Devlogs Page 108
Huge Update: Dark Omnibus Vol. 2 is here – Enter the Gothic Lullaby! Hello everyone! The second wave of the Dark Omnibus has officially arrived! Today we leav...
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I added the metal-only layer to the song Colossus Unchained...
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So it's been a few days since the initial launch of the, let's call it a prologue, of the game and I've noticed a few things I didn't quite notice the first...
Final Area fixed, using the default icon instead of the customized...
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30/01/2026 - ETRI Devlog - Improvements to Pipe Animations, Timedial Improvements and new mechanics!
This Devlog is mostly a general pass at what is already here, just making sure everything is all good before I move onto the next thing (probably a good practic...
I was working on a browser version of Nanosmiles. While doing that, I also changed the frame rate from 30 fps to 60 fps, and adjusted various timings and speeds...
Hello! If you enjoyed playing Linger and were looking forward to its new co-op version, it evolved into a new game, NeuroSynth. A co-op survival horror game tha...
Bot Attack Variety in Invader Mode Added attack_1, combo_1, combo_2, running attacks and rolling attacks to the bot's invader mode combat Bot now chooses random...
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I'm updating the game adding missing features and expanding the world with more levels. New enemies: Updated machine: Toll machines have signs showing required...
Hi soccer fans! With World Cup 2026 hype building, I made this **addictively tense penalty duel**—perfect for sharpening your skills or just killing time. No...
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I’m a beginner developer. I’m planning to create more projects soon. If you’d like to support my journey, you can donate here: Support me via PayPal (Link...
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The first update since release, includes some small fixes, a couple of some new BGMs and the Spanish and Portuguese translations!...
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hi it's me again :} I updated in augustis. I removed the background music because it pissed me off. It was ugly and didn't fit at all. also, I slightly altered...
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I have seen the general consensus here, next time I will add a moving camera lowkey I was not trying to put too much effort into level 4-6. And also, the textur...
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Get access (steam playtest key): Sign up for the newsletter and I will send you the key! Sign Up Here!...
FretAtlas started as a small personal project to help visualize scales, chords, and note relationships across the guitar fretboard. Most theory diagrams are sta...
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Greetings curators! I’m excited to share my submission for the fifth-annual Games for Blind Gamers 5 jam: THE OMEGA REACH. Is it a museum simulator? a univers...
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Pre-Jam to 2/12 Additions: -Break system has been added as a Space Invaders inspired mini-game. -Player Space Ship fires dual lasers with a shield to absorb a s...
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This version introduces a new huge feafture that allows each of your party member to have their own Hotbar. Note that this only applies to Skills. You can toggl...
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This week I've been making steady progress on Serumfall , my retro-inspired space shooter. The project continues to grow into something that really reflects my...
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Starship Warden - Session 3: The Plaza At The Edge Of The Lake THE STORY SO FAR "The Void Walker" had taken the elevator to the lobby on the Epsilon City deck...
Here is something small…...
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2k Metal Grunge textures with PBR materials and simple model viewer
A St. Paddy's Day roguelite dice RPG, built entirely with AI for the AI Generated St. Paddy's Roguelite Jam. What is Six Graves of Fortune? Six Graves of Fortun...
Hey, it's been a while since I last updated this project. Unfortunately I'm busy with university and other stuff, but I feel sorry for those who enjoyed the gam...
First DevLog, Real excited to start working on this project again and hopefully other people share the same enthusiasm! I didn't do much yet, simple bug fix and...
Minor Bug fixes Solid actors not acting solid fix Some spelling/grammatical error fix...
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Hey everyone Martin here. Just wanted to give you a quick update. The template now supports enabling /disabling vsync.Godot itself has support for more than jus...
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Launch Discount – 20% Off To celebrate the release of Infinite Food Factory, the game is available at a limited-time discount. If you enjoy incremental / clic...
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Hello, everyone. I had been hoping to get the 0.0 release (the first one in which you can reach the ending) out by the 13th-20th, but I think it will be delayed...
Started development on this today for the GoedWare Game Jam #16 . I've implemented movement and firing the water cannon. Buildings randomly catch on fire every...
Text für den Devlog: ENGLISH Welcome back to the Pastry Love Café! ☕ The ovens have been running hot, and we are thrilled to serve you our 1.1 Update ! We'v...
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Добавленна поддержка linux Звук в игре Переработана система крафта и инвернтаря Full Changelog...
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Tales of the Great Delta is out! thanks to the whole playdate community for being so helpful and welcoming. I couldn't have done it without ya! Uncover the secr...
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Note: This is not a game update. These are just development notes. Added new features to the spline actor placement tool Random spacing between actors Random ro...
Added some extra effects and animations Animation of center box when game starts Animation when full box is cleared Fireworks on game over screen when high scor...
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Hello Everyone! it's been a while since i finished a game, that is not from a tutorial follow along, and truly it feels so good to create a game and proud of it...
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- ADDED - Basic Movement with WASD / controller Camera rotation and collisions Jumping and Falling...
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In Golden Flame, Act 1 was recently updated to v1.04, adding some new abilities and reworking existing ones for some NPC classes. The voice line pack has now be...
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✨ NEW FEATURES: • 📱 FULL TOUCH CONTROL - Tap anywhere to hold your breath, intuitive and responsive • ⬆️ SWIPE UP BOOST - Quick upward swipe activa...
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Hey everyone! I’ve had this game (as well as my others) moved to my personal itch account, so now I have more direct control over it. There shouldn’t be any...
note that this currently breaks the clocktower cutscene slightly if you skip it...
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Development has shifted gears from "prototype" to "production." We are moving past the basic systems and into the deep, psychological layers that will make this...
IT'S MARCH?? Time blindness strikes again... HELLO... It's been a while. I apologize. The beginning of the year was a bit hectic, but also productive, which I w...
Fix small typo in the remove line. Fix double update, as commenting it out so it performance increases...
It's official! We've reached the final development stage of MOSCÃO FIGHTER . This update brings that golden "Game Feel" polish — making the game fairer, more...
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New function added that is required for the following plugin: - SDJB_MoreCustomVehicles - SDJB_UltimateCameraControl this function is crucial for both, speciall...
Our Dying World 0.8.3 Released. This update aims to fix a few lingering bugs and add a new quality of life system. General Changes: - New "Final Stand" feature...
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Welcome back shinobies! First of all! We from HomiesEnt want to thank all the players, that commented and gave feedback about the game. This was really delightf...
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