Devlogs Page 11
Hello! The visual part of the game is done! Tried some new things that didn't work, tried some other things that kinda worked. Well, hope people enjoy it! Maybe...
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After publishing yesterday got few more updates to add, Now have a .rom file so you can play it in your emulator or devices. added camera shake to the scene whe...
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Hello cultivators, I just adjusted the initial difficulty curve, since the first purchases were taking a bit too long. I also made some minor balance changes an...
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Added a new plugin command, Get NPC Position, that lets you look up where any NPC currently is and save their map, X, and Y coordinates into variables. This wor...
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Hello hello! I've made a small update to the game to add more accessibility options as I have seen a request for it. - Added an option to change the font back t...
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big update just dropped. full rework on the arms, better topology, cleaner rig, and fully hand-painted textures. also added a gloves variant. this should fix mo...
Wow, it’s been over a year, huh? Time flies when you’re having fun, I guess. This update only fixes a few things, mostly dialogue mistakes. I also added a f...
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We atteneded the LevelUp showcase earlier this week, and had a blast! Here are the major changes we've made since the last devlog: Art Department: - Added a des...
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El juego ah sido cancelado por problemas de el motor. Siempre subiré mas juegos pero todo a su debido tiempo...
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fixed Warrior Combat Talent labels (expert/master swapped) changed Druid Beast Shape TH to align with Flail 0.2 standards...
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Made a game in 4 days for the Christian PadreLudos Jam 1. (More like 2 days with all the setbacks) Coming back to game dev after so long away was very refreshin...
Hi everyone! We are getting ready to launch a playtest for the game on Steam and would love to hear your thoughts beforehand. We are currently planning the next...
The Labyrinth of Aetheria demo has been updated to v0.1.5. Dungeon Visual Change Updated some dungeon visuals. The dark zone effect has been adjusted, and water...
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Added 5 new trainer sprites to the pack. This update includes Ice Type 2 and Unknown Type 3...
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- Inclusion of the mobile controls for the web build. - Adding windows and linux builds...
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Hello guys If you’ve seen my devlogs, you probably remember that the most “recent” one said that Annoying Dog Clicker 3.6 was “on the way”... I was so...
Small bug fix - There was a certain dialogue path in one of the endings which could cause you to be looped back around into a dialogue you had already seen befo...
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Wowee Big update, We added New events New events New variables New functions But seriously, added artifacts, permanent upgrades that can change any run, bunch o...
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Six packets. Each one focused on a specific piece of the game with an adventure built to pressure it. Your feedback shapes what ships next. Packet 1, "The Mouth...
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This is the second update for LAVA LAVA! and it's a much bigger update as well, so let's just get straight into the changes. Added a visualization for the dash...
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CHALLENGE is coming soon... and more :)...
A short 2D platformer about eyeballs :) Made in 3 days
probablemente la actualización aunque no completa la subiría el día de hoy o mañana cuando tenga mas tiempo no he tenido tiempo de seguir actualizando el pr...
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Reworked the wave layouts, added a new enemy as the main boss for every 10 levels. Reworked some weapons and added a new weapon! Added menus to review the weapo...
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Hi Friends Recently, we just updated our demo with a widen experience in our farmland. Now, you can ride on a deer and try our night life in our farm land. We a...
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There was a soft lock after you checked all of the drawers, for some reason, the go back didn't appear. I just fixed that...
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Hi guys, I wanted to let you all know that Poolscape's release date is getting moved forward by a whole month! It will now release on MAY 12th!! It will also be...
the original version of 1.2 was a bit too difficult in my opinion so I went back and changed it to how I wanted it to be. but just because I know some people wa...
sneak peek...
modified game
Changes Login Screen The login screen has been slightly redesigned. New options have been added to give users greater control over their game account. Previousl...
Hi everyone! Removed the ammo X rule. Too much hassle to keep track. Its the advantage of guns, you can shoot without reloading. Added the Tech-noir factions in...
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Devlog Update: Alenia Star Magic Pack Launch The Alenia Star Magic Pack is now officially available. This collection focuses on high-fidelity procedural effects...
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Claim: This week I worked on some More concept art that I was STILL assigned on the “in progress” part of the KanBan. I am also trying and working on some c...
Hello, Update v0.03 is live. It mostly changes some background testing that will help development, but also includes an overhaul of the skill system. The new sy...
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Hello everyone! We have a few small updates for 1.1.2 that should help with the new player experience, and we fixed some bugs in 1.1.1… Two small, but noticea...
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Main Page: Array - 0.2.3 by Obsidian Star Digital Join the Discord: https://discord.gg/Rzv5SPt7tX Hello everyone! After 0.2.2 which brought a massive logistics...
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Fixed in this version: Font Overlapping Border Fix. Fonts creeping into the right-hand border and leaving ghost letters in the border has been fixed by redrawin...
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Today, April 10th, is the one-year posting anniversary for Day Poetry: in Twine. I've kept up with the poem-of-the-day since at least this time last year. My wo...
Our artist promised to finish everything, including cutscene, title, you name it...everything in one month....I am so excited... In the meantime, I am almost fi...
Hello all! MURK28 is now safe to print! I have updated both rulebooks with a bleed margin and updated page sizes. Now you can now print with nice, clean pages w...
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The process of creating backgrounds in Bonereader. Both Daria (artist) and I have a negative attitude toward AI art. Not fanatically, though. We just agree that...
A new version of ABSOLUTE END is now public! ABSOLUTE END 1.3.0 is mostly bug fixes/visuals The amount of time before a beat counts as a miss if not destroyed i...
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Hello everyone, how are you? I hope you're all well. First of all, I'd like to apologize for the delay in publishing this devlog. I had a lot of stuff to do at...
Lonelog grows with two new v1.0.0 add-ons: a standard grammar for dice expressions, and a compact notation for playing cards — standard decks, Tarot, and orac...
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1.18.7 has been released! This is another pretty quiet release, mostly consisting of translation updates. As usual, for more details see https://r.wesnoth.org/t...
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We’re over the moon for you to explore the cozy little world we’ve spent the past year pouring our hearts into. That’s right - you can play it now here on...
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Voice actor sent lines for the ship's computer. Added it to a separate audio bus so it ducks the audio under the Prisoner's voice so it's much more pleasant to...
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