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Devlogs Page 142

Version 1.1 Released
12
Now that the Amare Games Festival is over, I have uploaded a new build! Changelog New content: New expression for Jae (he won't be smiling all the time now) Add...
4 files
Devlog #3 – Closing in on the Release Candidate
Development on Puzzle Champ continues, and today’s work pushed the project to version 0.9.8b . At this stage the focus is almost entirely on polish and stabil...
1 file
Devlog 3: Fan Yin
Postmortem
1. Adjustments to the Third-Person Movement System The core objective of this phase was to enable players to control character movement in a more natural and st...
Devlog #2: New Languages, Pixel Font & Mobile Fixes
1
Hey everyone! Here's what's new in Physician Simulator: 4 New Languages The game now supports 10 languages . New additions: Czech (Čeština) — I lived in Cze...
MAJOR UPDATE: The Evolution of Night Drip (CG Art, Phone System, Map & More)
Major Update
NIGHT DRIP: The Big Evolution (v1.1) We read every single comment on Reddit and the forums. You guys were right—the game needed more "life" and more "danger"...
New cover art
Here’s the new cover art for Hauler 64: a cute space Shiba Inu. I drew it with a €15 third-party pencil on an iPad Mini with Procreate...
1 file
🍬 Candy Shop Update – New Level, Character, Weapons & Mechanics | Diet Survivor Devlog
Major Update
🍬 Candy Shop Update – New Level, Character, Weapons & Mechanics | Diet Survivor Devlog We’ve just released a big and very exciting update for Diet Surviv...
Small update hours after launch
4
Hours after launch of Pawn Shop, i noticed an error with the ending. Im not gonna say what it is because of spoilers. The need to update the game gave me the op...
1 file
Devlog #08 - 03/17/26
This week I added my main interactive element of my project, which are interactable sections of the game that allow the drone to scan nearby items. They add a l...
Roguefort is coming to Steam
1
1
It's been months in the making, but Roguefort is now officially available to wishlist on Steam . Roguefort started as a strange little idea for a traditional tu...
Boss and Lightin- Devlog #008
Game Design
We made a lot of progress this week on art. I specifically worked the most on the boss character sprite and animations! As you can see in the video the boss run...
Version 0.8
The game is getting close to finished! - Added New levels! - Major bug fixes!...
1 file
0.9.8 release
Devlog — Update 0.9.8 is Live Sorry for the lack of updates lately, but v0.9.8 is now live .This update is focused on stability and quality-of-life , especial...
6 files — 0.9.8-beta
Version 0.01
Major Update
Initial Release...
1 file
An ultra-lightweight, autonomous AI assistant quietly handles your tasks.
Amai Doku - 0.2 Devlog
Hello everyone, and thank you for playing my game so far! I announced the 0.2 update a while ago, and it is finally here. First, I want to apologize for the lon...
1 file
Release 1.6.3b Hotfix
4
Fixed an oversight related to the new inventory UI optimizations Fixed NPCs not being able to interact with objects if a potential location change is detected o...
4 files
v0.2.9 Updated
Map added. Multiple cards created. Shop logic refined. Bug fixes, other optimizations...
3 files
1.2.1 version
1.2.1 version is out.. Minor bugs fixed and increased of difficult Increased first night difficult Added a pause button (ESC) now it servers as a pause menu sto...
2 files
Semi-Final Devlog
Major Update
EVERYTHING IS FINISHED All of my art assets are done but more could be to come (kinda, maybe idk, don't hold me against it)...
1 file
Week 10 Devlog
Game Design
This week, I had been researching the experimental Procedural Vegetation Editor that was introduced in the Unreal Engine 5.7 update. It's a lot like the procedu...
Roleplaying and Journaling
3
I feel so grateful. So free. Even held, when I roleplay. It was never easy for me to make connections. I was a goth kid, not quite girl, not quite boy, nose in...
3 files
Memao Custom Assets - Roadmap
12
Starting Over We've been working hard on finding the best way to implement custom assets in the Memao Creator. We tried several different approaches, learned a...
Devlog # 8
Game Design
March 17 I didn't do much work on the game over the past week, because I had to focus on the written portion of my thesis assignment. So, I'm instead going to t...
LAUNCH | 0.1.2
Major Update
After two weeks of intense designing, programming, modelling and other less billable tasks, we are releasing our next title: Herd. My reaction for real It's a s...
Adjusting
Tech Discussion
I have had to adjust some things for this, not sure if they make it better or not. I will be play testing many times today. Waiting for a card shuffler to come...
Better UX!
Major Update
You’ll now see a full count of how many images have been loaded into the quiz as it’s loaded...
1 file
DEMO DAY
Major Update
Today I published the first demo of my game! I’m really proud of what I’ve built so far. The core gameplay is working: Endless runner, Food for points, Enem...
1 file
Music cleanup
2
Just a small update to clean up some code. changed music notes on intro screen to be time based so that changing the difficulty doesn't affect it as much change...
1 file
Please don't use 4.x.... v5 is coming and it has incredible and breaking changes!!!!
3
Stay tunned!!!!!...
2 files
Mods no oficiales para el motor ZX Game Maker que extienden la funcionalidad
HOTFIX 3/17/2026
-fixed an issue where some animations and combat UI elements were broken by the update to a new version of renpy NOTE: Players may continue to experience some b...
Dev Log Week #8 - Finalizing Props and Modular Pieces
Tuesday 10 Got a lot done today with modelling, I'm pretty close to getting to the modular pieces, now that a lot of the props are nearing completion. There's p...
New Horror Music Pack Released – Tension & Jump Scare Audio
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1
Major Update
🩸 New Release: Horror Tension & Jump Scare Music Pack Today I’m releasing a new audio pack focused on one of the most important elements in horror games: t...
2 files
#13 - Fruits!
2
A man must eat ... fruits!...
1 file
32x32 Medieval Fantasy Top-Down Pack
Drag[en]gine 1.30.3 Release
Includes fix for SteamVR crash on Windows...
4 files
Free Software Game Engine
map
Im still only on the first and classic level 0 map its probably gonna be done by april or march...
The Development of Tootum — Building a World Step by Step
Major Update
Desenvolver Tootum tem sido uma jornada interessante. Não se trata apenas de criar um jogo — trata-se de descobrir o jogo enquanto ele está sendo feito. Fro...
1 file
v0.1.1 Combat & Feedback Update
🌿 Fungal Feud v0.1.1 – Combat & Feedback Update Hey everyone! 😁 This update focuses on improving the core combat feel and adding feedback to make the ga...
2 files
📎Patch Update📎
Added New Boss Track Into Boss With Gelard The Slime! Made By Homeless Or "@Roarbert" Added New Bottles That Are Craftable And Good For Throwing! Fixed Throw Me...
1 file
Week 4 - devlog!
Hello everyone! Hey guys! This post marks another week complete, and with that our first sprint. If you're following along you can probably predict what comes n...
1 file
Update 0.98
3
To hopefully fix the mess that was the recent rollout of save/load support here is yet another attempt. There are quite a few changes under the hood but mostly...
1 file
Fun Zone Omega - Commuity Copies
6
Hi all! I released a limited number of free community copies of my new post-apocalyptic RPG , Fun Zone Omega. https://willyelektrix.itch.io/fun-zone-omega If yo...
The Rub now live
Major Update
Hello, I'm Laird, I created this story as sort of an experiment. I've been wanting to do a genie story for ages. The experiment was to write it as I created the...
2 files
Initial Release
Game has been released. Hope it is awesomesauce...
2 files
Flightless flying fish.
6.1.0 - Bug fixes and new features
7
Added some utility functions to check for event triggers. Added a plugin parameter to control how the Iterate List note tag works. Check help file here . Added...
1 file
Patch Notes: v1.2.2
Added Added a way to allow the player to reenter the boss by typing "BOSSRESET" in the title screen Changed -Walljumps no longer happen when sliding -Increased...
1 file
55% to Our Goal — My Story and Thanks to Backers
2
20
Hi everyone, it’s Vi! I’m excited to be back to share a quick update on our Kickstarter and give you a peek behind the scenes of why this project means so m...
Final Version Release!
Major Update
Whew... Here marks the end of about 5 months of on-and-off game dev! After a long few months of balancing this project with school, applying to university, writ...
3 files
Beta Development
Game Design
Since the beginning of beta development, I’ve primarily worked on polishing sprites and dialogue. Our team focused on adding signifiers to our build in prepar...
The Alley — Playtest Call | Devlog #006
Major Update
The Alley is ready for its first eyes. I've been building a detective mystery game quietly for a while now. Today I'm opening Case 001 to anyone willing to sit...
16/03/26 - Progress Update
1
Tech Discussion
Over the last few months, the project has gone through a major reset. The former build came together through a mix of third-party plugins, compromises, and a lo...
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