Devlogs Page 107
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FretAtlas started as a small personal project to help visualize scales, chords, and note relationships across the guitar fretboard. Most theory diagrams are sta...
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Greetings curators! I’m excited to share my submission for the fifth-annual Games for Blind Gamers 5 jam: THE OMEGA REACH. Is it a museum simulator? a univers...
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Pre-Jam to 2/12 Additions: -Break system has been added as a Space Invaders inspired mini-game. -Player Space Ship fires dual lasers with a shield to absorb a s...
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This version introduces a new huge feafture that allows each of your party member to have their own Hotbar. Note that this only applies to Skills. You can toggl...
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This week I've been making steady progress on Serumfall , my retro-inspired space shooter. The project continues to grow into something that really reflects my...
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Starship Warden - Session 3: The Plaza At The Edge Of The Lake THE STORY SO FAR "The Void Walker" had taken the elevator to the lobby on the Epsilon City deck...
Here is something small…...
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2k Metal Grunge textures with PBR materials and simple model viewer
A St. Paddy's Day roguelite dice RPG, built entirely with AI for the AI Generated St. Paddy's Roguelite Jam. What is Six Graves of Fortune? Six Graves of Fortun...
Hey, it's been a while since I last updated this project. Unfortunately I'm busy with university and other stuff, but I feel sorry for those who enjoyed the gam...
First DevLog, Real excited to start working on this project again and hopefully other people share the same enthusiasm! I didn't do much yet, simple bug fix and...
Minor Bug fixes Solid actors not acting solid fix Some spelling/grammatical error fix...
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Hey everyone Martin here. Just wanted to give you a quick update. The template now supports enabling /disabling vsync.Godot itself has support for more than jus...
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Launch Discount – 20% Off To celebrate the release of Infinite Food Factory, the game is available at a limited-time discount. If you enjoy incremental / clic...
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Hello, everyone. I had been hoping to get the 0.0 release (the first one in which you can reach the ending) out by the 13th-20th, but I think it will be delayed...
Started development on this today for the GoedWare Game Jam #16 . I've implemented movement and firing the water cannon. Buildings randomly catch on fire every...
Text für den Devlog: ENGLISH Welcome back to the Pastry Love Café! ☕ The ovens have been running hot, and we are thrilled to serve you our 1.1 Update ! We'v...
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Добавленна поддержка linux Звук в игре Переработана система крафта и инвернтаря Full Changelog...
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Tales of the Great Delta is out! thanks to the whole playdate community for being so helpful and welcoming. I couldn't have done it without ya! Uncover the secr...
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Note: This is not a game update. These are just development notes. Added new features to the spline actor placement tool Random spacing between actors Random ro...
Added some extra effects and animations Animation of center box when game starts Animation when full box is cleared Fireworks on game over screen when high scor...
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Hello Everyone! it's been a while since i finished a game, that is not from a tutorial follow along, and truly it feels so good to create a game and proud of it...
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- ADDED - Basic Movement with WASD / controller Camera rotation and collisions Jumping and Falling...
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In Golden Flame, Act 1 was recently updated to v1.04, adding some new abilities and reworking existing ones for some NPC classes. The voice line pack has now be...
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✨ NEW FEATURES: • 📱 FULL TOUCH CONTROL - Tap anywhere to hold your breath, intuitive and responsive • ⬆️ SWIPE UP BOOST - Quick upward swipe activa...
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Hey everyone! I’ve had this game (as well as my others) moved to my personal itch account, so now I have more direct control over it. There shouldn’t be any...
note that this currently breaks the clocktower cutscene slightly if you skip it...
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Development has shifted gears from "prototype" to "production." We are moving past the basic systems and into the deep, psychological layers that will make this...
IT'S MARCH?? Time blindness strikes again... HELLO... It's been a while. I apologize. The beginning of the year was a bit hectic, but also productive, which I w...
Fix small typo in the remove line. Fix double update, as commenting it out so it performance increases...
It's official! We've reached the final development stage of MOSCÃO FIGHTER . This update brings that golden "Game Feel" polish — making the game fairer, more...
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New function added that is required for the following plugin: - SDJB_MoreCustomVehicles - SDJB_UltimateCameraControl this function is crucial for both, speciall...
Our Dying World 0.8.3 Released. This update aims to fix a few lingering bugs and add a new quality of life system. General Changes: - New "Final Stand" feature...
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Welcome back shinobies! First of all! We from HomiesEnt want to thank all the players, that commented and gave feedback about the game. This was really delightf...
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Hello, back again with tales of emergent gameplay shenanigans. A random detail I decided to address what that NPCs totally ignore Telekinetic Mat. Now, it is su...
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Puck Fury v1.1 – Game Point Update Just pushed a small update focused on polish and usability! New Features • Added Game Point! callout when a player is one...
After ages of work, I've finally completed my new game. I have made this game for entertainment and not money. I would gladly appreciate if you share this with...
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Just a Sample v1.3 is released on all platforms! This releases includes some new quality of life features and performance improvements. Behind the scenes, the c...
6 files — 1.3.0
Quality of life improvements - [x] added spin to thrown wood logs for better effect - [x] refactored player state variables to be in the player states node - [x...
Minor code changes to keep up with the latest Eli Book...
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Stops the automatically fade in when transfer maps.
Main: Level 1 reworked, level 2 and 3 removed: While I plan to keep the boat for later levels (probably heavily reworked), I decided that the game would play be...
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Hey everyone Small devlog in lenght of text but it's a pretty big change and adds a lot of life to your pet :) It's a mood system, the pet will now autodetect (...
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Hello people. I didn't forget about this project. I am currently trying to push a new exciting version of the game that makes the combat and progression more in...
Added 4 more images to the set...
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A pack of 16 (128x128 + 382x382) Photo textures from my own kitchen.
Decided to give a little update to the level progress before I make any more changes. I think the current levels look quite nice, of course however there is a s...
ENG: Nothing special. Before releasing Daydream Pics in the summer of 2024, I had created and tested two earlier versions with different layouts and gameplay, t...
Hexaboo 1.2 is out!! Here's what's new: A new, nicer-looking UI A new hint system! Bug fixes Stat sharing in Endless Mode THEMES!! There are six new themes for...
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