Devlogs Page 19
Changes since v1.6.338: Engine: module updates. Engine: fix occasional spike appearing inside a solid wall; also speedup despawning by one frame, yielding sligh...
6 files — v1.7.12
Ok this one devlog is a big one because there is a lot of changes with this version First of all, I added the Google AI TTS engine. It’s high-speed, supports...
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A small update today just to say that I've implemented a localisation system into the game and have added support for German, Spanish, French, Indonesian, Itali...
Hey guys! 1.2 of The Room is out now! Updates include: Expanded on lore Added four more deaths Extended the quiz Updated credits section in about Sorry it took...
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C- what I’ve done this week was doing item that I draw is the apple . E- As you can see the apple has details on it to show that the apple was complete. R- my...
It was pointed out to me that a couple of special abilities were very similar to each other; Friendly and Self-Control. Adjusted some additional editing has bee...
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Miss us? It's been eleven months, but we're back with a small COLOSSAL Update! This update includes a fresh take on AoTTG1's Colossal Titan and Trost missions...
Play Grace's Diary in your browser! Grace's Diary was the winner of the 2010 Life.Love. Game Design Challenge and a recipient of the Community Pillar Grant from...
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Hey everyone! Today’s update is a pretty big one. It brings a lot of visual improvements as well as some important gameplay changes that move BlockLand closer...
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Update v4.7.0: Golden Harvest Shiny Berries • Permanent Buffs • Farm Synergy Trainers, a strange mutation is sweeping through the gardens of the Kanto regio...
Added 23 New Unique Plants Added withering sprites for ALL plants(including legacy ones) Added 3100+ sprites Added Black Outline version for every plant Added B...
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Hello! I’ve updated the pricing options so you can choose the version that best fits your development environment. You can now choose between the 'Source File...
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helo guys how are ya C: im making dis devlog to update a little bit about v1.5 im basically revamping the whole game, better textures, better mechanics, and bet...
Small update on 9 Feb, 2026. Changes include: Fixed typos on RST Video doors dialog boxes. Changes to Jay's dialog on Player/Dante's interactions with Jay & Sil...
Basically i wiped a drive with the godot game files so i can't develop it anymore so this will probably be my final message on this game I hope everyone enjoyed...
Some changes -Interactable objects (npcs, food, tables) are highlighted when the player is able to interact with them -to serve food you have to click on the ta...
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Hello, in this section I'm going to explain the process for exporting models from Blender and importing them into Unity. Once the models are at the intended dim...
I started this just as a small test but got super interested in making it into a full thing. Things That Worked Forced perspective mechanic where object scales...
Hey folks, I spent most of the past few months grinding away at Gridlam in my free time. I wanted to do a fundamental re-work because I wasn't having as much fu...
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We finally had a chance to update the free Quickstart Guide with all the new additional rules. We hope you enjoy the addition of the sleep deprivation rules, as...
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Y es oficial ¡MAMPORREROS SOBRENATURALES YA SE PUEDE JUGAR! Después de una larga espera tras la creación, corrección y maquetación, puedo enseñaros este p...
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No, I didn't turn this project over real quick. It was sitting around waiting to be published after MLP generations. The module is my attempt at streamlining th...
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Añadi el nivel 7, nuevos sprites y se corrigieron errores. (agradecimiento a Daniel por los Sprites)...
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v1.1 focuses on tightening the core arcade loop. Changes in this update: • New enemy behaviours • Neon visual pass • Persistent score and best-score savin...
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-Animated + Reworked Menu Launcher -Ending Animation Reworked -Audio Changes...
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We have a small update for settings. The Settings screen has 2 new tabs. Accessibility was split, adding a new Text/Dialog tab. Gameplay was split, adding a new...
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Claim: This week I worked on the walk cycle for main character and finished the idle animation. I also tweaked a bit of the final look for the main player art...
For the update I have implemented the following: - You can now press H to hide the UI -New Hunger Bar Mechanic where the player must consume the white pellets t...
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So I added a lot of stuff to simon's realm... play it to see all the new stuff LOGS; Added 4+ bonuses Remade some stuff added new menus...
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Complete overhaul of the visuals, tweaked a handful of rules...
(Here is the Chinese part.) 🥱☝,📅⏳📝⏰🔁。(嘿……每周的开发日志时间又到了。) 这周没什么了,就汇报下进度吧。...
Update v1.1 is now live - You can find the version number on the main menu - Dead Faces "A Fractured Mind" Is a demo for the full version of Dead Faces launchin...
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Completely overhauled the maps to be completely 3D...
Final Stepasy the FF-Like MMORPG
Claim: This week I worked on the Tilemap design for our game level. Evidence: I created a basic tilemap layout that shows the ground, walls, and main paths the...
The good news is that I found those higher quality assets I was missing, which means I won't have to upscale them. That is about it. I realize at this point tha...
Slowly getting there and I'm hoping you all like it...
Uncover the truth inside a decaying hospital and stay out of sight of the zombie nurse stalking the corridors.
Well, I was uploading fixes after the deadline again. This jam allows that. But I still feel like I didn't do it well. Because I didn't manage to finish the (no...
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(Gamespace plan) Devlog from 2026/2/2~2/8 Overview This week, the game design was visualized, and the implementation plan was confirmed. Task requirements, pers...
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The Official Demo is here ! What news ?? - New Zone Design ! - Game level update ! - Minor bugs fixes !...
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фиксы Теперь тормоза применяются если вы ехали назад и начали ехать вперед, до этого иг...
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Hello everyone! VirtualSkunk here. I’ve been working on making iNERTiA as good as possible. I’ve just posted an updated version that has some small issues f...
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Some minor sprite and name changes, and slightly lower music volume. Nothing huge...
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R’lyeh Rising #1: The Rats in the Walls is a Lovecraftian horror adventure for 5e, set in a dark and grounded vision of 1920s New England. This is not heroic...
This is a follow-up update to the previous one . It includes a number of fixes and changes related to the "soft outlining" and farm fields that are too minor to...
This game was heavily inspired by Slender: The Eight Pages, however, you can't pick up the papers in Congress Man compared to Slender due to lack of knowledge a...
In the heart of a devastated city, amid smoking rubble and crumbling walls, two combat helicopters engage in a low-level dogfight. The sky is filled with tensio...
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