Devlogs Page 1561
One of the best parts of working on The Labyrinth of Time’s Edge isn’t just the rooms I write or the strange places I design, it’s the culture that’s gr...
Rebalanced normal AI for fuzzier, slower play. Turbo x3 AI is still untouched. Tournament mode follows normal rebalance. Also, KEY MAP is added to customize con...
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I’m not exactly a fan of GUI design or programming, but this week I finally tackled a bunch of long-standing TODOs. It turned out to be a proper GUI week. Gra...
Part Two marked a leap from interactive comic to fully playable interactive fiction. Leaving behind static panels, this game let players step into Detective Tri...
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wow its the 21st night of september and with that comes super cool updates to soth4r Updates: There is now a launcher for the game. Select the resolution from t...
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In this update I added a tutorial to the game page and added some screen shots...
Cooking & Fishing system - Work in progress!🐟 We told you about it; we are working on the fishing & cooking system , which goes hand in hand. First you fish...
Just a quick bugfix update CHANGELOG: - fixed music not playing after respawining -added dialogue at the start of level 2...
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Get the game ready scenes built with clean prefabs in unity!...
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Final JAM version posted to include: Sleeker Menu layout Scoring Combinations "tutorial" to assist newer Players "Falling Block" background polish A livelier va...
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Hi everyone, We’ve got some exciting news to share - we’ve just added 5 brand new employee characters into the game! 🛠 What’s new: Each character has t...
Hey everyone! First of all, THANK YOU so much to everyone who picked up our game on Itch! It means the world to us to see so many of you enjoying it. As a littl...
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Quella che hai tra le mani non è solo una guida, ma un invito a esplorare i confini più oscuri di Vas Quas. In questo mondo, la carne urla, ma non è più la...
English: - Fixed the texture of the dungeon water - Fixed the loss of texture in pine trees during interaction - Fixed the missing name and description of the c...
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Update 1.81 will come next week, but I guess I make one of these when I don't update in more than 2 weeks now. Have a nice week...
Hey, thank you for your support. Working hard on the second from 3 parts of the game, update will be in ~1 month. More weapons, more enemies, more game mechanic...
Lots of little systems put in. Sensor Pod (collision detection), Better fuel system, directional thrusters (movement and rotation) and improved menus. A magazin...
I’ve just added images for the four core units that drive your empire forward: 👨 🌾 Farmer – Tending crops in the misty fields of Britannia, feeding ci...
Intro Sup, it's me again. So, here we have it!! The inventory system! It was honestly a bit challenging trying to plug all the components together, but I am ver...
A small scripting bug could cause the game to crash as it resulted in potential heap corruption though a use-after-free situation. Fortunately, the fix was a qu...
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It's time. It's been a labor of love to get here; a lot of blood and sweat has gone into making Iphigenia at Midnight the best it could be before this, and I ca...
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We've added our first art entry to the bestiary section, along with several new illustrations. We also made some layout adjustments and corrected a number of gr...
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When I first learned about Scoundrel, a fun solitaire game that can be played with a standard deck of playing cards, I had just finished learning C#. I thought...
Description I will go over the big evolutions of NicCLIM here, uniquely, quickly. The way NicCLIM has come to work is that you make spacetime-boxes which are li...
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(Art by Kevin) DEMO 1.5 COMPLETED! PLAY AS UNKNOWN AND SAM AS THEY TRAVERSE BLACKSPACE, AND AC, THE NEW AREA! Or like, a quarter of it. NEW SECRET BOSS, NEW CHA...
Hey folks! More Kero Kero Cowboy bug fixes are here in v1.2, along with a NEW Digital PDF Manual, free for all Kero Kero Cowboy owners! Here's a break down of t...
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MakeIt3D Update - Construct Integration & Batch Loading Based on community feedback, this update brings MakeIt3D closer to Construct 3's native workflow with tw...
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COMPATIBILITY BREAKS Due to updating to a more recent version of Trenchbroom, many models had to have their default orientation changed. Due to this, all saves...
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In next update you will see: Skins and maps shop Fixed bugs in game Sounds And many other things...
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更深入地探索 NetCrusher 的世界 大家好!我一直埋头苦干,构建着 NetCrusher 的世界,说实话,我痴迷于让它感觉……真实。...
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NES Maker Graphics Template - Launch ! If these save you even five minutes of hassle, my job here is done 😅 Hey retro devs! I just dropped a little pack of N...
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Hi everyone, Here’s another game update: Update resume Additions: New FPS unlock New colorblind filter Changes: Changed pause visual effect Upgraded Bizarre E...
New major update 0.8.0-alpha, focusing on the replay feature and some small gameplay changes. Changelog New “replay” function added to the main menu. It all...
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Things are progressing slowly as I filled my game specifically for the combat system with mechanics. I was able to make the Npcs customisable. As a result I cre...
Tune in to mationsBOMB's channel for our BFDI: Branches Broadcast on Sep. 20 at 5 p.m. EDT / 21:00 UTC for information on our plans for the rest of 2025! The v...
Mini Update To Iron Out Some Bugs: FIXES - Grand Mall Music Being Too Loud The Speaker Makes An Annoying Cracking Noise - Main Button Locking Up After Viewing T...
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Added the files SeedsDataOS and WaterDataOS to be used in the weapons dedicated to the plant_seeds and water animations. Remember to remove the Use Color Ramp f...
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Now that the Game Jam is over, I wanted to highlight work that may or may not have been added into the final jam build as the remaining available team members m...
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Ho pubblicato un gioco di ruolo che si chiama Inside the Quest. Le vendite sono scarse e i feedback praticamente inesistenti se non da chi ha avuto modo di gioc...
Howdy all! The new demo is now UP. It contains a lot of fixes, QoL improvements, and new features! See below for the new stuff added: https://store.steampowered...
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After wanting to make games for as long as I can remember, trying my hand at programming for years, and switching to TTRPGs, I've officially launched the demo f...
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Hi everyone, I’m excited to share that development on the game is going really well! This update is quite a big one in terms of gameplay, and I wanted to expe...
.......... Version 1.0.2 (21st September, 2025) - The Full Release Update (Small Patch 2) .......... Small patch . The Mind Control Resistance chip now prevents...
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Over the past week, I've participated in the Falling Block Jam . The optional theme was Analog Memory , but in the case of our game, we disregarded it. This gam...
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This year we joined GBJam 13 , with the classic Game Boy limitations: 🎨 4 colors · 📺 160×144 pixels · 🎮 simple controls The theme was “Unlucky”...
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Quando pensiamo alle Arti Marziali Miste, la mente corre subito alla gabbia. Alle luci accecanti, al sudore che brilla sulla pelle, alla tecnica brutale e alla...
Welcome to THAUMATURGE, the fifth game in the Princess with a Cursed Sword four-part trilogy! Thaumaturge has never been published before, and is original to th...
Patch Notes & Future Updates – Nothing Strange Here Demo Today we bring you the first official Patch Notes for the Nothing Strange Here Demo! There are still...
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Wishlist on Steam: https://store.steampowered.com/app/3477720/Go_To_Sleep/ Follow on GameJolt: https://gamejolt.com/games/GoToSleep/967282 Follow on Itch.io : h...
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