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Game Devlogs Page 4

Bugfix 2 and Browser Release
Fixed a bug with cutscenes not starting. Fixed a bug with abilities saving between runs. Fixed a bug with enemies not taking damage. Fixed a bug with Weapons no...
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More shapes AND colors for Shape Clicker!
Major Update
This is that update, finally the world can see the hundreds of possible combinations of colors and shapes! I have announced this update a week ago and now it's...
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SLASHBANG - V 0.2 R 20
Hey! Quick update to address an issue: Changes: Fixed a regression bug where turning while wall running didn't work properly. The dev responsible will be drawn...
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Update 2 (v0.3.0)
map layout update bush mechanics & level add a little narrative add bgm & sfx...
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Let's get feedback!
I now have a version that offers a good vision of what the core experience is. There isa lot of stuff I'd like to add, like new weapong, new perks, new mechanic...
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Chernobots - Demo Update Report #1
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Chernobots - Demo Update Report #1 - May 24, 2025: ADDED upgrades scene before deployment ADDED resolution options to settings ADDED volume options to settings...
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An Important Update on Development
Hello everyone, I'm writing to you today with an honest update on the development of AB.net. As a solo developer, I've reached a point where funding has become...
The Work Continues - Dynamic Moves
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Hi! Good news, I graduated! Also good news, after a much needed break I've worked a bit more on polishing and finetuning the current build. I'm planning to rele...
Super Size Clicker 3... ?
Major Update
Not ready yet! But it's coming! About December. New Features! The start of the videogame will be much like Super Size Clicker 2 - however, I think the game (SS...
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AMORITO: THE LAST BLAST
I managed to somehow recover the ORIGINAL editable file of amorito robo blast, and that's why I wanted to fix all the things that were wrong with the latest ver...
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Existing game uploaded
Major Update
Uploaded a new game I had also made. Never got the chance to upload it until now. I hope whoever finds this can enjoy what I made. Comments and feedback are alw...
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Customization ​Update
Customization Update Just a quick update adding some new graphics for the balls, and the ability to customize the table's color*. The table color customization...
Update v1.0.3
< v1.0.3 > Coolant: Increased filling rate, decreased decay rate Gauge Balancing: Decreased difficulty Several smaller bugfixes...
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CASINO CASUALTY - UPDATE VERSION 1.0.6 - AVAILABLE NOW
FIXES: Fixed a bug in which you could activate the Claw Machine while it was restocking Fixed a bug in which the pinball table would not payout what it was supp...
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Version 1.1 Patches
Sorry for being late, but here I am. Here's a quick fix for those who cann't complete the first level. Added another way to insert code for coded chest (Use Num...
Weekly Devlog #7 - Trading & Bears
Hello everyone! After the release of the Open Alpha 0.3.0 on Itch this Monday, I have immediately started working on the next update. My goal is to keep this up...
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Forecasts and Foliage
In sandbox games, it’s the little details that help make a world feel alive. One thing that really gives a game world some depth is weather. Seeing the same e...
The Survivor
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Marketing
is an immersive 3D first-person shooter (FPS) game developed using Unity and C#. Players take on the role of a lone survivor in a post-apocalyptic world overrun...
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ControllerPort
Game Design
The game now has more settings, including a full controller port!...
Devlog 3 — New Animations, Nodes & More!
IdleGarden – New Update Out! Hello Gardeners! A fresh update has just sprouted in IdleGarden , bringing more life, polish, and features to the game. Let’s d...
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Update
Change Log In this update i added an overview for the overall game progress. When you start a new round, you'll have different events and when finishing the rou...
Version 0.8.1-alpha+fix.1
Version 0.8.1-alpha+fix.1 is out. This is just a client side fix, so updating is not strictly needed and games from 0.8.1-alpha can still be replayed. Changelog...
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Posted!
Major Update
Hey! The project has officially been posted and is up for testing! The bug about the score not appearing has been noted and will be fixed as soon as possible, w...
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Case 3 Devlog
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Postmortem
Hi again! Thanks for all the support for episode 3 so far! I was pretty nervous releasing it since it's quite different from the previous episodes since it's a...
Added difficulty selection screen
Added first version of difficulty selection screen now player can choose between normal and hard...
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STEAM | Inky's Sleep devlog #4
Hey everyone! I'm happy to announce that the game now has its own Steam page ! I'd be very grateful for your wishlists! Expect a demo update with a new level th...
Version 1.5.45 Update
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Today, we have released an update for all builds on Itch bringing it up to the latest available version! Below you will find the patch notes from the versions c...
6 files — 1.5.45
500!!!!! LETS GOOO!!!!
BRIAR HAS REACHED OVER 500 DOWNLOADS!!!!!!! LETS GOOOOO!!!!!! THANK YOU SO MUCH!!!...
Platforms
Using cutting edge programming techniques, I have added semisolid platforms! I have also fixed the crash that occurred when returning to the ability pickup room...
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Read the Future 1.0.0
The update introduces new, custom card graphics and fixes a bug where the graphics were not displayed on the summary card after completing the game...
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Devlog 8 - New GAMEMODE
Devlog 8 - New GAMEMODE This update introduces a completely new gamemode: Endless . With this mode, I’ve added roguelike mechanics to 10 Year City: you can no...
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v1.1 - New modes!
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Major Update
A new update! - New modes: --- Boss Rush --- Endless --- Versus - New phase to final Boss - Achievements - Fixed an issue in which players would re-spawn next t...
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v4 grand release!!
released the v4 build!...
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Патч 0.1.2.0
Патч оптимизации. В этом патче была проведена большая работа над оптимизацией 99% моделе...
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Interactions: Divorced Logic
Game Design
What's the Plan? Originally, I was going to dive into my savegame manager today. But, with it being Friday and all the things that means, I decided I wanted to...
Change To Code
Added a frame rate cap at 244 to prevent GPU squealing...
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My First Game Upload | A Platformer | WASD = movement, R = Reset
​Now it runs in the browser!
Now it runs in the browser on itch page!! Still need to tweak a few things, especially finding another visual solution for the fog, but it’s playable and the...
Patch Notes 1.3.5
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Version: 1.3.5 Date: September 24, 2025 Changes: Major Re-balance: The 'Instant Convergence' meta has been fixed. The core prestige loop was overhauled to rewar...
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Changelog - v0.0.75
Added: Options and able to save your preferences In game version label Score system and in game label for tracking your current score During Blackout event, the...
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First fixes and upgrades
Postmortem
The launch day thanks every one for feedbacks. Today i choosed a better font for my game and increased all animations speed bcz some of the players told me to...
Adventarum Demo 2.0
Adventurers, the Demo 2.0 update is here! This build brings a lot of progress, polish, and a few big additions to the journey so far. What’s New Area 2 is Com...
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Finished
We are lucky to have finished early, even while fighting off scope creep. The final art has been implemented along with helpful how to page and even a cheat she...
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0.0.1
Collect Letters. Keep Health. Find the Singer...
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September Early Access Update! New days July 25-August 1
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Major Update
We made it to August!! The game is now 2/3 complete, with the September Early Access update adding July 28 to August 1. Please remember to leave a rating! This...
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Release Date announcement and New Demo!
Beyond R: Rule Ripper releases November 14 Yes, after years of work, the game is almost ready! To celebrate, a new, final demo is now released. Same story conte...
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The future of Be Cube...
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Major Update
Hello humaaaans!!! This is playerXT, and today... I'm here to give you an update on Be Cube Colony Stars and my plans for it going forward! Be Cube is a long-st...
Dictation demo - 26/09/2025 update
New Update came up This week we have: Bug fixes, New Leaderboard(for Steam users) and API changes Bug fixes: - Fixed a bug where "Mount pointer" was not showing...
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v2.1 Notes
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Fixed tree sprite glitch Fixed a character sprite glitch near the end of the game Widened A Bridge Tiny character portrait adjustment Asked you out for a coffee...
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game breaking bug fix
latest update removed death bug, which made the game miserable to play, as this is a casual fun game!...
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Who Am I? Who Are You?
Game Design
Many games base their design decisions on evoking certain emotions. Making you feel the stuff of a fantasy adventurer, noire detective, super-soldier, etc., bei...
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