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Devlogs Page 1958

Diego Brando(Colors)
I finished adding colors, I intend to use the colors yellow, green and blue in the design for the pixel art, along with some small additions like words on the s...
Dead Man’s Errand — First Devlog & Introduction
Dead Man’s Errand — First Devlog & Introduction Welcome to the first official devlog for Dead Man’s Errand . Dead Man’s Errand is a solo storytelling RP...
Upcoming Update!
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Wake up Wastewalker! ... Yes you! It's been a while, sorta thought I'd never come back. There's 50 of you now? Shit, I have to get back to work and fill up that...
BlueSky
Please follow on BlueSky for Oubliette related updates! https://bsky.app/profile/dungeon-corps.bsky.social P.S. the 3.6 might have a slight update, too, to indi...
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Adjust difficulty
Update the starting target to 50 and set money gain to 8...
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When Balatro meets Yahtzee, get your dice ready!
Echoes - update (v1.25)
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At the very end of the game (if you can find it!) – there's the option to provide feedback and suggestions. This is another update to the 'Sticks & Stones' ga...
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🎮 Duck Duck Shot: My First Solo Game!
Major Update
Hey everyone! I’m super excited to share my first solo game : Duck Shot ! 🎯 This project was a fun and chill experience, where I got to create a fast-paced...
📢 Update: Balance Tweaks & Tougher Enemies
Hi everyone! Here’s a quick update for Frog With a Gun 🐸🔫 — part of keeping the game fun, fair, and a little more challenging! ⚙️ Changes in This...
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SpacyWarrior[NewUpdate]5.773
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Announcement
https://xaliussk.itch.io/ You were wondering what it's like to be in space all alone. But the danger lurks and is not long in coming. Face the danger. Get ready...
ficha editável
ficha editável agora disponível...
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✨ Making It Feel Right – How We Leveled Up the Game's Vibes
✨ Making It Feel Right – How We Leveled Up the Game's Vibes One of the most important things in any action-packed game is how it feels to play. And with Die...
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CORA Update Log v0.2.0
Major Update
UI Updates Added in High Scores You can now record your high score after beating level 1 The top 50 scores will be recorded and can be viewed in the main menu M...
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WoodClicker0.2
Postmortem
Version 0.2 ==========Eng============= Added ability to change language ==========UA============= Додана можливість змінити мову...
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Introducing Our Second Game Asset: Little RPG Characters!
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Major Update
We’re excited to announce the release of Little RPG Characters , created in collaboration with Utaskuas ! Our second commercial game asset is perfect for crea...
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News: The game is moving its page
This game has been completely redesigned, so, i'm moving the page of this proyect. The new redesign will include: -A completely new pixel-art style -More mechan...
Ok Ducky! v1.0 has been released
We released the first official version of Ok Ducky! It has been submitted to Apple, Google and Microsoft app stores. I'll update the links on the game page when...
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Update Coming Soon
Sorry for keeping you all in the dark! Version 1.1 of the game is already finished - and has been for some time - but I had the brilliant idea of not publicly r...
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1st update after submission: bridge over troubled space
In today's update, I have fixed a few issues that had made it into the version submitted to the jam in the heat of battle: Space level: not solvable due to two...
Galactic Patch 2025 released
Major Update
It's been a while since the last update of this casual space shooter game, so I have great news for all fellow retro space shooter lovers! The latest update con...
Graphic & Title Update
In v0.2.0, there are some bug fix and graphic update to the cloud and rain effect, and most importantly, I added a logo for the game. I would work on more terra...
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Prototype - v0.0.2
AP Update All units now convert 2% of the damage they take into AP. Players gain AP based on the rating of the move they execute. Good/Great - 0.2 Excellent -...
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Update_11: Inventory Book
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Hello everyone! In this eleventh update, I present to you the animated inventory! I hope you like it!...
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Jam Submission
As the Fireside Jam 2025 concludes, I just want to thank Wesley, RockyM, and the other judges for putting this together. I don't participate in jams often, even...
Alpha release is close
It's been a short while since my last post but fear not - there is behind the scenes progress. I have cracked some pretty significant bugs with the match algori...
Happy Birthday Timo! And an Easter Egg surprise!
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Woohoo! Exactly a year ago, on May 1st 2024, Timo's Castle was officially released on itch.io! What a ride. Happiness, nice memories and a little bit of pride f...
New game variant — Trivy Wrapped!
Major Update
As promised, every $40 this game makes I will release a new question pack or variant! The first of these is TRIVY WRAPPED, a game mode with less player interact...
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Minimalist UI v1.1.2
1: Bug Fixes. 2: Replaced - All Red Cross resembling icons replaced & changed '+' with 'H'. 3: Added - New Video Link. 4: Updated - Documentation Updated...
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Dev Log 1
Assets I have found a handful of tile map assets that convey the level design feeling I'm going for, and have begun implementing them to create a basic level la...
Devlog 2
This week was mainly on the theme of level blocking - in my case that was just drawing more rooms. (I've removed the stairs in the hallway, but the idea is the...
Whats next?
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Soon i will add more placeholder animations, shooting at player should be first new animation here i added front / back animation example...
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DARTS!!!!!!!!!!
DARTS! AKA Part 1 of the bow and arrow system. I’m building a bow and arrow system to replace the instant projectile. This requires a wind-up time before the...
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v0.67.0
v0.67.0 Gameplay Increase drone maneouverability Increase drone acceleration by ~10% while maintaining drone terminal velocity Archon class Increase psi-shockwa...
2 files — 0.67.0
v1.0.1: The Dodging Update
This update added dodging, blocking and fast travel as major additions to the game as well as numerous minor changes like sprite revamps and recolours as well a...
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bug reports
hi i just fixed a mega ol bug that was preventing progress in the stage 2 intro. it was a variable issue, a really embarrassing type of mistake that easily flie...
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Uploaded the game, MAC and Windows, also the bg
Major Update
The game is uploaded...
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moral based quiz game
Devlog #2
Josh – Enemy AI 🧠 & Modular Melee Combat ⚔️ This week, Josh implemented a basic but functional enemy AI and laid the groundwork for a modular melee com...
Thx for 13 vievs
Postmortem
Thx for 13 vievs in 2 hours...
just dodge bullets
Release of "Japan to go, please!"
Tally, an influencer, travels to Japan. There she meets Yokai who help her, need help or put her to the test...
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The Story of Sin [UPDATE 4/30/2025]
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Hey guys! Sorry for the silence last month! A lot was going on in my life and I was unable to get the update done in time, and something really important happen...
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May 2025 - New Chapter added: 1981
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One year later, I finally announced the release of another chapter (I know, I am very slow, I hope 1982 will come sooner). 1981 was an exciting year. The Apple...
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🎯 Sharper, Fairer, Better – More Gamefeel Improvements!
We're back with another batch of feel-good updates! Your feedback and our commitment to making Diet Survivor as fun and satisfying as possible have driven us to...
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Sylving 0.3 Reforged FINISHED + DL on Patreon
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Major Update
Hey everyone, It's been a long time working on this, but it's finally done! There was some ups and downs in the progress and things happening backstage, but now...
Simuleye prototype
Major Update
I've uploaded a prototype for the test, SIMULEYE. Now it's still just a framework but it's something I intend to work on! Scratch is not the best thing to code...
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Week 2 Devlog - Basic level blocking
Week 2 - Level Blocking This week i wasn't able to add a lot to my game, although the key things I worked on were: basic dialogue start of my own tile map dialo...
Version 0.3.4
Differences from 0.3.3: Basic move order may not move both in and out of an opposing unit's field of view if they have a prepared action. This fixes the hallway...
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Thank you for 1st place!! + Some reflections on the development process
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Postmortem
Hi friends! First of all, we are super excited and honored to have won 1st place in Spring 2D Jam 2025 ! This is our first time winning a jam and we’re so hap...
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