Devlogs Page 1641
Slay The Zomboss Update 2.6 - Endless Update The time has come! But when it ends? How about never! This update introduces new mode - Endless Mode , where worlds...
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0.10 has been delayed enough so here it is. Kind of... I have been playtesting and getting feedback from the public for the past 3 months. Mechanically the game...
Welcome to the very first patch of DEJA ROOM! Thanks for playing and giving feedback. We’ve made some key fixes and added a few new features to improve your e...
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New Supper Banana! was just released for Playstation 4 and playable on Playstation 5 too (dedicated PS5 version coming very soon). Previously one of my other ga...
This update is all about making the core loop feel more alive and giving you something to work toward. UI & Feedback: Cleaned up some of the UI so things feel a...
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Welcome to Frank Clicker Legacy! Here's the full patch notes for the changes coming to Frank Clicker Legacy 1.0.0 migrated from Frank Clicker Legacy iteration #...
Hey all! I wanted to share a quick update about the next steps for Tiny Terra Spaces . I’m currently working on getting the Steam page set up, along with some...
Welcome to another dev diary! I've been hard at work this week on a mixture of new features, new art and bug fixing! I've also been trying to post more actively...
Hey 👋 Version 1.15.x is now live on all platforms! This update brings many quality-of-life improvements and fixes, most of them based on your feedback. Thank...
But not every development. I don't know why I decided to make a menu first. Probably to get the idea of its design. But still, i'm happy to announce, that pre-p...
Hello! During the past two years at Wrench Games we've been working on Wrench Towers , a passion project out of love for the classic tower defense genre aiming...
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1. New Gameplay Loop: Manual Time Advancement & "Fight Night" System The way time progresses in the game has been completely reworked to give players more contr...
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version 1 of the program has been launched, enjoy playing music and viewing your 3D models!...
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Topino updates! As the GMTK 2024 theme was about scale, the very core mechanic is to make Topino bigger or smaller. Eat cheese to grow up, and drink wine to siz...
NOVEDADES DE LA VERSIÓN 2.0 - 60 fps. - Combates más rápidos. - Añadida opción para saltarse el prólogo. - Añadida pantalla completa. Ahora el juego sigu...
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There are still a few issues, but I have music playing and it will now boot from disk on OCS machines too. Known problems: Slight graphical glitches Some kind o...
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Well. That's the update, for a long time and painfully we tried to defeat the new data retention system. But this is not the whole update, we also updated some...
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Another week, another few changes to make the game just a little better! The game is still not indexed on Itch. This is quite frustrating, and I've been researc...
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Prints! For the rulebook , both the test prints and the final prints have arrived! I am very happy with the outcome. It is matte, so glaring will be minimal whe...
Salut des Ombres ! Et voilà arriver mon tout nouveau doc sur le MACC à LA ! Dedans vous trouverez de quoi mettre en place le MACC ainsi qu'un description gén...
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Hello everyone, Duhop here. This month, I have an update on the release timeline for Alex’s Journey to the Grave in addition to the usual development anecdote...
It’s taken a while to get back to this, but I’ve finally carved out a bit of time to fix the Null Reference error that has been around for a while. Hopefull...
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Added Town Crier NPC! :)...
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More than 200 Pixel Art NPCs for your game
It's that time of the week and I've got some more units to share! Added units: Giant Javelineer Throws a giant javelin with very limited ammo, but as a giant, i...
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Another quick one for So Little Slime today, our Stop Killing Games Community Jam entry. Last time, we talked about the trials and tribulations of setting up ou...
Greatly improved AI function, fixing bug where certain checks were being skipped, including one to update path to a moving target. Also fixed a bug with waiting...
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Undertale Connect v1.3.2 has been released. Changelog Added moderation commands. As the server host, you can use "/kick (player)" and "/ban (player)" to kick an...
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We’ve shipped a substantial content and polish update to the demo. Here’s what’s new: A second story - Beneath Still Waters : Explore the Poolrooms in a n...
The 3rd Devlog for my Yandere Simulator inspired game is out, though the spoken language is German, there is a English subtitle. Take a look at it:...
Finished updating all visual elements...
1 file — v0.12.3
The all-inclusive high school chemistry assistant.
Coinciding with the imminent Brutal Indies Unleashed Showcase in which Ctesiphon will briefly feature, I’m uploading the official demo of the game. Ideally I...
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The Mystery of Eldham – Available Now! Your epic story awaits here. Step into a world of secrets, danger, and adventure as The Mystery of Eldham officially la...
It’s been another period of intense development, and we’re excited to share the latest progress in War of Dots! This update isn’t just small tweaks – it...
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We are now approaching the end of the Beta, and our first Steam-DLC is just around the corner! Unfortunately for Itch users, the DLC will not be available here...
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Game is now in English Sounds have been implemented Lv2 now has a better exterior Lights have been rebuilt...
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The only thing I could not test was the different resolution until I published it. I fixed the UI and touch control behaviour. Fixed blank texture on mobile...
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This one feels big! Not just because of the new stuff I’ve been building, but because after a mini-fundraiser, FireFly now has an official Steam store page...
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This devlog serves as a record of the art team's focus for Sprint 1, Sept. 1st-8th. The team is working on separate pieces with the goal of bringing it all toge...
So i updated the controls so you dont clip through trees and also you cant push the blocks anymore i may or may not fix that we will se...
Tiles! v0.03 of Nuzcraft’s Kicking Kobolds adds preferences & new tiles. Tiles! Oh no, more Goblins! by MRMO Tarius is the default. Ascii mode & font preferen...
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Hey all, I've updated the Mega Kaiju Boom Ball demo once again in anticipation of the upcoming Kickstarter launch on Tuesday, September 23. If you are intereste...
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New alpha update that added following: Demon gun reworked, dash attack is default attack, faster projectile now new dash attack = jump back and shoot Soul abili...
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Hello, my extremely tiny and probably nonexistent community. This release may be a minor update, but it is absolutely huge! First things first, balancing change...
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New things added: I added a screen which says "Counter Strike 2" when you launch the game Added a new bomb explosion texture(kinda) Added smoke texture (a bit m...
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