghosts and puzzle your way through helping them move on in Lavender Hollow! The new 1.0 demo includes: completely revamped visuals audio (includin...
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Post-indiejam bug fixes
- Fixed a trigger box issue in level 2 - Added arrow signs back to level 1 to ensure players don't get lost - Reduced Barber's swing attack damage - Fixed some...
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Post-jam high scores
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Now that the jam is over, here are the top 10 players at the end of the jam, recorded for posterity: Position Player Name Score 1 Pandora 1.336.905 2 Skitecs...
Devlog 7: Some much needed polish
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Hello friends following along with our devlog, we grace you again with some lovely progress, a lot got achieved this week so let me just get straight into it Ar...
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v0.8 | Water, Modificators, New NPCs & More
ENG Changelog: Bug Repairs Fixed scroll sensitivity in addon creation help; Fixed noclip; Visuals Changed some textures; Edited tree texture color. Gameplay Add...
R.U.B.I.E - Over a year later
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Game Design
Wow, it's been over a year since this project went live, and we're nearing 2 years since this game started development. I have been very quiet about it on itch...
Devlog 7: Bringing Sacrifetus to Life!
Welcome back dear friends and enthusiasts for another weekly Sacrifitus devlog! This week we made significant progress on the visual front, focusing mainly on b...
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Seventh Devlog
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Week 9 - Animation, platforming and respawn system Animation Running, Jumping, Bounce Power, Dashing Pose Starting "Plate " modeled and added to the game: Butte...
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DarkStory Online at LVL Up Expo 2025​ right now!
Thanks to our friends at Game Jolt, you can discover DarkStory Online at LVL Up Expo 2025 right now! Find us at booth G18 — watch the trailer, grab some loot...
Build 5
From now own, I'll post my updates here, but don't hold your breath for build 6 Main menu added Enemies now have a attack to punish sitting still Dashing now la...
Small but Good
So i uploaded a small update with some minor but important changes. Now finaly you can buy things, and further more you have now 3 upgrades. So i implented the...
6 files
BACK FROM VACATION, STRAIGHT TO WORK
Game Design
In the last couple of weeks we haven't exactly only been resting, we have indeed kicked into high gear and started some light texturing of assets from last upda...
Kraken Me Up Over Here
Progress so far🚀 Hello hello everyone. This week was filled with playtesting and fixing bugs. With every play we found bumps in the road that got smoothed ou...
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Devlog 7 - begin of second sprint
Devlog 7 : Programming – Two Goblins, One Brain Cell Big changes this sprint: we’ve gone from three-player chaos to a more streamlined two-player experience...
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Player Shading
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Made a few additional improvements over the weekend: Added a little shading to the player models. I know absolutely nothing about shaders in Unity, but turns ou...
Bugfixes (v1.0.2)
Version 1.0.2 Fixed fruits not disappearing when collecting (Bug from v1.0.1). Fixed Moloth dig loop...
2 files
Update v1.35! (Items, Tower Control, Game Flow, MORE!)
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Major Update
After 2 months, you finally get to play with what I've been working on! Full changes listed below! Item Spawners Grenades Batteries Shields Spikes New Tower Con...
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Devlog #7: Grass Rule Tile is done!
Just finished making the rule tile for the grass tile! Now to do this for it's variants. Don't ask why the "Unused Miracle Gemory Glow" folder is empty. I may h...
Mobile Script - Out Now!
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Major Update
Heya everyone, apologies for the radio silence. I have some IRL stuff that cannot be put aside, but here we go. The long-awaited script to support the mobile ve...
3 files
Consigli per giocare MGZ?
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Culture
dal buon Pietro al quale ho posto questa domanda! Consigli per giocare al meglio a Mobile Gear Zetanaut Mobile Gear Zetanaut (MGZ) è un gioco di ruolo ambienta...
Unending Universe #1
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Hi everyone, It's time to introduce you to my game Unending Universe. It's a game set in space, and its background is the conflict between Humans and Lokans. Hu...
HorrorVale Version 1.1.2 Patch Notes
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HorrorVale has received a minor patch to take care of some bugs still present in the 1.1 update. Bugs -Fixed an issue with the wording of Drain-based abilities...
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"One Coffee At A Time" First Demo
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Major Update
Make coffee, tea and a reach of different bakegoods, In your own little Cafe. One Coffee At a Time is adventures, RPG and Cooking game where you are running a C...
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Demonizer G arrange boss battle music
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Added the first two boss themes to the new soundtrack! Improved the reserve demon counter on the HUD: Hide when you have 0. Fixed the number fluctuating just be...
3 files — 2.0
Devlog5. Turn Management
Tech Discussion
Managing Turns in a Multiplayer Board Game Introduction While developing the multiplayer board game Dice & Domination, we faced specific challenges unique to on...
The Count in Hiatus
Major Update
Hello fellow VN lovers, we regret to inform you that The Count will be in a long hiatus because we don't think that this Visual Novel will have the budget or th...
Volume, Bugs e indicadores de dano
Adicionado: - Opções de volume no menu - Indicadores de dano nos inimigos - Imunidade ao player quando recebe dano, fica um tempo sem receber dano novamente C...
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Nowa tajemnica - klątwa Majów w wakacyjnym kurorcie
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Kolejna tajemnica do kolekcji. Gdy w lokalnym oceanarium foki brutalnie atakują swoich opiekunów, Łowcy trafiają na trop pradawnego zła uwięzionego w zapo...
2 files
Melt The Summit Beta v1.4
Changes Menu Resolved Play Button Breaking...
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Follow the path of revenge as you embark on an investigative journey up the nearby alpine mountains!
Playtest Submissions Closed – Thank You!
🎮Playtest Submissions Are Now Closed – Thank You! Hey everyone! First off, huge thank you to everyone who signed up for the playtest! I received over...
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Development Update
Hey Gamers, I wanted to write an update, but unfortunately, this one isn't paired with a software. This will be a brief update on where development is, headed...
LIBRO DEL LORE DE REDMAX
Major Update
SI SOLDADOS! EL PRIMER LIBRO DE REDMAX en este caso una pieza pequeña e incompleta del lore de redmax para la gente que recien va entrando a este mundo corromp...
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v0.16 - Assemblers and Modules!
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v0.16 is released! The new assembler building has been added! It is meant as a mid-game building. New building: Assembler The assembler produces modules! You ge...
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First log
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Game Design
I recently released my first game Alex Hill: Whispers at White Oak Inn . Here are some challenges from my first game that I will take into the next game. •I...
Colorblind Friendly Mode and Music! 1.2
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Changelog Added colorblind friendly mode that adds patterns to the tiles Toggle on main menu This required I fixed up some of the messy code where it was incons...
Devlog 07: Moody Lights and Bat Powers!
Hey Again! How are you? We are doing good! We're happy this week because of 2 things. 1) The sun has been shining outside again :) and 2) we have made some nice...
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Custom Levels! (9-5 Zombie Apocalypse)
Hello dear employees! Our team has been working diligently towards the full "release" build of the game and I wanted to highlight one particular component that...
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Update 1
A bug where holding the Right Mouse Button while an inner level was being exited causes meter consumption immediately on reentry was fixed...
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New NPC added and a handful of new art too!
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added the Ace plus another ultra varient!...
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A collection of artworks done by me(Shadefish, mostly anywhere) usable for Massifs LANCER RPG!
0.1.4 - Hotfix 1
Fixed a couple levels being unsolvable Fixed character being unable to move if it stepped on a level entrance before the level transition was over Fixed an obsc...
2 files
Devlog 7: Lookin' Sharp!
Progress update: We've just entered our second sprint of development! Art: Our artists have been hard at work creating a clean and coherent UI, a control screen...
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Demo version 0.8 Released!
So many changes! New and improved art New and improved levels Localization (English, French, Brazilian Portuguese, Ukrainian, Russian, Polish, Simplified Chines...
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Update 0.1.3 Coin & Chest system added
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Hi everyone! Update 0.1.3 is out with the following new functions: Coin drop system has been added for the mobs. Now they drop coins that will be used to purcha...
Cyberlog // File 0.2 // Fenrir
Hello! Nuno here. The Seeker of today is... Fenrir, the lovelorn. He enters Cyberload City with the wish of being human, craving its master’s love as an equal...
Daily Update (4/29/25) - Compendium Sorting Performance Boost
Daily Update - April 29th, 2025 Hi All! Today I took a little time off in the afternoon, so not quite as much progress to report, but I did get a few little thi...
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DevLog 07 - I'm not lost, I'm just exploring uncharted waters!
Week 07 Arr maties, here we are again, sailing steadily toward our final destination! This week marked the start of our second big production sprint, and the ex...
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I made this game in like 10 minutes
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Postmortem
i made this game silently in front of my friend who waas visiting houuote out of from out of town in like 10 minutes idk why maybe to flex its not really a flex...
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Devlog 7: Quite the turn
Hello and welcome back to our weekly devlog ! This week was.... oof tough boy. After playtesting we realized the game was not going in the direction we wanted i...
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