Devlogs Page 1568
Hyperboard Extreme is exploding onto SAGExpo 2025 on September 19th! This update fixes and improves on lots of issues from Feedback Quest 8. Here's all of the m...
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Hi all, today this plugin was updated to version Alpha R4! This version changes how the reroll amount in the dice roll scene works. Instead of providing a raw n...
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This is another prototype that I made a year ago and just polished for a release In scaled, you can't jump, but you can scale up and down You have to navigate t...
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I would like to announce that the new build of the game already includes the list of players who wished to be credited. Your feedback has been very valuable, an...
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The version 0.2.0 of The Benefits of Rationality has been released. This one actually shows more of how the final project will look, here's what's new: New Titl...
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I tweaked the map to make it slightly more approachable. I added some gem pickups just for fun, the progress bar at the bottom shows how many are left in the le...
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[v1.1.3] Fixed a bug where texture not immediately updated after adjustment in-game...
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I find myself basically looking at a few major sources for storytelling mechanics, here. One of them is T.W. Wombats' Historia Obscura , which I think has a rea...
Bus v0.2.3 has been released. Changes are the following. Migrated to the new Godot 4.5. Check out if interested. Which made gamepads on linux not broken, thanks...
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Added backgroud music and sound effects Disabled the next level button on the last level...
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Progressing along. You can forage for fiber! You can craft twine (from the fiber!) You can craft a net (from the twine!) You can fish (with the net!) But, you c...
Lately I have been inventing my own Pokémon and having trouble finding software to easily create a stat chart in the style of pokemondb.net . I took the libert...
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it turns out that when i updated the game a couple days ago i uploaded the wrong file and broke it, it should work now probably i think...
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The Enemy AI has now been improved in the post jam version. It will now do predictive movement based on where the player is going instead of heading straight fo...
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Now Skullkies can be played using a Xbox Controller! The keyboard controls continue the same. The new controls, if you are using a Xbox Joystick are: Controls (...
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TRAPPED FORCED TO KILL - MAJOR UPDATE!! I thought I'd post a Dev Log since I haven't posted one yet. :-) It's just to let y'all know that I've got a new and imp...
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SEPTEMBER 2025 UPDATE 1.1.0 -Added new track: Gumball Galaxy...
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My new game about underground sausage factory is out!...
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Produce and process meat in an underground factory with a terrifying atmosphere.
The dead particle have this new bright pink for a few frames when they start falling down. Also, the damage text is more readable by dissolving less quickly and...
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Corrections apportées : Interversion de deux lettres sur la grille 8 qui pouvaient potentiellement amener une erreur en fin de jeu Modifications graphiques lé...
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Hello everyone, these are the changes: I have fixed the menu interface, bigger and simpler Updated to godot 4.5...
Hey everyone, I just wanted to say thanks to the people who took the time to check out the Act 2 demo of Drift ! I’m working on refining the story and present...
So I published my 2nd game ‘Test Subject Idle’ and some of you might be wondering… What about Idle Legacy? I love what I’ve created in Idle Legacy - the...
1. Título e Equipe Sapecobol Maria Luiza Sparrenberger Terres / Yasmin Lazeri Paim 2. Gênero e Inspiração Esporte Backyard baseball ‘01; Nerds and Sigmas...
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- Added an option menu to tweak music and sound volume - Lowered default volume - Fixed some visual jank - Jack's hitbox is now at the center of his torso rathe...
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Hi everyone, I am proud to announce that 25 DPR copies are ready. It took me a while to put everything together, but it's all done. Some of you were lucky enoug...
- Changed Melvin Radio Music - Updated Melvin's Counter - Fixed a bug where you got two instances of the same item from Melvin...
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Uploaded WebGL version build to improve ease of access. New to uploading builds and did not have the complete zip file uploaded initially as an executable...
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Hi everyone, Here’s a new devlog for v0.1.9 — a few new features have been added! In the commands, you’ll now find a small terminal that shows what your c...
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A Love Story with a Supernatural Twist 26,000 Words 2 Endings Unlockable CGs and Gallery Mavis Neela Berry is a baker in a small town. Nearly a year after break...
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Milestone ! This is a short Demo with one playable area of the game. Collect loot, find upgrades, bash monsters, collect gems and - survive! You can send some v...
Hello everyone! Following feedback received during the streamer HawkZombie's lifestream yesterday (Teusday the 16th), I have updated the Chronicles Meteorfall d...
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Bugfix release dealing with flickers and energy calculations As a bonus a Dyson Sphere Program mode has been included (will be available as opensource configura...
It is with great pleasure that I write this devlog: the game finally has at least some kind of visualization. At the beginning I had no idea how important visua...
This blog sure has been up our ass of late. I miss talking gamedev, I regret that this blog has been reduced to a never-ending temper tantrum. Is it our fault?...
Now, In birdietale, you can play on mobile!...
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About Finishing up fixing some Everyday font bugs that were brought to my attention, one more of the sizes need fixed after this! Just like the last update for...
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Smooth map transitions are finally here! This plugin helps your RPG Maker MZ game feel more polished by getting rid of those awkward pauses when switching maps...
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the timer was set to 10 seconds for debugging but now its reset to 1 second...
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Drawn NeonLamp sprite Created LampChainStart subscene Created LampChainLink subscene Created NeonLamp Scene Created NeonLampBody subscene Linked And Pinned ever...
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-Fixed correspondences for the D7 Planets -Fixed the correspondences between color magic and types of intellect -Fixed spelling error in sample spreads (Alignme...
Although the whole project was actually made for a simple Game Jam, it turns out that some people actually enjoyed the game itself; The main problem was that it...
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EDIT: I was supposed to post this two weeks ago I've spent most of my gamedev time this week rebuilding the way character display works, and I'm still not done...
I have been designing a modular procedural book so that I can make thousands of books out of a single book. The spine of the book, the front cover design, back...
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