Devlogs Page 178
I finally figured out how to get the game files to work on here...
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Update to fix patches and improve overall game experience. Improved Framerates and Frametiming, even for low-end machines Improved some visual effects Added vis...
I posted the weekly update on itch, releasing World 12. World 12 is a fun and challenging one, and one I definitely wanted to have in the game from the start. I...
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Added signage to assist the player...
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Luiz Augusto, a police officer, faces a killer and a mysterious figure in a deadly horror circus.
Update v1.2 – Smoother Mining & Better Feedback I just pushed a new update focused on making mining feel smoother, clearer, and more responsive. A lot of thes...
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# 0.0.5 - Added chat bubble popups above NPC boats when captains send radio messages - Fix boat position arrow overlapping pot marker during tutorial map marker...
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bueno agregué dos archivos de ROCK_BOTTOM_HOFIXOOPSIED v1 Y v2...
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Um jogo grátis para quem gosta de desafiar seus reflexos à medida que você avança com a Zayra em Elemor-vornix, você sente que o tempo de alguma forma para...
Hey, everyone! It's been around a month since the game jam, and we've been working hard at adding new features and items to Fletch Quest! While we've still got...
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FujiCup is a truly unique event in the retro Atari world. It’s a competition for the best new game, organized and hosted by elite members of the Polish Atari...
Repository Link In this update, I've added an array of new elements to my game. This includes new: Triggers and custom events (doors and keys) Last saved positi...
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It took a bit, ramping back up on lua and LOVE2D, but we got there. This is the same game as Sticky Buns of SPLORR!!, but isometric, and mouse controlled. Yer a...
CHANGES: Game now has a intro My BFF is now in the credits! Furniture is now models made by me and fully original Attempt at improving the save function, (lmk i...
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In this new playable build there are significant changes that were made from the original gamejam version that I would like to highlight in this post: Upgrades...
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Small update. Increased handprint radius...
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Rely solely on your sense of touch.
Pixel WOD IT OUT.: Early Access is LIVE! 現在開発中の8bitスタイル・クロスフィットゲームを先行公開中! Still a Work in Progress, but...
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Hi, it’s me again, and I wanted to let you know that Balloon Boy is now available for Android as well. :) In addition, I’ve changed the Godot Engine 3 displ...
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Devlog 02 (March 24 2026): Major overhaul to the core systems / intro experience. The full demo flow was added, research book has been reworked. Talents have be...
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Update v6.6.4: The Nexus Protocol & Recon Terminal Recon Terminal Overhaul • Palace of Masters • Remastered Trainer Aura • Achievement Codex Version...
v0.5.2 changes: Fixed issue with navigation screen showing all nodes with perception 0 Fixed issue with disconnected graphs on the navigation screen You should...
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After I had playtesters check out the game, I went back and almost entirely changed the game's structure. If you've played it before, you can try it again, beca...
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Fixed crashes when pressing esc on main menu. Fixed a bug where pausing the game would not pause the in game timer...
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Have you ever gotten overly attached to something? Ever found comfort in the inanimate over animate? Ever struggled with group projects? Well have I got a game...
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Desenvolver Chef É Você como uma homenagem a Baba Is You e Pressure Cooker trouxe um desafio logo de cara que é quase um boss fight de design: equilibrar doi...
New update! So soon? Added Achievement Icons (both locked and unlocked)...
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Added The Urinal to the free tier...
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a psx/ps1 style asset pack
Sprint 1, Week 2: This week was the second week of our team's first production sprint. We continued working on the core mechanics and visual elements of our gam...
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Today I released a new sound effects pack: Game Explosion Sound Effects Pack. This pack includes a collection of explosion sounds designed for games, including...
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Sound Implemented all movement sounds. Designed all spells that were on the priority list. Designed UI sounds. Implemented ambience and music in the main level...
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This week, I had been working on the VFX for the bugs that I had mentioned in previous devlogs. Through the lessons of my UE VFX class, I learned an efficient w...
The last week was mostly about wrestling with the concept of a on-board computer. I got only a basic frame but now I have finally put all things together so I c...
Cinemachine Cameras This week I improved the cameras included in the game. Third person orbit camera spinning around with mouse motion. Switching from dolly cam...
Yep another new update has arrived for BROK MUGEN. What it has changed: Screenpack sound effects have now been replaced with Brok ones. (Lifebars still have the...
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Added proper widescreen support to all the UI and HUDs. Still working on Linux support, it has outright refused to compile for me...
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Balance & Exploit Fixes The "Infinity" Exploit Patched: Fixed a late-game math break where hoarding massive License counts caused the engine to calculate Infini...
Qué se ha corregido Crash en el segundo arranque cuando no se descargaban los modelos de generación de imágenes por IA. El juego ahora maneja correctamente e...
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This version reworked Idle Walk Run system a little bit to make it work more efficient and simpler to maintain...
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Version 3.6 is now live! This build comes with a minor UI update and Episodes 1 - 12 of Jett Season 3! General - Fixed a bug that caused some backgrounds to be...
Hello, dear Delverians! This update adds major mouse control improvements and makes targeting much clearer. Highlights Click-to-move added for visible walkable...
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I’m tired of all the problems in the world. I know I am one of the problems as I keep using things that perpetuate the slow decay of the planet. Ignoring the...
This is my first time using light setting sin unity! By following this tutorial. I was able to make the monkey in a glowing room, using settings that load and p...
Hello everyone, spring is still in full swing, and I'm happy to share several important developments that have occurred over the past week. Vice City Blues is a...
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Today I added a proper display settings feature to the game. You can now switch between windowed mode and fullscreen directly from the settings menu. This gives...
One of the puzzles in Last Minute involves a weighing scale, and coding it has been a lot simpler than I thought, so I wanted to share how it works. It does not...
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Hey again Itch.io! Welcome back to another weekly update for SoupBound ! We’ve had our heads down in the engine and our art software this week, focusing heavi...
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Nace el Visor Antiquiebra 1.0 Contiene 8 indicadores priorizados por orden de impacto rápido a impacto duradero Objetivo: sobrevivir y organizarse mejor atrave...
For this update, I created a game based around the concept of a "Spark" a representation of an idea or concept that one wishes to use to create. The additions a...
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