Game Devlogs Page 88
Johndo (prolific Game Boy developer — Dijon Game Boy , Super Pixel Boy , … — and passionate presenter of homebrew games, also known as the #1 French Playd...
Just to clarify, this is NOT the project I spoke about in my Waffle Clicker Deluxe Announcements. This is a side project. This test includes all of the basic me...
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Just a memo of this update - fix potential Unity vulnerability and minor optimizations...
We've continued adding more detailing to our environments - including some enemy placement! A screenshot showing a small section of a temple, which includes a c...
Since we're a team of three students and on a tight schedule, we plan to use primarily pre-made assets while developing the game. For a consistant style, our en...
Notas del parche Sistema: Se hicieron cambios al sistema de recompensas de fin de temporada. Antes el juego contabilizaba a los jugadores inactivos o baneados c...
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Hello! We're a small team of college seniors working on a new game project - Heroes Don't Have Horns. This project was inspried by the idea of creating a game w...
'A' and 'D' now correctly move the paddle left and right instead of opposite. Oops. Ghosts now slow down the ball when they are hit. Explosions knock the ball a...
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The mobile version of the game is being deprecated from now. It's to hard to make maps run on both devices without errors, and don't use entities needed for adv...
Hey guys! so, i kinda forgot about this for a good couple of months... And a lot has happened. Ive gotten a new computer and everything. So, will EclipseOS be b...
¡Hola a todos! Estamos emocionados de lanzar la Versión 0.0.2 de nuestro sistema de análisis de telemetría. Nuestro principal objetivo en esta iteración fu...
Sprint 1 Digital Prototype: Video Playthrough: PSD for Prototype Base Select Screen: Inhale Meter Bar: * Activated with holding R2 Scoreboard: Sprint 1 Goals...
Added music, fixed restart button, replaced some placeholder art, and made some little changes to the mechanics. Coming next: A credits screen Ability to adjust...
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Greetings again, silly agent! We are publishing v0.2! Main features: - Tutorial - Cutscenes (with skipping :) ) - VFX and background optimisations - New art...
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Hello, Patch 1.0.1 is released. Two major things this patch: Fixed the light tower to have a consistent turning speed across devices. Added a more tangible rewa...
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Updates: - Added some goodies to the Ship Deck - Made updates so map names display when entering - Added QR links to the Official CNG Twitch and YouTube Channel...
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Hey everyone! This week was all about player feedback , visibility , and UI polish . We're nearly approaching the end of the project and we can't wait to show y...
Saves from v9b1 should be compatible with this hotfix . Fixes Fix crash when examining Persons using the Really Attack? screen. Fix health multiplier on armors...
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Hey everyone! We’ve just released an update to the No One Leaves the Field demo with a few visual and performance improvements ahead of Steam Scream Fest next...
Fixed: - Sound getting loud between transitions Added: - Shows character artifacts on character select screen - Text animations on point popup and damage popups...
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Красный Шар – Now Available Online The project has been placed online for unrestricted access. All citizens are invited to observe the ball in motio...
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This release brings only fixed bugs for the major stable release. Binaries are available for Linux and Windows (both 64-bit). Below are changes since the last s...
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Hey everyone! 👋 I’m super excited to share my second game — GlowPoint! GlowPoint is a fast-paced survival game where you control a glowing dot that’s t...
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Welcome back flames! This is another update on rekindled and it's development. First things first one of the biggest gameplay changes. Felis, or more-so his sho...
Trying out a different angle for the sprites (the right one). I believe I should rotate the head towards the left more and spread the legs apart more as well. I...
A few minor changes and quality of life improvements have been made to Escaping Gravity: UI and Visuals: Main Menu visuals have been improved UI navigation butt...
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I improve some of him algorithm. Then he can play smarter and smoother than before!...
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Build 0.2.1 Is Here! (Game has been moved to a newer version of unity - Expect bugs and lighting improvements) LIGHTING OVERHAUL The lighting has been fully rem...
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Build 0.1.1 1) The cursor has been redesigned also, the overheat progress bar is located near the cursor 2) The legs have become significantly heavier. and walk...
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A small update for Broke Signal Badlands has been released, with the following changes and updates: A loading screen has been added to the main menu, when playe...
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Pumpkin Fall is out now!!!...
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Aim the pumpkin to Crush Your Arch Nemesis
the first update to bussin simulator 2007 has arrived, cherish it because there's probably not gonna be many more. Some additions and changes include: Added ite...
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The backgrounds are finally done!!! Albiet besides one. But they've finally been added! So marvel in their glorious pixels! An image for the main menu has also...
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First off, a massive THANK YOU from the entire team! It means so much to us to know so many of you enjoyed our jam game. This is the most successful jam game we...
figured id write out all the progress I've made since the release of the free version. ai has been tweaked now a bit more of a challenge though some work still...
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Steam Page After receiving such an incredible response to the jam release of FISHIN' CRITICAL, we've decided to keep working on the game. FISHIN' CRITICAL now h...
It's been quite the time since I said I was going to do that update huh, hahahah Too much Real Life, job stuff and other projects got in the way. I still really...
Hey everyone! Big update today. The first full day of the game is now fully playable from start to finish! That means you can play through the entire first day...
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holaaaaaaaa he estado trabajando en angelcat 2.0.0 y queria compartr un par de cosas. primero lo peor: tristemente, angelcat 2.0.0 no sera compatible con dispos...
New deployment version 0.2.9 has been pushed to Ring of Four https://crisp-lad.itch.io/ring-of-four Changes: fixed leech aoe gun damage stat scaling , fixed too...
★ Attack on Toys 8.0 - NOW AVAILABLE! - 30% OFF! ★ Attack on Toys (Classic, 2019) DLC STEAM® Edition - NOW AVAILABLE! - 50% OFF! ★ Attack on Toys STEAM®...
Artbitrator Launches - Draw for AI Art Legends! The wait is over! Artbitrator is officially LIVE and ready to judge your artistic skills! What is Artbitrator? E...
Welcome to the Astronomical Dungeons: The Abyss of the Block Dimension System Hello to everyone who has cleared the "Forest of Beginnings" and gotten used to du...
ENG: So, there is a list of what i've managed to do for Kampfire Saga: - a little rework of sprites of enemies, floor, weapons and main character - beginning of...
天文学的ダンジョンへようこそ:ブロック次元システムの深淵 「初心者の森」をクリアし、ダンジョン探索に慣れてき...
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