Devlogs Page 1567
More Worlds, …...
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Explore a glitched worlds and find exit, if you can >:)
New version 3.1.0 is out! Now editor map creation got even faster! 100 x 100 maps in 1 second! 500 x 500 maps in 2 seconds! After a lot of optimization and refa...
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Oh, Hi! Welcome to The New Update! Here are All the Changes: - Added the Plunger Items (Spawn in Floor 2) - Added New Structure, RESTROOMS!!! Spawn in Floor...
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Combat Added Taunt skill type — provoke your foe into attacking next turn. This opens up new tactical combos planned for future updates. Reflect stance now su...
1 file — 1.3.1
HotFix 1.0.4 and Soft-lock issue - Fixed 1) The first video is as it should be. The second one has a soft-lock We found a soft lock in the game. We have already...
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Diving Deeper into NetCrusher’s World Hey everyone ! I've been heads-down building out the world of NetCrusher, and honestly, one thing I’m obsessed with is...
1 file — 0.74
I am so excited to show you a small sample of the most requested feature, dynamic NPCs! Now NPCs will move, grow, and live with or without your involvement. See...
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Hello again! We've just dropped another update for the demo which includes 1 more zone boss, many story/world building-related features, and a compendium contai...
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The iconic first super hero of Capcom is here with your commando team to bring justice among the nations! GO COMMANDO!! PLAY NOW (Windows only) Consider donate...
Estamos animados em anunciar que o GDD Wizard agora está disponível em Português (Brasil)! 🎉 O que é o GDD Wizard? Para quem é novo por aqui: o GDD Wiza...
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*Fixed some bugs, a couple more to go. *Fixed a better title screen *Added disclaimer...
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Myrkwood: Offshoot (v2) Hello, I’ve been working on adding a new gamemode to the game, but in the meantime I’d like to send out this update to simply help w...
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Yes, yes, after a good few months of waiting, I've finally gotten back to writing for this! Let's skip the fluff and get to the changelog: [Arcade] As stated in...
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New update to Capital Case font! This update Includes - A few small changes to the original Capital Case font, for better visual appeal. A full new Bold version...
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Just found this in my drafts, didn't realize I never posted it! Figured what the hell: No major polish this time, and yes I snuck in an unannounced version...
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I've decided to release the game! You can now play it! You can now enjoy it. This is the first game I've ever released and I hope the people enjoy it. I've made...
macOS builds are now available to download! Please, if you own a macOS system, test out the game for me and inform me of the results! Changelog: NOTE: I am also...
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*Checks Calendar* I-is it really that time of year again The Sonic Amateur Games Expo officially starts TODAY and with it comes a new update for Sonic Colors De...
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Adventurers, The Labyrinth of Time’s Edge never rests, and neither do I. Over the past weeks, I’ve been diving deep into designing entirely new sections of...
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We're making good progress. If we're lucky I should be able to get a demo out. The demo will only contain the first 2 nights...
Adding new fantasy and normal crops: Fire nut (Yellow and blue veritation) Glass gem corn Pineapple Ginger Cucumber Cactus Brussels sprout Spinach Tea leaves...
Greetings, this is the last Update for Pain 2.0 Part 1: Adds: Death animations for Summoner, Golem, and Frenzy Forms. Fixes: Giblets persisting after the player...
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It's been a year since Lloyd the Monkey 3 was released, and I would like to thank everybody who has downloaded and played the game and experienced the conclusio...
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lots of peeps have been asking me how to hire japanese or other overseas artists, so though I'd write a guide!!! I'm speaking with personal experience from hiri...
I can't believe I'm about to say this, but I think SeaCrit is finally starting to not be total HAWT FUCKING ASS. I had a couple other blogs cooking up, the usua...
Now its time to give NPCs some attention as they are going to be as big part of the point in the game going forward. I want them to be able to talk, I wantit to...
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Did two big things- -Finally finished the third level. I'm pretty happy with it so far, I might redo how the bookshelves blend in with the floor because it's a...
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This first sprint did not go how I wanted to go, which should've been expected, but I was still stunned by how it went. I was thrown for a loop with the new pro...
Hello! Today I have modified the PtGS character keeper as an optional keeper for collaboration and character information. Make a copy of this and change it as n...
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Bug Fixes: • Fixed cell number rendering for 4+ adjacent dangerous emails Major Features Added: Question Mark Functionality - Third state in right-click cycle...
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I forgot to add this, but please don't use this with A.I...
An asset.
In this update, I worked on the pathfinding. Now, enemies won't avoid the player but will charge them head-on. There's also a big change that will greatly reduc...
1 file — 0.7.0
What’s new? updated café background! a bunch of minor bug fixes (including issues with the main menu settings after the credits are viewed, Jin’s apartment...
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Today, I updated BERDALERPS with some improvements to the UI. This includes a Credits screen, and an improved puzzle recap when the player solves a puzzle. I al...
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yoo, new update is up with a basic bug fixes, some updates to the main menu, a few tweaks on vertical movement as well to help improve air to ground mixup game...
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Oops, there were a few bugs. - Resources were added too fast, not at the advertised rate - The upgrades for the Eat skill did not increase the skill's cost Thos...
Just a quick QoL update. ===CHANGELOG=== Engine update (from Godot 4.4 to 4.5 ); Added an option to view the controls in the main menu screen; Source code clean...
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Well, I finally did it! My extended demo is out now. Honestly, I thought this project might not make it to the finish line, but here we are. Huge thanks to ever...
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In short, I've recently been rekindling the spirit of this project! It's now over in Unity instead of godot and I've been putting a lot of work into it the past...
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whats new in v0.2.2: -added missing fade in and out effects where it should be -added "Are u sure?" message while trying to leave to menu (i dont want you to ge...
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Space Digger Red Beard is now on Steam: Space Digger Red Beard Wishlist to get notified once we release it and for more infos along development...
Hello Runners, As EotV finishes its final playtesting phase, we adjusted a few things on this Run, so please download the updated files and delete the old ones!...
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Added: Menu Bobbing Shotgun new ammo system Changed: Improved Machete animations Bug Fixes: The color of the NPCs was the same as the player's color. The death...
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With the new update to smelted health users will now have access to a set of potions with number to show their amount. Potions are awailable in all the standard...
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I'm Back! V1.2 had a major memory leak! Oops! Major - Memory leak related to performers. Minor - Performers not stopping animations after being unlocked. Minor...
I recently add some sound effects for hovering and clicking buttons and a background music for my main/start menu and they all sound really great, by the way fo...
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Version 1.0.2 is here! Smoother gameplay, fresh maps, and tons of fixes. 🛠️ What's New? 🗺️ Two brand-new maps to explore and dominate! 🏆 Leaderboar...
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I'm writting this about three months later than I anticipated, so let's not make this devlog any longer than it needs to be... I am very happy to announce that...
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