Devlogs Page 1654
im actually going insane right now its 3 am as im writing this ive been working on this for more than 12 hours straight already so heres the changes : -rebuilt...
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One of the most common frustrations in traditional space shooters is the “endless circling” problem. Players often find themselves locked in loops, chasing...
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Google has announced that, starting in 2026/2027, all apps on certified Android devices will require the developer to submit personal identity details directly...
Devlog – Top-Down Survival Pack Update v1.1 Hi everyone! 🎮 We’re excited to release Update v1.1 for the Top-Down Survival Pack ! This update adds a ton o...
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Hey there! What you've played is a game that is developed in only 2 hours, if you want to learn game dev like this for free, please contact me at "rayhanmohamme...
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Improved credits Made HELP wider Improved README...
4 files — 1.1.1
Expand your own Roman Empire!
I added a summary window before starting the quest, showing total costs and income (with OK/cancel buttons). Not much else has changed, except for some bug fixe...
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Hey Trappers! Hope you’re doing well surviving the cybertropical environment of Dicesauria. So here is the first major addition: the first part of the Advance...
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Void Crawlers v0.1.2.24 ======================= + Fixed tutorial text + Fixed Player getting caught on walls + Tweaked "Standard_Room_05" to not jam players in...
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Small bug fix and improvements. I forgot to remove a switch I made while developing and it allowed the player to complete the quest by just exiting the Beginner...
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Hi! A new fun and challenging mechanic, new additions, many many fixes and more in the new patch! 1. New Content: 1.1: New Achievements: - 2 new Achievements ad...
After months of work, I’m excited to share the first playable taste of the game. This is not the final demo — it’s an early version meant to give you a gl...
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-Added developer notes you can read after beating the first Episode. -Added a "Downed" mechanic for when the player is at 1 HP. -Altered minimum text...
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version: 1.3.1 date: September 2, 2025 Changes: Added an animated splash screen on first launch to improve the initial user experience. Fixed for real the 'Expo...
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I am excited to announce the release of The Vanishing Files: Crime Chronicles 🔎 Step into the shoes of a detective and experience the thrill of solving myste...
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The game is compatible with all terminal emulators. For icon rendering, please use WezTerm or Warp...
I have decided to add controller support, which I will release into the game in a week at max. So if you prefer controller, you’re welcome...
Good evening you lovely peeps! Been a while a? So since the release of TetRogue Alpha 6 I've been working on all kinds of things including Legend of Snookerton...
I've added a shop, where you can buy upgrades (Quality, Premium and Exquisite) for your ingredients. Upgraded ingredients boost income. You can also claim (once...
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Added texture wrapping into the algorithm. It currently exhibits seams offset half the texture away for each point, which is something I would like to fix and w...
Development for this week. The team is gearing up to do some basic play-testing in the coming weeks. We mainly focused on polishing for this week and any last m...
The game prototype has been updated (0.3.7): Mineable deposits have been added! Big stone for rock mining, copper, sulfur and coal deposits. Pickaxe added for f...
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…Um, updated in terms of me catching some bugs and errors I left in my sleep-deprived state post-jam lol. (So many typos, yikes.) No additional content here...
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What do you know, two releases in a day. Bug Fix: Debt was calculating in the middle of the week instead of the beginning of the week like it should. UI: Displa...
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Ny game-over-screen i stil med resten av CRT-temaet!...
2 files — 1.01.32
Sagagenerator
Bodge v1.1.1 has been released! This is a minor update, mostly containing bug fixes. Patch notes: Added vertical synchronization to settings. Made the credits a...
2 files — 1.1.1
I have finally tackled the pile of typo reports I received since publishing. Huge thanks to Pnet homie Sxoa who gave me an absolute TON of assists on this front...
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Check out the game page for Mac and Linux builds! Also new patch: PATCH NOTES v1.1.1 TWEAKS Game key is now censored on login screen BUGFIXES Fix an issue where...
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FREE CHARACTER SHEET DOWNLOAD HERE! After years of labor, Oxygen Hog has been released! It's been an absolute pleasure to finally see this project through to co...
Hello to any who are interested! Recently I entered the Spaceship GameJam 25 and L.E.O Chaotic Mess is what you get to play on the browser. There was a lot of i...
Hey everyone, This update includes a lot of optimizations and bug fixes that I made while porting the game to Nintendo Switch. My thanks to the community for ta...
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A new remix is ready for download: "Trance Fixed" Full Album has been updated as well. Enjoy~...
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Let's create an inventory menu like retro Zelda games. NOTE: This tutorial is only doable with version 1.3.0 and above. Version 1.3.0 will be released this week...
This is the first non-fnaf game i publish. I know the demo release date is kinda trash and overshadowed by silksong but i really wanted to release it before sta...
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Implemented auto updater for downloading and installing new versions of SSM. Enable File->Preferences->Download Pre-Releases to download alpha versions. Added E...
1 file — 0.0.2-beta.3
Hello all! ✨💫 Wayfarer is turning four! (My goodness, how does the time fly). To celebrate, I am hosting a fan works event and giveaway. The event is open...
I'm working on developing an "educational" game for practicing the piano. I am trying to design a game I would want to play. (Piano practice can be boring.) I l...
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Now the game has sound effects and an ok Boss fight song (that was surprisingly challenging to make) Agora o jogo tem efeitos sonoros e uma música de luta cont...
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I made an asset of fruits. Bordered and non-bordered 21 fruits (including different colors), Take a look Note: The sprites are actually pixel size so it doesn...
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lots of stuff... lots of stuff... stuff...
no mac download because mac users are losers.
After ~5 years of hard work RelicWar has made it to official release. https://store.steampowered.com/app/1646800/RelicWar/ Official Release Trailer Release post...
Added Main Menu Added Play button Added How to Play button Added Setting Added Pause menu (P) Added more secrets...
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v1.1 fixes a softlock in the second level. The original v1.00 SNESDEV game jam release is still downloadable as I am unsure on the rules regarding patches after...
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Hiii, I've just uploaded version 0.4 of my game; anyone who wants to play can. If you want access to previous builds, I can upload those too, since this is my f...
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This game took me a few months to work on and it was somewhat challenging putting this game together. Either way I hope you guys enjoy it!...
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Hello everyone! Just playing around with remaking one of my favorite "casual short action games" from the 90's - Dogfight. The original was on Amiga 500 and up...
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The game's been done for a few days but i just realised i didnt need to release on itch at the same time as steam Expected completion time is 3.5 hours, game's...
Deleted a leftover annotation...
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It's been three days since yesterday.
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