Game Devlogs Page 69
Patch 1.3.4, the FINAL FINAL PATCH FOR REALSIES THIS TIME, is out now! This patch is super small and short so I'm including the changelog below! Changelog: [New...
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Summary: Reimplemented picking up bodies with animations. It's a bit more immersive as the bodies are now in your hands instead of dangling in front of you. You...
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Introducing my newest game, Star Syndicate! It's a competitive card game with grid-based tactics, inspired by TCGs such as Magic, Yu-Gi-Oh, and Hearthstone, but...
Summary: I added swimming and water to the game along with a sprint tutorial and some updates to the interactable objects. Changes: Added lever to activate thin...
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Dashimals is now officially available on itch.io! Dashimals is a cozy endless runner where you collect cute little creatures and help them dash through colorful...
This update adds a Chisel to the game - this tool lets you mine natural pixels one at a time, at whatever your current max drill hardness is - potentially very...
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Double the fun, double the style! I just pushed a major update for Hang Man 2.0 . You can now choose your preferred way to 'work' in Excel: 🇬🇧 English Dar...
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Happy Valentine's Day from Sweet Valentine Chocolatier! 💝 🎉 We are extremely excited to announce that Michael's Route is now available in the Web and Down...
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Hey everyone, Quick update from us. We’re still hard at work on the Major Demo Update and are aiming to release it next week. Alongside the previously announc...
Screen scaling is finally in. Head to Settings → Display and you'll find a new GAME SCALE slider. Bump it up if the text feels too small on your setup It's a...
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UPDATE v0.2.1 Added a bloom effect to the game Added bloom options on the settings Removed "800x600" windowed resolution Added "1600x900" windowed resolution Ad...
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Not much longer before the festival debut of Horde of Viscount, the "retro-vania with subweapons as advanced movement, but finite amount so use wisely," Link in...
The second file has been extracted. This one was found in a corrupted partition, interleaved with a second dataset. The two cannot be separated. Every input tes...
The President’s Daughter Is Missing Her call comes in out of nowhere. Her voice is shaking. Her phone battery is almost empty. You are private detective JACK...
This update aims at demo only because Steam Next Fest is approaching. So when I revisited demo I tried to approach it as a new player and for this reason I crea...
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Just hotfixed a gameplay logic bug I found yesterday! - When playing the card Onslaught, if you marched a unit into promotion with your final move, it would ski...
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This was just a quick adapter bit I threw together cause some folks were commenting about how it's kinda AC like, and I had a bit from the original ArcherFish t...
I took an academic detour last week. My focus last week was the Ubisoft NEXT interview , and I am incredibly proud to announce that I placed in the Top 5 of the...
Hey there! Like Clockwork is back to announce that the electronic prototype is out and available for playing. If you are interested in playing this barebones ve...
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Playtest Report Originally we wanted to test a duel scenario, but we ended up not realizing how much our 2v2 system didn't work, so we just had testers look at...
I’m excited to announce that Word Valley is now officially available on Google Play! Word Valley is a relaxing and addictive word puzzle game designed to chal...
Welcome back to KNOCKOUT ARCADE! These last few months have been dedicated to finishing up Beverly's animations and polishing up her attacks. My focus is to get...
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fixed alloy scaling fixed itch scrolling in station tab fixed button themes...
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The core loop of my new game is complete... lots of polish and balancing to be done. Give it a try. Thanks!...
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Hits now land with a tiny impact pause before damage is applied. It’s a subtle delay, but it makes strikes feel heavier, clarifies when damage actually lands...
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I'm currently trying to get a scaled down first release ready. It should be up in a few days. My goal has been to polish up the very beginning intro which has a...
Patch Notes #48 - February 18th, 2026 Adjusted the art style of items...
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New Controls! ~ Look - Mouse ~ ~ Jump - Space ~ ~ Pause - Escape ~ ~ Hold R - Bullet Swap Menu ~ ~ Tap R - Reload Last Bullet Set ~ ~ In Bullet Swap Menu ~ Left...
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Yargh, mateys! Demon Fish Dead Ahead now has a steam demo ! 👿🎣☠🧭 Please go wishlist the game!🙏✅ The full game has been drastically changed from...
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Lightsaver 1.0 version is now releasing on Steam for free! Here is the link . Please check it out on Steam if you are interested!!! The 1.0 version has new feat...
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Hey everyone! While I'm deep in the trenches of the Spencer Mansion for my upcoming Resident Evil Sequel , I needed a little 'productive' break. The result? Han...
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NEON VANGUARD – Recent Updates The space biomech horrors have unionized and demanded visible damage states, rotating death-saws, and proper banking animations...
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The demo for "A game about opening a chest" is NOW AVAILABLE on itch.io! It’s going to be part of the Steam Next Fest very soon, but you get to play it HERE O...
I've been working hard on a new demo for the upcoming Steam Next Fest, so here it is! There's a lot of changes here, most notably the addition of a metaprogress...
new game plus (purple coins, song) fixed firefox PiP issuues fixed update order for shadow sprites (shadow sprites updated before character = issues) September...
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Title: Fixing the Hunger and Water System Author: Michael Mason Posted on: February 21, 2026 Part 1: The Problem This week I worked on building the hunger and w...
Finalmente terminei meu primeiro jogo, espero que gostem, pois Sakura Adventure está sendo desenvolvido desde o ano passado e consegui terminá-lo. *O jogo pos...
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Rett og slett enda en beauty-fix!...
2 files — 1.01.41.55_hotfix_2
Sagagenerator
Steel Cell: Point Zero has been updated to version 1.0.1 . Just a small update fixing an animation not ending when the Chihorder gets out of exhausted state and...
I’m excited to announce that Sweet Fruit Adventure is now officially available on Google Play! Sweet Fruit Adventure is a relaxing and colorful match-3 puzzle...
BUILD 1771.3634033203 Boss fights now completely controlled by asset setup, player only face to face with boss situation, no global stage scrolling/biome action...
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Greetings Illusionists, We’ve just pushed a vital update to the FINIS ACTUS demo! We’ve been listening closely to your feedback, and the main focus of this...
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Changelog: Added a ball dropping cooldown Added visualizer to indecate when a ball can be spawned Fixed some shop button text showing "$" instead of "x". Added...
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Today we've put out an update for KILLMAGE that adds localization for French, German, Italian, and Spanish! As well as some minor optimization and improvements...
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Keep Bouncing! Minor update to the BadaBounce prototype - I've extended the playtime to 60 seconds (compared to the previous 45), and I've added a bit more life...
Updated the build with fixing some backgrounds. Minor bugs are still present but will be fixed tomorrow...
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