Devlogs Page 167
今週やったこと / What I worked on 実行ファイルの出力について試しました。 Tested building executable files. 開発メモ / Developer No...
Release Date: March 23, 2026 Platform: Itch.io As a Senior Software Engineer and Web3 Developer with over 50 years of experience in systems architecture and sig...
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- Update v1.2.1 Fixed some bugs lol...
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An idle alchemy clicker completely generated by AI. Works perfectly on your phone!
Live Tracks Update V1.2.2 Removed Snowmen Rockets Added Misc Volume Setting Added All Enemies To Liminal Biome Pool...
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Smiles. I edited a bunch of the zine. I actually did this a while ago but I got lost in the version history sauce. The main thing that is a bother is that some...
ENGLISH: Sadly the project was CANCELLED. Sorry if you were wanting to use Write & Forget . Maybe one day ill make another project like this, but right now i do...
Hello all! After writing and playtesting new rules for strongholds and kingdom management, I am pushing the latest version of FORGE: Pearlescent live. This is v...
Continuing the character introductions for WHEN YESTERDAY ENDS, we turn to Renwick, the poor sap that's cursed. For reasons he really doesn't want to get into...
Minor changes first: 1. Peace Keepers - Added 6 pages on how a peace keeper can read auras to gauge a person's character or intent. 2. Earth Zero - changed the...
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All aboard! The Mogwarts Express is now departing! Level 7 is here and the most difficult level yet, I am however starting to think that level design is not my...
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1. System Initialization and Installation To ensure optimal performance, particularly on high-end development hardware such as Nitro-class systems, follow these...
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I wanted to experiment with using the cursor/mouse/touches to move the spider in Ghostwrap. The player would click or touch a point on the screen and the spider...
Audio system improvements Added a config-driven SFX system with safe overlapping playback and reset-safe lifecycle handling. Mipmapped textures and UI polish Ad...
For PAX Unplugged 2025, we printed a limited run of zine versions of our playtest Dreamtime rules at home The art is public domain weirdness, hacked apart and p...
Welcome to the first official devlog for Project: Catalepsy . After months of focused development at Iberante , we’re ready to show what we’ve been building...
It’s finally time. Scritchy Scratchy has officially launched! What started as a humble pile of scratch cards has grown into something much bigger, and we’re...
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Before the tutorial, my partner and I first discussed the game theme. Since we only needed to design about 10 cards, the plot had to be concise and easy for pla...
Hello! I’ve finally finished my 4th character “Porta, The Heretic” Porta is focused on leveling up, and so her signature artifact is associated with that...
I recently played Little Ghost for the very first time just start to finish, with a fresh save file and no dev "cheats". It was a totally surreal experience for...
I’m putting the puzzle board and the UI below it, showing the time left, progress, moves left, and lives. I’ll make them functional later. I think I’ll pu...
Hello all, With the launch of Grave’s Halloween Tag into early access comes the start of something bigger, my own studio, Grave Limit Studio. For the past yea...
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Har lagt inn en advarsel om å bruke spesialtegn i inputs, i kontroller-skjermen Dette er for å forhindre bugs i notater og andre inputs...
2 files — 1.01.41.65_hotfix_4
Hello everyone! Just wanted to let yall know that I've been working on refining some graphical and audio assets for the game and I will be updating the files so...
Fixed a hex counting bug where hexes were being won without pressure due to miscount of hexes in calculations...
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Updated the look of the game guide. Added quick reference tables to the inside front and back covers...
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Put back Tim's original graphics for the man and the skulls, there is also an intro screen with a story as to why you are in the field, also the death screen an...
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TL;DR Stimkit release 5: - added Fruit minigame and made it default for now - added two UI options - change UI scale, and change "handedness" - this should help...
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Hey everyone! I'm Jérôme, a French solo web developer, and this is the first devlog for Void Survivors ! 🚀 What is Void Survivors? An arcade space shooter...
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Hello again! I added the last few questions from the first week of the course into my quiz program. Yay! It might be getting a bit long now, but if you just wan...
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new copyright update lol Rubbery (Character) and Circle Creature (Species) © 2025 by Crystal Comegys is licensed under CC BY-NC 4.0. To view a copy of this lic...
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I always miss at least one thing. This update changed Steppe, Blutung Wulf Jager's Inspiring Howl Boon to read "This creature may take an Interact action to ins...
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- Added a new shortcuts. - Separated the Save function from the Save As functions - Implemented a popup to remind the user to save their files...
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Cavalcade 2.4.2 is a small update that primarily fixes some bugs and adds a banner when someone wins...
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A classic Hidden Objects game FULL HD graphics
I spent about three and a half months making Predatory, on and off. The initial spark of it was a conversation I had with a friend about joining a Discord for g...
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HOT FIX PATCH This is server side patch, meaning client does not need to download anything. So you enter a game and play like always. Added Missing SVIP Icons F...
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The full version of Ritual Static is now out on itch.io! Thanks to everybody who played the demo, donated, and gave feedback. I have bittersweet feelings about...
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The theme for our games is "First", so I came up with two ideas to match the theme below. Idea 1 A time-travel puzzle game where the player must first traverse...
Friends! We’ve got great news! Right now, our game Knightly Passions and all its DLCs are available with a -25% discount! And for those who want the full expe...
Tales From the Past Part 4-Havard public release As the title says. Go play, EXTRA CONTENT from the demo main menu. Oh, and during proofreading the word count i...
3 enemy for your game , I hope you like it !!!...
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3 Enemy Sprite Sheet
I have finished the next draft of Act 2 and I have now added the file that contains everything that is currently available...
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ya salio la phase 10 de mushrooms...
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la phase 10 de incredibox mushrooms espero que les guste
Just a very minor update and bug fix for the new built, it says "ver1" on the file but in reality is ver2...
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