Game Devlogs Page 466
There yall go I finally released an update after all these years months. This semester has really kicked my ass so I'm kinda surprised this happened at all. Hav...
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Update with some major visual upgrades . Making the world more coherent and alive . Here is the comparison:...
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Hello, Almost a week after Godot Wild Jam #88 have finished, I'm publishing the first update to Derailed . Changelog This update is named 'jam-patched' because...
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The full launch drops on January 20 , so mark your calendars. I’ve really enjoyed working on the game, and I’m very thankful for all the support, feedback...
Update 2: Midair Takedown & Roaming AI When you land on top of people you now perform a takedown. Some of the human characters now roam around the map. The map...
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Gift for Santa Gift is for you, you can open gift!!...
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This update adds a Main Menu screen that shows three buttons. Play, Multiplayer, and Achievements. Multiplayer and Achievements currently lead to a coming soon...
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Now featuring new gaming elements! :D Evil Glitched Letters that hurt you and decrease your timer...
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Hello Players. I've been busy over Christmas. I've been researching music production, reading various books and thinking about various game related goals (betwe...
The first build of the game is out!...
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Jump across planets and various things!
Play the newest puzzle game that makes itself harder and sometimes easier. Codey the companion robot has to defend himself by shooting aliens and to avoid red b...
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Hybrid AI Movement: Root Motion + NavMesh + CharacterController One of the trickiest parts of the game is handling AI movement, mostly because I use a hybrid so...
With this update I began implementing a new furniture system for customizing spaces, along with one space in Trashtown being made available for purchase by the...
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You need to respect player's time, and I wasn't doing that: the intro is now a lot snappier and gets you right into it. Also, over time, the style of writing ha...
This is about me in my depression state, more will be updated...
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I am aware of the fact that each new update deletes the save data. It looks like the web build uses a different file path to load saves which is generated with...
Redesigned some of the characters, changed Oren, Raddy, Clukr, Vineria and Brud's sounds, 4+ new characters, A button that can start horror mode, and new icon d...
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This patch was all about tightening the core loop and cleaning up edge cases that were getting in the way of momentum. Combat should feel more reliable now —...
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Howdy Card Combiners! I'm happy to announce the full 1.0 release of Card Combiner, including: 55 new species in 4 new series Challenge Mode featuring 3 progress...
Hi folks! I'm here to give you a wrap-up development blog for December! I've updated the Patreon/Kofi demo twice since I last posted a monthly devlog here: firs...
- Build a bit of environment to set the atmosphere - Created a custom Game Mode to manage coregameplay rules - Implemented basic movement functions for the char...
WELCOME TO 2026 AND THIS YEAR WILL BE SPACIEL MHM is working on something great maybe a game maybe a device maybe both WHO KNOWS By MHM Marketing Team...
Like most years, 2025 has been a year of ups and downs, but certainly at Lost Pilgrims, it’s been a satisfying year full of releases and interactions with our...
Hello everyone, It’s been a while since our last update, and we’d like to share some development news. Although i haven’t posted many announcements since...
I've been polishing up teh game a bit and adding more content to it. Changes: -Fixed bug where if you get some write in questions wrong they said "invalid dialo...
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Level 10 Adjustments Fixed an issue where Level 10 could become incompletable if all special abilities were used and two blocks could no longer be collected. Ge...
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Welcome to the second devlog for The Glitch , a 2D cyberpunk platformer about an exhausted student trapped in a predatory corporate simulation. I received some...
So, the first ever update to Hole in One is now OUT! ----------------------------------------------------------- Content : - Level Selector Bugfixes : - Fixed t...
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Hey all, one last patch to end off the year! 🎆 This patch fixes some annoying issues that were present with the editor, as well as some other bugs, and along...
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This devlog is a little late. I’ve added a few more levels, expanded the particle field mechanic, added object and player destruction and (re)spawning, and ma...
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Happy New Year, lovelies! May your choices be wise, your path – true, and your stats max in 2026! Thank you for being on this journey with us. Love from all a...
Fixed a bug where the boss MoreMole could spawn repeatedly, causing two bosses to appear on the same screen. Fixed an issue where Muer Zai’s skill “Ola de t...
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Los chicos de la revista BreakSpace repasan y hacen una crítica del juego. Se ve que lo han jugado bastante y que les ha gustado :D La revista se puede descarg...
Happy News Years everyone! I wanted to push this update before my clock reaches 2026. It's a collection of bug fixes and general polish. I've not changed anythi...
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Added many features, including logos, historical sims, etcetera. its more of a sandbox. Bugs may still be there, but this experiment went well. Enjoy and feel f...
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Balance changes made since first upload Increased strength of healing items Characters can now equip two accessories Start with FocusRG accessory to increase ef...
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To cap off the new year I wanted to polish this small novel a bit. This update features polished graphics and expanded dialogue...
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The full version is finally out! Enhanced graphics Better menus Custom nights ...and more! Download the full version now!...
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Lots of boring backend stuff on this one, but some changes to the end of level 6, and added screen shake to some interactions that make the game feel a bit more...
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-- Incoming Transmission -- As we finally turn the page on what we estimate to be 2025 for your timestream and head into 2026 we would like to share one last pi...
Dear Villains and Villainesses, This is Tanya and Emily, the dynamic duo behind Save the Villainess, wishing you a very happy end to your year! If you celebrate...
DevLog #3: Tetris, Táticas e a Primeira Pancadaria Jogo: Depois: Um RPG do Pós-Vida Caótico Versão: 0.0.0.3 (Pré-Beta) Olá, viajantes do pós-vida! Estamo...
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Did a minor update to the display. Buttons wouldn't display correctly the first time you selected joystick and when the joystick was selected it did not correct...
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DEMO 🇺🇸 **English** This is the ShoPaDen DEMO. It can be completed in about five minutes and is designed to showcase the core mechanics of the game, while...
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This is my first time posting a Dev Log so please be nice :] Patch 1.4.2 is out now! Now the volume sliders should be working. Additionally, a few new sound eff...
Hey everyone! This is a small status update regarding the game's next update. So far, I haven't been able to do much on rewriting the game's code, I have done s...
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