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Devlogs Page 44

Here's the foreword + first chapter!
I’m at 21,000 words on the fan supplement, so I thought I’d upload the first 12 pages of the project (of 61, so far). This is the foreword and the “Vyskan...
1 file
Curse of Strahd Adventure Report XX - The Massacre at Castle Ravenloft
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 20: The Massacre at Castle Ravenloft The following chapter is a spin-off session run as a One of Us Will Die...
Challenge 6: VFX
Today, I went in and added some VFX These VFX are intended to resemble fireflies. (For the video, I decreased my games lighting to show off the effect to the ma...
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Small Update
Pegatelle’s old leaderboard system was deprecated and went offline. Thankfully, I had backed up all of the leaderboard data so I have restored the leaderboard...
3 files
Drawing Wiki v0.2
v0.2 (beta) - added new tab bar, border, and logo - character pages now have new backgrounds and audio - tom's character page is a test of new character pages t...
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oh my gosh i stink
Postmortem
yeah so basically apparently you cant play the game at alli am fixing it right now dont worry...
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Part 1 Free!!!
Parte 1 is free!! Part 1 is an introduction to the game...
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https://homealonegames.my.canva.site/sempre-conectado
Adding another enemy
I started to add another enemy which is actually your main character that you could swap to. I am still working out the issues. I accidentally made it when you...
MAJOR UPDATE! - "Data"
Version idfk, naming versions is overrated New features, may have also snuck in a few secret ones too... (As in I forgot everything I added.) Here's a list: -Sh...
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Peaceful Days is OUT NOW! (20% OFF)
2
Major Update
Get your own copy now for 20% off!...
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A cozy farming RPG created in Godot.
Next planned update
The next thing I plan on updating is including the secondary color of Flip! mode and putting a button somewhere to swap the theme to Flip! and back...
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New monster
1
i made a buterfly monster :D...
Explore,Kill,Craft,Openworld,RPG,Quests
Sounds in the final stretch - Aqeel's devlog
Overview We only have a little more time left until the end of the quarter. With that in mind my team and I are trying to focus on what is most important for ou...
Patch Update to V1.5
2
Patch Update to V1.5 Fixed the problem where, when you collect the drawing pieces, it glitches, so it won't unlock the secret scene or the extras. Fixed issue w...
لعبة جديدة !!! | مقطع عنها قريبا ان شاء الله
1
✨ اللعبة متوفرة الآن ✨ نسخة للجوال، الوندوز، والمتصفح لأفضل تجربة، ننصح باستخدام نسخة...
4 files
Initial Release
Major Update
The initial release of Magic Blast just happened yesterday, 11/9/2025 with 5 minutes left on the countdown timer for the Fall 2025 Crimson Game Jam! It was an a...
2 files
Release v1.6.314
Changes since v1.6.301: Engine: module updates, including fixes for the Steam overlay. Languages: updated texts for Ukrainian...
6 files — v1.6.314
Devlog 25.46
Just posted the other day, here's another quick update: Combination of progress and code maintenance this last weekend. I moved around some render code that was...
Fixed Game-Breaking Bug
Sorry for doing this after the period, but I found upon testing there's a bug that prevents the player from being able to win after making the final decision. S...
2 files
1.01.5 Hotfix
Hotfix 1.01.5 - Fixed bug that allowed double jumping in certain situations - Adjusted jump height...
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Update 0.3.0: Options Menu
1
What's poppin. Something light while y'all wait for the big content update. Progress of the big content update is probably like 40%. I already have the Flip Pho...
2 files
Release!
Major Update
This is the first version of the game! 1.0.0 I will definetly will be updating it more...
fixed patches and cool new updates
Patches 1. now the power doesent go out instantly when you start a night 2. the flashlight stall is more effective to some the charcters _______________________...
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Patch 16 - Scale-insensitive IK and better headchop
Added a half-fix for the IK Assist, to attempt to render it scale-insensitive. It mostly works… but it gets kind of stupid at large and small scales (it used...
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0.3.1
Comandos de controle joystick melhorados Movimentação da câmera para joystick e mouse corrigidos Melhora na dimensão do Lapivium WEB...
2 files
VFX Inputting
Game Design
With learning about VFX Niagara inputs had me rattling my brain for a bit on what I could use for my stealth game. The first thought would be that of pouring wa...
New Build-A-Monster Remake!
3
Major Update
Did you play Build-A-Monster and think “I wish this was longer”? Or, perhaps, “This would be so much better with some visuals!” Or, possibly, “This wa...
Current Features
Major Update
Current Features The game currently has the following features: Sanity System Flashlight Sounds, Visuals, Particles Enemies 3 Levels...
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The Manananggal Fight Guide
Tutorial
I'm proud of this one, The Mananggal is one I have completely worked on (excluding background image and music). This one has the most mechanics and the most dif...
The Kapre Fight Guide
Tutorial
Now, The Kapre is one I have personally liked and mostly worked on. This one has the simplest mechanic. You hit the big tree enough times, he falls off, only th...
Magellan Fight Guide
1
Tutorial
Although it's the first boss on the list, Magellan is the last boss we finished , hence its buggy nature. BUT it's completely possible to beat him . Thanks to G...
Kampilan Guide
Tutorial
Hey yall, we just uploaded our game and Jazz requested me to make a tutorial for it. So I'm doing it not cuz I want you to know how much we put into this or any...
DEVLOG #13 — La Maldición del Oro
Hoy por fin agregué el recurso más codiciado del mundo: ¡oro! 💰 Los peones ahora pueden minarlo y sirve para construir y mejorar edificios. Además, este...
First release!
Major Update
Hey all, I'm proud to say that Pixel Art Stylizer is officially released on Mac and Windows! This software is something I've been toying around with for years n...
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Black Skies - DevLog - Update v0.4.2 – Inventory and UI Improvements
This update focuses on making the interface cleaner, easier to read, and more consistent across different screen sizes. Changes and improvements: Inventory UI r...
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Update 4.13.8
Added the ability to delete the sahara, the arabian desert, and/or switzerland when choosing continents to be deleted from either the map editor or choosing con...
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Update the first - Trident
Major Update
Welcome to the first version. I won't say much but, I am glad to be making a new game again. I don't plan to rush out level after level like Platnium, nor do I...
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DevLog 7
I've been busy with some classes and work so not a lot of progress has been made, and with finals approaching it might slow down a bit but I do plan to work on...
v3 beta
Major Update
SLENDY V3 BETA IS HERE!!!!!!! Mobile Controls are NOW way BETTER!...
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Official Announcement: The Merge of Nightmare Productions and DarkEcho Games
Major Update
After years of crafting stories through the lens of horror and imagination, Nightmare Productions is proud to announce the full integration of its game division...
CUBE Devlog
New version coming soon!...
VERSION 1 OUT NOW!
Fixing the .exe file
Tech Discussion
Apologizes to everyone who tried to play the game and got stuck viewing nothing but the title screen. You can now play the game as I have fixed this error. So s...
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Minor Post-Jam QoL [v 0.2.1]
Hi guys (if anyone reading this for some reason). I thought my game is not enough polished for that level itch page design (check it out, I worked hard). So I a...
3 files
Planejamento das Fases Iniciais
Game Design
Aqui está uma imagem dos esboços das fases iniciais do jogo (Fase 1 - 6)...
Premissas das fases
Game Design
O jogo e suas fases serão baseadas na interação do jogador com os botões, que são acionados quando o jogador ou um outro objeto está sobre eles, quando ac...
Version 0.4
[Hearthfall] "A tiny holiday where everyone gathers and feasts before the cold winter arrives!" Added festive decorations Added Hearthfall Charm [Gameplay] Buff...
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Metrics
With this build, we added a system that tracks some metrics. This will be used to understand player behavior...
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Desenvolvimento da mecânica
Game Design
Durante o desenvolvimento do projeto, um dos sistemas mais interessantes (e desafiadores) de implementar foram os botões de pressão, elementos essenciais para...
v1
Major Update
> Nota - Incluido telas de Titulo - 2 fases...
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Neste jogo teremos um garoto que entrou em um parque para passar por um atração e busca a saída!
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