Devlogs Page 1959
Patch V1.0.1 notes Fixed a bug related to wall jumping where the player would be turned incorrectly when starting their jump in the coyote time...
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Info on the nine Beeper Engines used in Beeper Cafe...
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It really took us a long time to make this decision. As developers, it's never easy. Now, however, we are convinced: our old video games deserve to find new lig...
Well, hello there! It's been a while, ain't it? But don't worry, cuz I've got some sweet sweet progress to show you! ------------------------ Bossfights! For no...
Updated all versions to EasyRPG v0.8.1. -Thanks for your time...
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Understanding the Hero's Journey in Two Page Heroes If you've downloaded Two Page Heroes , you've seen how compact and elegant it is: just two pages, but enough...
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Content New enemies - daddy longlegs, cats, exterminators Blessings - gain 1 benefit of your choice at the start of the playthrough The level now is in two floo...
Activity: Start work on UI Implementing stopwatch Invested hours(I'm counting only hours at home): UI development: 3 h Implementing stopwatch: 2 Outcome: Stopwa...
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Added the game directly to Itch.io for playthrough!...
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What if the choices you made lead you to saving a alchamist, or get stuck paying off his loans?
ROSE Meet the new main character for the game! With her came also a new creature for you to slay And a lot of new VFXs (No more programmer art for particles) St...
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Teodoro il Coniglio Custode del Caffè si siede al tavolo con una tazza fumante: «Allora Menestrello vuoi imparare a creare misteri nel nostro bosco? Ho visto...
So, it’s been a bit, hasn’t it? A lot can happen in a little over 30 days. For example, exactly 333 folks have viewed this page at the time of writing, and...
Hey there! Here's a quick update on what's new, and what's coming for this game. Adjusted the title screen a bit to let you see Axia better, and give the logo s...
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L'objectif n'est plus de trouver les mots correspondants au points d'interrogation, mais de trouver un chemin entre les deux mots en jaune. Les "nébuleuses" (l...
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title Try being an actual gaming company lmao...
Looter shoot 'em up!
This week let us introduce you to the main enemies in the game, Beardwarf being the normal enemies and Krabby-kaze, which comes with an explosive personality! W...
Primator joins the nexus! This monster, originally created by Lord Zedd, has been added to the game. Bringing variety and quick adaptability as his main strengt...
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A new chapter begins for Nightmare Zone ! After much thought, we've made a decision that truly excites us: Nightmare Zone is now completely free on itch.io! For...
After some time, the preview build is up! Just a heads up, there can be lots of stuff missing or just straight up broken, I have mentioned that in the pregame...
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CHHAYA-DEMO HAS BEEN UPDATED CHHAYA'S WAS BASED ON INDIAN CULTURE BUT IN THE DEMO, IT DIDN'T REALLY FELT AND GAVE SORT OF INDIAN VIBE. AND MY FRIENDS, I HAVE CH...
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This was my first-ever game jam, my first completed game, and honestly one of the most rewarding creative challenges I have taken on. The Seal of Solomon came t...
Peanut Butter & Jellies Update! NEW: GingerBread Scouts A brand new Breaker makes their debut in OvenBreak 2: Rebaked! Two Breakers in one! Both will run at the...
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This fixes a bug where sprite/background edits where being lost if the user changed pages a fraction of a second after editing a sprite or a background...
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This version contains a blossom rework, discord rich presence, balancing, and a linux build. Changes Discord Rich Presence is now supported. This will show in d...
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What is new? Bots You will have enough players to play game Menu view Removed previous gray colored menu to red and blue background with waving shader What is f...
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Howdy y'all. As of release, the impact tower and its evolutions deal constant damage to any enemies currently overlapping the impact tower. Additionally, the am...
Big update to the generation of the maze and the sequence for the power ups. Read more in the new devlog on my blog: https://supernapie.com/blog/hopworld-devlog...
Sometime along next 2 weeks, the final pdf (hopefully) will be finally revised and done! When the multiOSR creature codex is done, I'm planning on doing a drago...
I updated my game Knight check it out! Whats new: added main menu(this feature has been removed in 2.0 version!) Now the game is in fullscreen game is now longe...
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After pondering all the possibilities of the world's secrets, I've come to the conclusion that building a community around this game and the growth of said comm...
Hi everyone! I am excited to announce that the alpha is now available on the main page! ( https://builderment.itch.io/belts-of-iron ) Please remember this is al...
After many hours of squashing bugs, yelling at arrows, and wrestling with Unity gremlins, Gauntlet of Consequence is officially submitted to the game jam! This...
Content : Added story mode and story progression system Chapter 1 - Includes alternate paths, optional scenes and reset button Added general graphic quality set...
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Went through the 2025 high res version and edited it by hand into a Pixel Art version. That's like a 5x content increase compared do 2018 =) New effects, more t...
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We just uploaded a small update that improves the version we submitted for Godot Wild Jam 80. Here is a small list of changes: all models made with simple shape...
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hey guys, how are yall? baldi's memeshouse version 0.3 is OUT! even i told that will be a small update is not too small. anyways, the changes is: new wall textu...
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Auto Master is now faster! In my extensive testing, I've consistently found the new version to be 3x faster with a 4 minute song taking between 3-4 seconds! Her...
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Bird now has a bit better movement. Also, Visual feedback to let you know you're being nibbled...
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ENG Gameplay & Improvements: Changed melee attack animations (swing left, swing right and repeat); Improved Advanced AI: NPCs can block melee attacks; The abili...
This is the second major update to Back to Start! Version 1.2 focuses on making the game easier to pick up, smoother to control, and more fun to play right from...
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Hi everyone! With April being over soon, it’s about time we posted a devlog! The past two months has been an eventful month for us, with the release of our de...
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