Game Devlogs Page 4
Changes: + parts now snap to right angles + Quit button actually does the thing! + Things found in holes are now more consistent. Not purely random, instead use...
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Hi all, Short update. Just wanted to share the design I settled on for the main character and narrator, Emma (along with some alternate colors). Happy Holidays!...
Hey there! It's been quite some time since the "Quality of Flum" Update - and many things have changed! For one, this is the final Flummy demo before I will rel...
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Hello everyone! 🌟 We’re excited to share that we now have an account on Bluesky 🎉: 🦋 https://bsky.app/profile/internalnovelgame.bsky.social This is a...
mano eu simplesmente aprendi porcaria nenhuma sobre c# kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk unica coisa que eu aprendi é modelar meteoro no blender eu n...
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0.1.1 *Any tape interacted with will now store it's playback position upon tv turning on/off or ejecting a tape *Added display on TV for channel and volume chan...
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Made a ton of general bugfixes and refactored a bunch of code Simplified and revamped keyboard/mouse controls Added proper 3D modeled machine guns and a modular...
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Hello, everyone! We have just uploaded the first update for Mistwinter Bay where we have fixed a few bugs, done some balancing and added some things, including...
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Well, I made a new framework again. The game I made was pretty good, I know what I liked about using the framework so far and I know what I'd like to change. Ge...
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Devlog: Latest Updates and Exciting Plans for the Future 🚪🔦 Recent Fixes & Additions We’ve been hard at work improving the game and adding features to m...
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In light of Itch's new "AI content tagging" policy, I have replaced the sole background in the game that was made using generative AI. I've not used AI for anyt...
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Nuevo juego mojono! "Rumba", para #spectrum 48K y 128K. Limpia las habitaciones al ritmo de murciano. Pruébalo en tu flamente #thespectrum y nos cuentas!!! New...
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Hey all, I'm excited to announce the release of Pointing at the Moon , a small project I've been working on for about four months. Information about the game ca...
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Imperial Ligther flamethrower: 3 animations Idle ; 6 frames Move ; 8 frames Attack ; 7 frames Sprite Size: 69x80...
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v0.80 introduces the game's hard mode - which is way overtuned at the moment! Major changes: - New Hard level with new background and music - Added RSV pathogen...
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I've created some models and switched the game to 3D. I've also added a gradient to the background so the further you go down into the water the darker it is. T...
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Rosaline v0.07b --> v0.07c [Early Access] Changelog: - Splash screen text adjustment - minor render adjustments...
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Ahoy mateys! First the bad news, your save file has walked the plank. WHY?! Well, without getting too technical, the way that games are typically saved by Unity...
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We have just added a new macOS version that works well on M chips (works perfectly on my M2 mac). Sorry for the delay, macOS does not like to run apps from unko...
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The Time has come! Robot Tag is now available to play on itch.io in Early Access. I will be releasing Updates to this Game every now and then for awhile to make...
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A moderately substantive update (in particular to RPG v2), not only was a Line-of-Sight bug fixed since the games creation but the way that RPG v2 is displayed...
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i made a little text adventure thing just messing around with bat txt and cmd stuff i think i may expand it into a full game but idk i was thinking about using...
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i made an update that from a trash game that you do nothing to a good game that you do something...
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Design Proposal Presentation Reflection: After pitching our design proposal to other teams and the stakeholder, we collected valuable feedback that we can apply...
A couple of minor updates to the game, primarily fixes a 4 year old Line-of-Sight bug that’s been persistent. Should now be resolved. Changelog: Added new SFX...
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Hey everyone! I'm trying to post on my devlog every Friday to help ensure that I make a little progress on my game each week. This week the main thing I worked...
Fixed numerous small bugs and inconsistencies while working on the events and tundra update, along with a few bigger bugs that I found more important to fix. [B...
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Howdy! It's been a while. Here's an update addressing a lot of bugs and issues found in the last demo; I intend to continue work on this game in earnest soon! -...
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A Very Flat Place The goal of the last couple of weeks has been locking in the park layout with final assets. The first step in this process was figuring out th...
With this new update we made a standard Drag&Drop as default controls and introduced a switcher in settings to choose an alternative (click once to hold) contro...
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Mais de duas semanas desde a última atualização porém NÃO ESTOU PARADO ! Estou ativamente melhorando várias das mecânicas, performance e visuais do jogo...
Yup, because I had a very giant itch to fix what was criticized months ago, here's an update that hopefully addresses most of it. Changelog is in the page itsel...
For this update I decided to focus all of my time on code, doing things I've needed to do for *years* so no new decorations today, but hopefully you'll enjoy th...
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this is still in the works so if you have any ideas feel free to play/contact me for some suggustions...
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A few months ago, I set out on a solo game development journey fueled by passion and backed by more than 15 years of software development experience. I had a vi...
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Yo! I made this game a year or so ago and have been making a newer version, which is now available to playtest on steam! Check it out if you are interested: htt...
Lost in Space is now a little smaller and able to be played on WebGL! If any bugs happen, consider downloading the original file :3 If it gets stuck at 90%, cop...
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We’re back with another round of fixes and improvements for Requiem (1998) ! These changes are all about refining the player experience, ensuring smooth gamep...
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Welcome to my video game , i am here because you have to subsribe to me. If you do, i will invite you to my futur game you will have a password to have acess to...
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I've finally finished the seventh character's move-set for Mashup Fighter! Who is this new character? It's the man who is a bean of course! Mr. Bean falls from...
Version 0.0.24a Update I just wanted to post a quick update with what's been included in the latest build. This update contains a few tweaks based on player fee...
Decided to make The Plunge Of Sludge free! Now everyone can go play it right now! Along with this change is a new build with a few tweaks and 12 new items!...
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New character model and performance improvements. The character model has been changed to one that is more in line with the version that will be in the full gam...
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Hello, I'm pleased to announce that Version 1.0.1 of Thru The Webs is released. Version 1.0.1 fixes: 2 gameplay bugs. One involving zone 3. The other being a ge...
Time Killer is now available for Android!!! In the screenshot you can see the simple UI layout. In the bottom left corner you can see the arrows for moving left...
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en la sección de hoy me dedique a crear, implementar y ajustar los Sprite dentro de la escena del juego...
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