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Devlogs Page 178

It actually works
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Major Update
I finally figured out how to get the game files to work on here...
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Patch Notes V1.2
Update to fix patches and improve overall game experience. Improved Framerates and Frametiming, even for low-end machines Improved some visual effects Added vis...
World 12!, Biomass point change, and new seed!
Major Update
I posted the weekly update on itch, releasing World 12. World 12 is a fun and challenging one, and one I definitely wanted to have in the game from the start. I...
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Added signage to assist the player.
Added signage to assist the player...
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Luiz Augusto, a police officer, faces a killer and a mysterious figure in a deadly horror circus.
Update v1.2 – Smoother Mining & Better Feedback
Update v1.2 – Smoother Mining & Better Feedback I just pushed a new update focused on making mining feel smoother, clearer, and more responsive. A lot of thes...
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demo
號...
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Version 0.0.5
# 0.0.5 - Added chat bubble popups above NPC boats when captains send radio messages - Fix boat position arrow overlapping pot marker during tutorial map marker...
2 files — 0.0.5
tercero Devlog
bueno agregué dos archivos de ROCK_BOTTOM_HOFIXOOPSIED v1 Y v2...
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IYONNE EVX
Marketing
Um jogo grátis para quem gosta de desafiar seus reflexos à medida que você avança com a Zayra em Elemor-vornix, você sente que o tempo de alguma forma para...
Fletch Quest: A Roguelite Adventure v0.2 out now!
Hey, everyone! It's been around a month since the game jam, and we've been working hard at adding new features and items to Fletch Quest! While we've still got...
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Best Game at Atari FujiCup Awards 2025!
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FujiCup is a truly unique event in the retro Atari world. It’s a competition for the best new game, organized and hosted by elite members of the Polish Atari...
Midterm Devlog
Repository Link In this update, I've added an array of new elements to my game. This includes new: Triggers and custom events (doors and keys) Last saved positi...
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"Parity" Achieved!
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It took a bit, ramping back up on lua and LOVE2D, but we got there. This is the same game as Sticky Buns of SPLORR!!, but isometric, and mouse controlled. Yer a...
Minor Update! (Furniture, bug fixes & more)
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CHANGES: Game now has a intro My BFF is now in the credits! Furniture is now models made by me and fully original Attempt at improving the save function, (lmk i...
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Changes from the OG Screen Space
Game Design
In this new playable build there are significant changes that were made from the original gamejam version that I would like to highlight in this post: Upgrades...
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0.5 Update
Small update. Increased handprint radius...
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Rely solely on your sense of touch.
Early Access is LIVE! ベータ版公開中
Major Update
Pixel WOD IT OUT.: Early Access is LIVE! 現在開発中の8bitスタイル・クロスフィットゲームを先行公開中! Still a Work in Progress, but...
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Balloon Boy for Android and a little bit more
Hi, it’s me again, and I wanted to let you know that Balloon Boy is now available for Android as well. :) In addition, I’ve changed the Godot Engine 3 displ...
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Patch 002 - March 24 2026
Major Update
Devlog 02 (March 24 2026): Major overhaul to the core systems / intro experience. The full demo flow was added, research book has been reworked. Talents have be...
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📡Update v6.6.4: The Nexus Protocol & Recon Terminal
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Update v6.6.4: The Nexus Protocol & Recon Terminal Recon Terminal Overhaul • Palace of Masters • Remastered Trainer Aura • Achievement Codex Version...
v0.5.2
v0.5.2 changes: Fixed issue with navigation screen showing all nodes with perception 0 Fixed issue with disconnected graphs on the navigation screen You should...
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Huge Story Update
Major Update
After I had playtesters check out the game, I went back and almost entirely changed the game's structure. If you've played it before, you can try it again, beca...
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Patch 0.1.1
Fixed crashes when pressing esc on main menu. Fixed a bug where pausing the game would not pause the in game timer...
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Initial Demo Release!!!
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Major Update
Have you ever gotten overly attached to something? Ever found comfort in the inanimate over animate? Ever struggled with group projects? Well have I got a game...
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Baba is You + Pressure Cooker
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Game Design
Desenvolver Chef É Você como uma homenagem a Baba Is You e Pressure Cooker trouxe um desafio logo de cara que é quase um boss fight de design: equilibrar doi...
1.1.0
New update! So soon? Added Achievement Icons (both locked and unlocked)...
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Updated The Free Tier
Added The Urinal to the free tier...
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a psx/ps1 style asset pack
Devlog 5: Production sprint 1, Week 2
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Sprint 1, Week 2: This week was the second week of our team's first production sprint. We continued working on the core mechanics and visual elements of our gam...
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New Explosion Sound Effects Pack Released
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Major Update
Today I released a new sound effects pack: Game Explosion Sound Effects Pack. This pack includes a collection of explosion sounds designed for games, including...
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Week06
Sound Implemented all movement sounds. Designed all spells that were on the priority list. Designed UI sounds. Implemented ambience and music in the main level...
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Week 11 Devlog
Game Design
This week, I had been working on the VFX for the bugs that I had mentioned in previous devlogs. Through the lessons of my UE VFX class, I learned an efficient w...
Week 4 - Simple Game and Ideation
Week 4 - Simple Game and Ideation...
The command center view and FPP vs TPP
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The last week was mostly about wrestling with the concept of a on-board computer. I got only a basic frame but now I have finally put all things together so I c...
Portfolio Work - Week 5 Tutorial
Cinemachine Cameras This week I improved the cameras included in the game. Third person orbit camera spinning around with mouse motion. Switching from dolly cam...
Character AI adjustment + Some New Characters
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Yep another new update has arrived for BROK MUGEN. What it has changed: Screenpack sound effects have now been replaced with Brok ones. (Lifebars still have the...
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CASINO CASUALTY - UPDATE VERSION 1.0.9 - AVAILABLE NOW
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Added proper widescreen support to all the UI and HUDs. Still working on Linux support, it has outright refused to compile for me...
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1.1 mega patch
Major Update
Balance & Exploit Fixes The "Infinity" Exploit Patched: Fixed a late-game math break where hoarding massive License counts caused the engine to calculate Infini...
Hotfix 0.07-2 — Cache crash fix
Qué se ha corregido Crash en el segundo arranque cuando no se descargaban los modelos de generación de imágenes por IA. El juego ahora maneja correctamente e...
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Version 2.0.5d - Reworked Idle Run Walk
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This version reworked Idle Walk Run system a little bit to make it work more efficient and simpler to maintain...
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Version 3.6 is now live!
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Version 3.6 is now live! This build comes with a minor UI update and Episodes 1 - 12 of Jett Season 3! General - Fixed a bug that caused some backgrounds to be...
Patch 0.1.2
Hello, dear Delverians! This update adds major mouse control improvements and makes targeting much clearer. Highlights Click-to-move added for visible walkable...
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Thinking of donating to charity
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I’m tired of all the problems in the world. I know I am one of the problems as I keep using things that perpetuate the slow decay of the planet. Ignoring the...
Self Study 5
Game Design
This is my first time using light setting sin unity! By following this tutorial. I was able to make the monkey in a glowing room, using settings that load and p...
20260324-updated
Updated RPG maker MV-MZ format...
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A week of important releases
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Hello everyone, spring is still in full swing, and I'm happy to share several important developments that have occurred over the past week. Vice City Blues is a...
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Dev log - Display Settings Upgrade fullscreen /windowed mode
Today I added a proper display settings feature to the game. You can now switch between windowed mode and fullscreen directly from the settings menu. This gives...
Smoke, mirrors, and a VR weighing scale
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Tutorial
One of the puzzles in Last Minute involves a weighing scale, and coding it has been a lot simpler than I thought, so I wanted to share how it works. It does not...
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Devlog #5: Smoother hooks, & Expanding mechanics!
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Hey again Itch.io! Welcome back to another weekly update for SoupBound ! We’ve had our heads down in the engine and our art software this week, focusing heavi...
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Visor Antiquiebra 1.0 / Anti-Bankruptcy Visor 1.0
Nace el Visor Antiquiebra 1.0 Contiene 8 indicadores priorizados por orden de impacto rápido a impacto duradero Objetivo: sobrevivir y organizarse mejor atrave...
Midterm Update
Major Update
For this update, I created a game based around the concept of a "Spark" a representation of an idea or concept that one wishes to use to create. The additions a...
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