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Devlogs Page 1957

i fixed the end
i changed the end price and fixed this...
New Gift Code
6
Did you know that I’m posting gift codes for Snapshot ingame-rewards on Discord regularly? Check it out here: https://discord.gg/zrxEP4reNW...
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Retro Dungeon Crawler Graphics for #DCJam2025
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Postmortem
This was a great game jam! I got everything I wanted out of it and ended up creating a game I'm very proud of. Reginald P. Featherstone's Cache of Curios is a d...
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Post-Jam Update
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Added the "Picker" bot that i didn't have time to implement during the jam. Bots will now move to a random position when Iddle to avoid having them stay at thei...
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1.7.4
1.7.4 Fixed clerics holy execute to now deal physical and magical damage ice key and fire keys in dungeon now give prompts when obtained to do: make dungeon key...
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Save The Flag - Update 5
Taking It to the Next Level — Massive Update! Hey everyone! This update is huge — and I'm beyond excited to share it with you. Let’s start with the highli...
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Demo Released!
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The Demo has now been released! But this does not mean that it's the end, It's only the beginning! It's been fun and a challenge to get here, and I'm sure it's...
4 files
Work in Progress 16 (with words! :o )
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3
Hello, my friend. I have made progress. It's hard to find anything to comment on, since the process of making the visual novel isn't all that interesting beyond...
Kickstarter (Re)launch
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Major Update
My Kickstarter Relaunch is LIVE! And it's bigger and better than last time, so make sure to check it out and pledge to get a 200+ page hardcover campaign book...
Enemy Types: Attack Droid and Grabber
Game Design
STEALTH NINJA ACTION
gdc update: generous developer concessions
2
All of us here at Informa plc care for the full participation of our gamers, even inadequate ones, as long as they’re willing to cough up the dough. As such...
Rust Never Sleeps (beta) is released!
It is finally here. The time has come. The beta for Rust Never Sleeps has been released into the wild, and you are now free to download it and play! I sent out...
More patches
More 8850 stuff...
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A realistic SoundFont
Drifters is Complete!
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Game Design
About: Drifters is out and ready to play! I had an amazing time working with this team to make this fast-paced speed-running game. This is a game made for anyon...
3 files
Post-Jam Update
The jam judging has concluded, so I'm able to upload the post-jam updated version. Changes in this version include: fix background music loop fix mouse and mous...
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Dualtechs Version 3.2.5
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Just a compatibility fix to handle an odd interaction between this plugin and Yanfly's Weapon Unleash plugin. Shouldn't affect anyone who isn't using Weapon Unl...
1 file
Official release!
Major Update
The 1.0 version of Step by step brings alive the complete edition of the game, for this time on... The idea is to have this version as a starting point, but I'l...
1 file
Update - BETA - Demo - vB.0.1.2 now out!
🛠️ Pixel Warrior - BETA - Demo - vB.0.1.2 🛠️ To all my Favorite Digital Bits, EightBits here with an update. Game Controls Movement - WASD Interaction...
NEW BOSS FIGHT
New boss fight: The cRUshEr You can access it in the minigame selection menu. Trust me, it's peak...
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Added ink, paint, and hair inks
Added ink, paint, and hair inks to player prefab animated sprites...
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May 12th, 2025... We Going To Steam!!!
Major Update
https://store.steampowered.com/app/3649760/Radley_Ravencrofts_Spy_Web_Mystery/ Hey guys and girls and everyone in between. It is my absolute pleasure to announc...
DevLog#2 - Between Day and Night
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Programming We have now implemented a toggle to switch between two maps. Inspired by "Zelda: A Link to the Past" there will be a parallel world. The player will...
Changelog 0.5.9.56
New Scenarios (Not Fully Tested) Black Widow Batroc M.O.D.O.K. Engine Support for running in multiple IPs. IPv6 support added. Updated pause_statistics to preve...
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Placing Quads Like It’s 1998
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Tech Discussion
Tools. Tools make everything. It’s been days and weeks and finally you're done with the tools to help you build something. But don’t stop there. You’ll ne...
UPDATE 3.3 - POLISHING AND REPAIRS (THE FINAL MOD UPDATE)
-Fixed some bugs and glitches -Fixed some grammar mistakes (Not all of them) in both english and portuguese languages -Replaced/Removed a few textures from the...
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Major Bug Fixes
A few bug fixes, there was an issue of the initial screen not appearing right until launching game 3. Some performance and FPS changes too...
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Update 4.9.1
Added more flags Added naval connections between New Zealand and Chile Added an automation option for Complete AI Control Added a credits section...
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Update 0.04
1. Fixed mobile controlls 2. Changed score position 3. Moved the logo on the start screen a little bit...
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Some Monsters of Tablets & Tablets
Game Design
In Tables & Tablets, a low level Zombie has more HP than a high level Dragon . Why? Because different enemies require different tactics & weapons -- which chang...
v1.2
-New piece: Fire-Pawn-Pawn-Knight...
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Credits!
Game Design
https://nszym.itch.io/spearfishing-assets-pack https://stealthix.itch.io/rpg-beach-tileset https://blood-seller.itch.io/factory-assets-conveyer-belt https://blo...
0.16.0 - Special World
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Major Update
By finding a key, you can open the 75 'Special' Door and enter the Special World! The Special World is basically like a minigame that can be accessed from Chapt...
2 files
v.1.4-beta
CHANGELOG - v.1.4-beta And we have a finished game!! Unfortunately for now I have removed the ability to pull blocks. I was having way too much trouble with it...
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High Scores Recorded
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Thank you for playing Grave Rogue! This week I've been busy adding high scores to three aspects of Grave Rogue. Download v1.2 below, and share your scores here...
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Update 2.0.0 Released
Major Update
Thank you all so much for the immense amount of support the game has received. I'm excited to announce that version 2.0.0 of the game is now RELEASED! This upda...
4 files
Week 9 - Basic Level Blocking
Game Design
Introduction This week I was able to implement a number of important things. 1. Fixed the pivot point for my cannon. 2. Added better cannon sprites 3. Added a b...
Spanish Translation Available!
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Major Update
With the help of Sonsoles Méndez , "To My Darling" has received a Spanish translation! It's available for access in the newest update. Along with that, a few o...
Cancel Me! - Devlog #1
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Game Design
It’s been roughly three weeks since I began work on the prototype for my social media-themed turn-based card game, Cancel Me! The game is centered around infl...
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Devlog 4: Crunch Madness
Game Design
Crunch Time At this point I've been working on the project for hours at a time nearly every day. Due to losing a week on prototyping my failed Isometric RPG and...
May4 | Devlog
Github Repository Final Week Devlog – Coding 1 (WSU) During the final week of Coding 1 at WSU, I developed two UI widgets to enhance the user experience of my...
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Version 0.8.0 - Refactored Branch Node
There are some minor updates in this version (let's name them first): The application's code is now built using Vite instead of Webpack . This should not have a...
2 files — 0.8.0
New Map
Add a new map, it would be the third playable map...
2 files
A game to enjoy during your five-minute break, or at coffee time
Filming of Second Scene (Arena)
4/5/2025 - First Draft of Arena Inspired by Fire Emblem Fates' opening theme (from 0:57 to 1:14), which shows the four royal siblings with their weapons in a ci...
Post Bugs/Errors Here
This post is for anyone experiencing errors when launching or playing the game. If you encounter any issues, please take a screenshot or, if possible, record a...
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Menu Update
-Fixed some issues -Added a second cool-looking cloud for the sky mask -And above all, added the settings menu,allowing the player to bind their personal inputs...
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Entry 3
Aktivity: wall grip upravení přepínání postav Poznámky: Double jump z nějakého důvodu narušuje hladký průběh wall gripu. Naštěstí není profil...
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