Devlogs Page 10
I just posted the first public build of Escape from Beckford on itch. I'm calling this v0.1 . Previous builds weren't polished enough for that. This build is ma...
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Fix bug for numbers to be displayed properly in google chrome...
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Estamos dando un paso importante para llevar la experiencia de V.A.P.O.L a más jugadores alrededor del mundo. 🇪🇸 Español — Disponible 🇺🇸 Inglés...
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Hello everybody! I hope you all had a wonderful time at GameCon if you attended- and if not, then had a great time resting and relaxing at home. It was a long d...
Greetings, DUNGENERATORS! I just wanted to quickly announce that you can now obtain the physical version of both DIE in a Dungeon and the DUNGENERATOR decks, al...
Changed this over temporarily to a web player version. One note of caution: many of the effects in the game will not show up in this version correctly or at all...
T.G.I v0.1.0 IS HERE! Just a few minor updates from the old alpha version Features: Full UI Prestige System Stat Tracking Resource Rates Adjustments FUTURE PLAN...
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Major update. The character jumps and falls no longer feel similar. Heavy characters drop fast like a rock. I balanced out the gravity and jump height and fixed...
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Event Tooltips is now available. This plugin adds simple, on-hover tooltips to events in RPG Maker MZ. When the player moves their mouse over an event, a short...
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Nearly two weeks since the jam voting finished, which is more than enough time to do some housekeeping and updates about the project! First of all, the jam's re...
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majorally improved office and revamped it and added head /mask and camera system...
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Dungeon Descent is a top-down dungeon crawler where you explore trap-filled rooms, avoid enemies, and survive increasingly difficult challenges as you go deeper...
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Hey everybody, good news! Thunderblossom: Seedling Concept Demo is now un-quarantined and you should be able to download and play it with peace of mind that the...
Hey neighbours! Hope you're having a good weekend! This is just a bug fixing update to take care of most of the currently open tickets. Biggest fixes: Birch Tow...
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Hey everyone! While I'm calling this a "small" update, it’s actually a huge step forward for the game's stability and visual clarity. I've spent time tighteni...
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Update v1.1 is now available! It adds Centaurs, creature that dwell the "welcome area" of Dante's Inferno Circle 7 Changelog: Added Centaur sprites (horned boss...
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I just added a new system to Gravelight - a forge where you can combine two weapons into a single enchanted item. At first it sounded like a simple upgrade syst...
Season 0 has officially begun — and ClickRealm is LIVE! Hey adventurers! We're thrilled to announce that ClickRealm, our brand-new idle MMORPG, is now playabl...
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Added a new plugin command, Get NPC Position, that lets you look up where any NPC currently is and save their map, X, and Y coordinates into variables. This wor...
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This is Joanna Szatecka https://www.instagram.com/rav_en_naa/ (photo: Fine Art Wiktor) and her vision of the female Despotic Tyrant player character from the Do...
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Added Achievements Added new achievements for beating each star difficulty level from 1 to 5. Difficulty Settings Added a star difficulty system that can be adj...
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Everything since last Demo (Feb. 14th): New: Gameplay Features + Mechanics Status Effect System Applies effects on units At the moment, only two units apply eff...
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One world. Two realities. A small update has dropped! A new in- game tutorial was added! Thank you every one for ⚡️1225 Views! Add Dualspace to your collect...
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Happy Friday Raiders! This week's update is on the small side - as the temperature rises here in New England and everything starts blooming, there's quite a bit...
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Crab1: Renamed game from Dao Rush to Ascend or Die Replaced that weird moaning sfx and overhauled audio in general, Combat nodes now have multiple exit points t...
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❖ ROGUE COLLECTOR · v0.0.7 [ DIMENSION PROGRESSION + TOOLTIP OVERHAUL ] [ {DATE} ] ▓ MAJOR [+] Dimension progression system: each god's domain now tracks y...
Yup, after a long while away from my first Commercial Game its time to return for the follow up game; This time the games being built from the ground up in Godo...
I was thinking it would be fun to compete in the game with other people in some way, so we have added a leaderboard for players to see each other's records. The...
Regressal was the first game jam I've released, and also the one I've been the happiest with wrt the final product. The theme of the jam was reverse progress, w...
Orbital Frag is now public on itch.io Finally out in the open After a long stretch of development, Orbital Frag: Chromatic Survival is publicly available on itc...
Dicer 0.0.4.5 update has released. Major visual updates: Change healthbar display, status bar switched from texts to icons. Remake dice-roll preview...
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Hello Rotters! How long have you survived? (same joke as ever, hehe) So, here we go! I'm just releasing the new version with some bugfixes from last builds and...
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What I Learned: What Godot is Basics of coding with Godot Qualities of viewports and visuals in platformers Pixel art Learning Goals: State machine Checkpoint i...
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Added quantum orbitals (which are not yet finished because that simple form took a long darn time to code), added colors to ions, added quests, modified UI, add...
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Currently, every plant gets destroyed on harvest. That's usually not how plants work. Looking at how to organize annuals vs. perennials, destroying plants on ha...
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Two months ago I told you v0.9 was close. NPCs were unstable, balance was unresolved, and the final stretch was dragging. This is that devlog finally closing th...
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Howdy! Oliver's build is now available for Patrons. As always, this build will be made available to the public in a week! In this new build, you can enjoy: Oliv...
Big sale is live on all my game audio packs 🎧 https://itch.io/s/184041/mega-complete-game-audio-bundle-500-music-sound-effects ⚠️ Only for a few days –...
Added chase stuff and handouts...
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Murder mystery module for Eureka: Investigative Urban Fantasy. 3-8 sessions.
V1.2.0 changelog Additions - Harpoon, Judo Throw, Spark, and Summon Wasp skills added - Creatures can now be on teams - Teamed creatures cannot hurt/aggro each...
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Additions: Added Elite enemies This is a brand new mechanic, which makes it so any enemy past wave 6 can spawn as an empowered variant. Each enemy has its own p...
The playtest build for the Prologue Demo is now available! You step onto the battlefields of the Warring States as a nameless soldier. Your decisions begin to s...
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Hey everyone, This is a big one for me to write - v0.3.17 is the final major patch for the itch.io version of Roguefort. From here, major development is shiftin...
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NEW UI - Reworked building menu. TAMING REWORKED - Now taming has a meter that builds up with damage done by tamer units. - When enough damage is done, the unit...
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This is your last chance to grab my game audio packs at a huge discount 🎧 https://itch.io/s/183136/mega-pack-audio-bundle-music-and-sound-effects ⚠️ The...
VERSION 1.1 PATCH NOTES Enemy and Boss Damage + HP values have been adjusted across the board. Early game should be marginally easier (just play safer) while la...
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🚀 OUT NOW: v1.0.0 Release! The dinosaurs are waiting for their hero. The wait is over! We are incredibly proud to announce the official release of Bubble Par...
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Hi, I’m the developer of Shrimprium By day, I’m a licensed PE in HVAC and a building energy modeler — someone who designs mechanical systems and simulates...
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