Devlogs Page 177
1. 새롭게 다듬어진 비주얼 및 복고풍 미학 맞춤형 CRT 스캔라인 오버레이 와 동적 그리드 배경을 통합하여 80년대 클래식...
YOOOOOOO, today is V.16's release! Guess what? This brings pirate themed stuff like a pirate ship boss named Phantom Galleon , new skin Corsair, remodel to some...
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Ever After Academy Remix V. 3.5 is out now, it includes: Arin Season 2, Episode 10 - 12 Abel Season 1, Episode 10 - 12 Josephine Special, Episode 1 - 6...
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The Specimen can now be Wishlisted on Steam! Play the demo - New unlock: taxonomy can be added as a ship upgrade. It allows to collect and review all enemies fo...
Performance Overhaul: I’ve impleented Object Pooling to keep the gameplay buttery smooth. By reusing objects instead of constantly creating and destroying the...
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Hello eternal creatures! I still have a lot of background art to do!This one was quite easy to finish since there isn't a lot happening...
Greetings! Another week has passed and we've made further strides in the development of Labyrinth! We're sailing along production for now, without encountering...
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STABLE RELEASE v1.3 The definitive UI Testing Tool for Ren'Py is here! We are proud to announce the official release of SafeZone v1.3 . This update marks a mile...
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/edit-I contributed to the project by building out the level layout, building and implementing the damage and health system for the player character, and I also...
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Introduction was up and welcome to our 5th devlog! The 2nd production week is finished and we are cooking! This week, we finally started adding the finishing to...
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Initial release of Na'Ashje National Forest V1...
The Core of Every Farming Game As I’ve been developing the Unity 2D Farming Framework (and my own game, Lazy Farm ), I realized that a solid time system is th...
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Hey all, marcel0ll here! I am still focused on polish! Novaboard is already a functional pixel art editor, but there are some corners that are still not great...
Introduction: Greetings!! During this weeks sprint, the team focused on developing things from scratch again as we are finally in our first week of production!...
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Big news: Discord channel launch! Be sure to join our Discord server: Click Discord invite Last week was a really fun week! I did a complete refactor on the gam...
DevLog Week 5 - Production Begins! We're officially making things! We're incredibly happy to inform you that this week we officially got the go-ahead to start o...
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Beyond the Basics: Making a Professional Training Tool My original Aim Trainer was a functional prototype, but v2 was built with one goal in mind: Professionali...
I had a creators block for a very long time and didn't actually start making it until last night so that is why there is only 1 dev log. I landed on people doin...
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New Meat's latest update has just gone live, and the dungeon will never be the same. Welcome to The Advanced Update! All new features! Five new curios? And mayb...
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Dear 7-dayers I'm proud to announce the biggest update to 7 Days yet! It's been 6-7 months since the last update for the base game, so here are some of the chan...
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Another Week has gone by! And we are coming with more updates! On the art department everything has been a smooth sale, the main concepts and ideas have been fi...
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The game is available for download! its in very early dev, so tell me you opinions and what you want to see next!...
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Yesterday I released the update for Hell jump Beta 0.1.1 it's a small update it has these features: Fixed SFX not playing when dying in Level 2 Fixed debugger s...
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Howdy Skrappers! This project has been a long time coming, and I'm happy to announce that we're getting closer to the official release! Inspired by Wolves Upon...
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Add configurable GAME_API_ORIGIN to support static embeds (itch.io or other origins)...
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A small thank you to all of you who visited this page for the past few days! Provided that this game page is not yet “indexed” by itch.io, meaning that the...
Hi~ It was an honor to participate in the LSD jam 2025, Im happy that I could make something for this!!!! About the game: This is a short dream experience with...
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Development: - Started implementing barking logic - Made a kill zone: dogs respawn, sheep get destroyed - Worked some more on the lobby/joining logic for the st...
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Ever since the first version of the game was released, every single person i watched play the game (Including CaseOh) told me that the character shouldn't be co...
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Added a dedicated Devlog screen to the main menu Added a ferry terminal waiting hall scene Added a ferry horn sound before the boarding scene fades to black Add...
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Hi eternal creatures! I just finished another illustration that will be shown in like 2 seconds of gameplay. It's essential to the plot tho! What do you think?...
New enemy for your game , I hope you like it!!!...
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Enemy sprite Sheet
alpha 3 is out with a new art style! also if you had the launcher installed you will have to reinstall it to get alpha 3...
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After the release of alpha 0.8.1, I started working on migrating the content manager tool I have over to unity into the main project. This was mainly to elimina...
Update 03/23/2026: V1.1 Beta Release Notes: I had some issues with previous packing, it was flagging some AV software. This app is a offline app, installed on y...
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🚗 NEON AMG RUNNER IS LIVE 🔥 Night. Rain. Speed. Escape. I just released my browser driving experience — built entirely in pure JavaScript. No engines. N...
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☕ COZY ANNOUNCEMENT: The Ultimate Lo-Fi Ecosystem for Your Projects Coffee Break Beats is designed to be the heartbeat of your most relaxing projects. Whether...
My name is Martin Kindo. I'm a designer, and about two months ago I became deeply interested in game development and fascinated by the process of creating a gam...
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In this update I’m excited to share an experimental feature intended to make the player’s down time between turns more entertaining. I’m nearing completio...
⚔️ ANNOUNCEMENT: The Complete RPG Starter Kit for Global Adventurers Every journey needs a beginning. The Hero's Journey: Essentials is a soulful, professio...
Mit 0.2.0 bekommt PixelGarage das erste groessere Gameplay-Update nach dem reinen Bugfix-Patch 0.1.1 . Der Schwerpunkt dieses Updates liegt auf Werkstatt-Ausbau...
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Version 0.0.7 ---------------- In this version we have some good changes, like: 1- We have now a tutorial =) (a simple one for now =p) 2- Some changes in the fi...
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Whooh I’m tired Also kinda energised seeing what’s been completed so far =) I probably cheated just a little bit with time because I wasn’t keeping track...
Hi everyone! I’ve just pushed a new update focused on improving the game’s difficulty and overall balance. The progression should now feel smoother and more...
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Hi folks! The big news is that the game now has GM facing content in it. This includes a map of the Great Mire, a bestiary of death cultists, an adventure about...
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Descending Depths has been receiving a lot of updates since it was released that you may not have been aware of. I don’t often post devlogs (when I probably s...
Ready for playtesting! Cards and rules (WIP) in downloadable print-friendly PDF. (Cards are poker-size; I like to use Dragonshield sleeves and cheap playing car...
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Estamos orgullosos de anunciar que Sentinel ha completado su fase de refinamiento cosmético y funcional. Esta versión no solo trae el motor de optimización m...
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Yesterday, I started the testing phase of the project, and it has already proven to be well worth the effort! Full changelog: Fixed a bug where chests could be...
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