Game Devlogs Page 89
New static effect Updated layout Placeholder Unit models Updated buttons Stay tuned for more! -L0rdTateX...
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Update #3 I keep a running list of each change I make any day I touch code. Unfortunately, I don’t keep a running summary which would be fantastic for updates...
Here's an official-ish trailer for the Bible Bot memory game. Hoping to add some fun to Bible memorization through this effort...
In Seasalt Town , there is a mysterious and fancy tavern located down south of the town . Many funny-looking strangers gather there to spend some time and have...
You asked for it! The long-awaited sequel to You Are Jeff Bezos is finally here: You Are Elon Musk . Play as the Tesla co-founder as you squander his fortune on...
This new update adds a fully animated finishing move to the first boss. Future updates will only affect the Google Play version; the PC version is now considere...
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Saudações Aventureiros! Venho aqui informar que a Demo de Power Inside já está disponível! Aventurem-se pela Masmorra e descubram os desafios que os aguard...
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So I added a new update to the game, since I thought I didn't really release it the way I wanted to! New updates includes two new OSTs to be played during the g...
The update 1.2 is becoming 10+ updates in one because I'm dumb... Every time I find a bug while playing, I accidentally add a new feature... At this point I for...
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It's Time to Come Clean... For three weeks now, I've been secretly working on a remake of Red: Code of the Secret ! There are many reasons for this, but the mai...
The benefits of doing a soft launch is that if there's a game break bug you can sneak out a hotfix before anyone notices... Well, I found a game breaking bug: i...
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Dialog related tweaks Rolled much of the 1.6.1 change regarding NPCs paying more attention to your character description into a racial (Imposing), because it se...
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Thanks for checking out the debut project from Sundown Interactive. I built the AI and custom shaders from scratch to capture that grit. More to come...
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Character art update : Added new high-quality pixel art character portraits and sprites, now used across the in-game UI for both combat and map exploration. Fon...
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After the project files were lost back in 2019 and life got in the way of ever picking the project back up, now in 2026 I have actually come across the project...
added: dust particles demon’s breath particles...
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An indie horror game about gambling and greed. Can you follow the cups?
Level Progression Rework & Gameplay Focus After our latest playtesting session, I decided to simplify the Forest layout and focus more on clear progression and...
Steam Page is LIVE + Major Content Patch! The day is finally here! Staged: Open House has officially landed on Steam. If you’ve enjoyed the demo here on Itch...
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BUILD 1772.7404785156 logic bugs fixed: player upgrade system player upgrade weapon (B1) timersystem (if game is paused, for arcade, we have to stop all timers...
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Interaction now feels much more intuitive. I’ve focused on visual cues to help you manage the tavern flow. New Features: Stool Highlighting: When you pick up...
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Greetings Plinkoers! ...Plinkers! ...Plinkos... Greetings players! I've got a fresh new update for you all. Added Achievements. These are repeatable tasks, like...
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hello everyone, i'm happy to announce that purrgatory is now available in norwegian and russian, courtesy of translators kettu and marcel respectively! thank yo...
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Small update to make the experience hopefully a little better for all. Increased the player's acceleration speed. Increased the player's deceleration speed. Adj...
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My reading week update is pretty minimal but I'm proud I was able to pick up the game over the break. I set up a few things- the start of a mini boss room, chan...
Some notes about this HUGE update Now that steam support for SandEEE is finished, I can start moving the project forward a lot faster. For this I have a nightly...
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Week 7/Reading Week I discussed a way to reduce walking time. It became a concern that having a semi-large map would add long gaps between the core gameplay, gi...
I have been releasing a bunch of updates lately, and that is because I don't have any ideas for what type of mines I should add. Anyways, v1.2.2 is mostly a QoL...
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To continue this game I identified some areas I want to improve code-wise, that I had to live with in order to finish in time, but actually want to change to ma...
Follow the Kickstarter here ! When you first hear about a social deduction tabletop RPG centered on death, words like “dramatic” and “tragic” naturally...
Devlog: The Web Version is Finally Behaving Hey everyone! I’ve been hard at work getting Tavern Brawl running smoothly in your browser, and man, the web versi...
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With extended jam time comes little fixes! New build has cleaned up ending mechanics (there are two to discover) and restarting from the end results in a smooth...
What was happening this week? We have finally decided on a lot of things! We now know what setting we're going for, what art style and which mechanics ! Additio...
1. Cooking System I implemented a custom cooking system based on the Crafting System tutorial in Godot. Each recipe was defined using Godot’s resource class...
Another day, another aunerysm! After losing my mind on several possible universes I realized that the only way to make gRPC work with my current setup would be...
Just a few small tweaks and fixes: Fixed a bug that could result in the boss not spawning Fixed a bug where the boss wouldn't drop loot if killed with a bomb Ad...
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As for how enemies actually playing card adds to the fantasy I think it 100% does make the game feel better on a moment to moment basis and I found the player i...
Figured out why i got an "Infinite Loop" and fixed that bastard right up. Also fixed a bunch of other small issues and adjusted the version to match the number...
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Added new ship: Human bomber Added descriptions to icons on the ingame ui Added vfx for when a player's turn begins...
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Added element immunities for each enemy Enemies are getting unique abilities: Bat - Erratic flight (Evades next player attack) Slime - Split on impact (When the...
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https://mangomoose.itch.io/trainsweeper Trainsweeper [Alpha] - 0.0.8 is now available. A whole bunch of bug fixes and improvements for train movement and now we...
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Update 1.2.0 Patch Notes Combat - Now the initial TP has a fixed value of 10, instead of a random value between 0 and 25. -> The randomness of TP in all battles...
We made some small fixes and additions as we rushed last week to get this out on itch. This should make the planting experience more pleasant. Enjoy! Added Smoo...
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Hi - my first devlog, and first game on itch.io! I wanted to build something people could play in their browser without downloading anything, that captures the...
Added full gamepad support! Fixed a critical issue that was crashing the game shortly after Kion's fight. Turn can now be advanced with Tab. Added additional co...
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Just pushed a 1.1 update for GOT3D. This updates includes.... Added vibration support for controllers (can be toggled in the options menu). Added Spanish langua...
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In the initial build I uploaded to itch, there was a bug that prevented progress beyond when the player teleports into the cabin scene. I've just uploaded a new...
The tiny addition to Ommatophilia, Charlotte's Computer, is up. It's admittedly still not finished to me and will likely receive a big update during Ommatophili...
Improved the way drift is corrected. The version without this change (s2.0.1) is still up for now, so if there's anything annoying about the new version that th...
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