Game Devlogs Page 85
In our first fangame Takuma was rival of Gouki/Akuma and had a KOF XIII base, back in 2013 Despite a lot of bugs, this was our first try on Fighting Games and o...
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I want to focus the game heavily around doing things with resources such as crafting, cooking and repairs, although resources are needed for other areas such as...
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Race to sketch prompts in real-time drawing battles. Multiplayer chaos for doodlers
-This is my first game so please be gently :3- I changed/fixed many things on the map and added details to the world such as: Outer School section visible from...
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In der Version 0.8.0-alpha.dev1 starten wir durch mit einer weiteren wichtigen Kernmechanik, der CPU-Miner. Dieser bringt uns Ingame-Geld ins Spiel. Features: C...
Big Announcement Everyone! Hello! We're excited to announce that we'll be showcasing our game at Let's Break Games! The event is happening at the end of this we...
I have played a little bit of my new update, and I have found some bugs with the UI images in some places. This was because I had to move my game file out of th...
plus the cost for everything has been adjusted to make it less harsh...
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Just a few minor changes to improve the overall experience of the demo! New prompt on start asking how you'd like your flashlight controls configured Misc. opti...
It's the spooky month once again! Enjoy this sale to adquire Exodus Checkmate and more NinjaDaLua games!...
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Hey there deadly shinobies! So again with a small update, again some minor tweakings and fixing issues, based on player feedback! Having feedback is actually a...
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i added wallrunning and le parkour mechanic to my game to each those hidden areas...
Cities are not equations, they are convex to error, concave to arrogance. Pull a lever, then watch the system retaliate. Here's what changes, how it works, and...
3 files — 0.9.0.906
In the past month I've been taking Endless game mode further and added a new feature called Legacy. Legacies are permanent upgrades for player progression. That...
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Hi ! A new feature is added to the game ! -> An Events Informations page , to help you understand how the events work, and what they do. Whenever you discover a...
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General The team is nearing our demo time, which I will make a separate post announcing! If I remember to, I will come back here to link the announcement here...
'Sup Witches! This update brings the itch.io version in-line with the steam version and includes: -Bug fixes (Morgan not remembering that she's already played '...
Aqui está o primeiro protótipo do nosso jogo!! https://drive.google.com/file/d/18kg2526ghFh2XqXjnzKlZmBT4SWo06XL/view?usp=shari...
This week has been a bit of mixed bag of things I have worked on! Big updates are we have a title screen wahoo! With some slappin music. We have been using musi...
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I am so sorry for this absolte travesty of a game lmao. I overscoped massively and didn’t use an engine like a total dumbass and so everything is broken or ha...
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Fix Some Bugs Add Big Halloween Update Add Knife Add Audios Add Desert Map Add Sword Cursor More...
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Hello, How's everyone doing? This week's post is another small one in which we showcase Viktor's Office and talk about some design choices we made when crafting...
Here it is, Bill's demo route that you all been waiting for! Available to play now on Mac, Windows and Linux. As well as the game back on web! Stay tuned for ot...
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Hey everyone, I’ve been working on a lot of random things for the next update. Some of these are large in scope and will take time but I believe they will mak...
what do you mean its november...... WHAT DO YOU MEAN.... We are back to business as usual everyone. I'm just gonna get INTO IT this month. But BEFORE I DO... if...
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Devlog 1: Added a Cube Shrink and Enlarge ability E - Shrink (CURRENTLY NOT AVAILABLE) T - Enlarge Spinning maple leaf inside player Main menu and win screen ha...
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Hello people, if anyone is reading this. As some of may know, this game was made in 7 days for the Scream 25 jam, and, at the time of writing, that jam is still...
We are happy to announce that the demo of our game is now available on itch.io for everyone to try during the Steam Scream IV Fest. We have worked with great en...
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I made this game for a game jam about a year and a half ago and haven't touched it since. I wanted to do a bunch of bug fixes and polish to make the game more p...
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The final Entomophobia demo and NEW cinematic trailer are here! I'm thrilled to announce that the final demo of Entomophobia is now live! This updated build fea...
The tutorial is now more immersive and interactive. Less reading required...
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New features added! 2 modes; Hardcore and Normal Hardcore mode is the regular Collect-all-the-Cheese gameplay. Normal mode is the same, but with checkpoints (fo...
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To celebrate the launch of the game, it'll be available 50% off for a week! I hope you have a super spooky Halloween :D...
I'll just get to the point. *ahem* CONNECTED FATES RELEASES ON NOVEMBER 6, 2025!!!! The release trailer is up on Youtube if you wish to check it out! Or don't...
This update brings changes and bug fix on client and singleplayer side, so I updated also game demo. Bosses are now fully utilising MobSpawner, and two MobSpawn...
3 files — 0.9.0.397, 0.9.0.398
Just released Down the Rabid Hole 0.0.4! And you see, this is less than 3 weeks since the last release! That’s better than 6 or 10 months, I’d say! This rel...
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Thanks to all the valuable feedback and input from the demo, the to-do lists have been very full! This new update introduces several major changes, along with p...
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Hello! We noticed some minor problems that required immediate fixes, they are: Lantern swapping not working properly at the workbench when DLC lanterns were sel...
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Hey everyone! 👋 We’re excited to announce that Demo Version 0.1.1 of After Hours is almost here! This marks the second demo release — bringing players an...
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Playtests, swatches, special finishes, and more 😵 Hi awesome folks, I’ve been working nonstop to wrap up the last leg of Echoes of the Veil, locking in mec...
So, this is it. Anything that's leftover now will have to stay that way. No point in chasing perfection (yes, that's me coping). Changes: Fixed Stages 50 &...
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Eternal Sandbox is not dead yet! We’re continuing to update the game — and today, we’re introducing Eternal Sandbox Web . You can now play Eternal Sandbox...
Hey everyone! 👋 Here’s the latest progress update for After Hours as development continues to move forward smoothly. 🔄 Recent Updates 💵 Payment Syste...
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holaaaaa angelcat 2.0.0 esta en desarollo, y quisiera compartir mas detalles primero, este devlog incluye 1 captura de una version antigua de angelcat 2.0.0 y e...
Changed how NPCs are handled in memory to support having more NPCs in the game in the future. This currently only means increased dialog quality for Nemo/Gemma...
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