Game Devlogs Page 562
Hi folks! Here’s a small update that adds very minor QoL changes and a bugfix. Most of this work is still very much foundational, meaning I’m fixing things...
3 files — v0.0.2
I’ve released version 1.2.1 of Cozy Christmas , focused on visual improvements and bug fixes. What’s new in this version: Added in-game posters. Fixed sever...
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"Complete" Endless mode. Pressing "Esq" now restart the game while in endless mode (no longer its Space Bar) Added a Death Screen. Added Highscore. (DOES NOT SA...
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Greetings! CornerQuest was just announced on Steam! I'm thrilled to share that Corner Quest, a cozy idle auto-battler that runs in a tiny corner of your desktop...
Português (PT) "Nova Área de Treino com minigames divertidos e desafiadores!" Inglês (EN) "New Training Area with fun and challenging minigames!"...
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Hi holojammers, grems, kano, whoever is reading this! The grace period is just about over and I've published a patch (or two, or three) to fix a lot of bugs and...
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Devlog #6 The core experience of Neuma lies in the investigation. I don't want the player to just passively read text - I want them to feel like a real investig...
A new demo build for Aethos is now live! This update focuses on improving overall game flow and early-player clarity based directly on feedback. What’s new: N...
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Shoudl be able to switch between 1 Player and 2 Player simultaneous / co-op play modes now!...
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MAJOR GRAPHICAL OVERHALL - Added shaders which makes our game have the ps1 artstyle we were going for. Along with many new models and textures imported to make...
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(以下为英文部分。) Another weekly devlog. Let's talk about the progress of the development. The character design has been completed, and content fro...
Hello everyone, First off, I am absolutely overwhelmed by the support Bottle of Sickness has received over the last 48 hours. Thank you to everyone who played...
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We have updated Picola Anatis Jr. Paint™ and added new fixes such as changing the copyright label from 2025 to 2026. We have also optimized the game code for...
10 files
Been a couple weeks, so this update is a grab-bag of progress. Notably, you'll find a new enemy type, a few new items, dressier display of battle results, vario...
While I was working on the boss logic,my jam submission got banned. It's a bit unpleasant ,but it happened - and I'll keep building the project anyway. Now I'm...
Jhoto is here! Jhoto is here, along with all the Pokémon that live there. But I've also made a ton of improvements behind the scenes. I've done serious work re...
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- Major bug identified with background elements tagged as "Ground" causing unintended collision. Tagging issue resolved...
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Hey all, Quick update for you all. Version 1.0.3 is already uploaded! Here's what it entails: -Added dialogue during Kelver Quest Part 1 to better explain the p...
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for those who were around during the first game released, I created a spoiler section that had a section of garbled text. this text when properly decoded create...
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Did another quick hotfix to fix an issue where squares of burning tree pixels would hang in the air - now unsupported pixels are much less likely to continue to...
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The nes port is mostly done, I'll tentatively call it v0.7, tentatively v0.8 would be if I ever manually fixed the graphics, v0.9 would be music and v1.0 would...
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Waiting is a short atmospheric game focused on mood, introspection, and the quiet tension of passing time. In this experience, you explore a small room filled w...
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A new help menu is here is the game: Blokoding help popup (1.1.0) It is displayed the first time you open the game, and also when you click on the new Help butt...
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After about 3 months of absence, I'm back. At the moment, I've added: - TheWorld - Improved TimeStop - TheWorld/StarPlatinum Impale - TimeStopDash Radius - Hold...
Changelist: Implemented Notes system to save and display acquired notes, changed Quests tab to Notes tab Separated Stats & Perks tabs, visual improvements for t...
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Update v1.7: Symphony & Ascension Audio Overhaul, 6 Champions & Cloud Stability! Trainers, we have been working hard under the hood! This update brings a massiv...
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the free demo for Neon Blades is coming out tomorrow so get ready for some action...
Well, after a lot of fiddling about, and nothing is ever really ready, and this is still a work in progress I thought I'd make it available for others to have a...
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Change: -Level 3 finished -New enemi: mimic...
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Bobo the alien.
Enemy Variant System Overhaul Every enemy now has a chance to spawn as a variant with unique buffs and better rewards. Adds tons of variety and strategy! Chance...
Quality of Life Changes: Lock Inventory Item Feature Hover an item in show and press “x” to lock Changed the “Target” icon when an enemy is focused Chan...
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*Se agrego un Script para agregar pantalla completa *Añadido de diálogos a algunos NPC *Corrección de cajas de dialogo con dialogo incompleto *Se agregaron...
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Update v1.6: Visual Polish & Champions Holographic Cards, Better UI & New Mail System! Trainers, the journey through the Everfall continues! Following the massi...
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Void Idle - Update 3.1: Greetings, Catalogers. I've been watching the data streams (and your feedback), and it’s clear that the Void was getting a little too...
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Hello everyone! It has been a bit since the last post and so we wanted to give a little update. Firstly, we have written over 1500 lines of dialogue (still got...
following release of v0.2.1 (including the shop update, with crappy drag ui that i ignored before pushing this version)...
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Updates; -Fixed Starter Claim Item to render the correct icon - a little wooden sign -Fixed a bug where Starter Claims were not being given out at all -Added ne...
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Bom dia/boa tarde/boa noite, estão sendo feitas otimizações na perseguição do inimigo (eu tinha feito de um jeito bem mais ou menos) utilizando raycast ao...
just launched a few hours ago Added custom text color and custom infected and rock colors Next update and probably one of the final for a while will be the Xmas...
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Hey! Andrew here. We have been so excited to share a demo of Chop Shop, and may I just say 🔪🔪🔪🩸🔪🩸🩸🔪🔪🩸🔪 🩸🩸🥩🥩🥩🥩...
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ForgeIdle is now Global! Hey Smiths! 🛠️ We are thrilled to unveil our biggest functional update yet: ForgeIdle is now fully localized in English and French...
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