Game Devlogs Page 38
IMPORTANT: YOU WILL HAVE TO START NEW GAME SINCE THERE ARE SOME CORE THINGS CHANGED First of all, I want to apologize for the long delay in this update. As some...
1. Claim This week I worked making my ideas about the lore coherent to my team. I am not entirely sure how effective this is right now. In Progress: Worked on t...
Hello there! After a very long week of hard work we've finally come to a conclusion that this is a game we can be genuinely proud of and that it's time for us t...
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second map changes mud added snow VFX added changed camera behavior removed panzer...
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Digramação de Sangue Ruim por Lívia Fialho concluída! Aproveitem!...
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In this new version, we’ve focused on polishing the overall experience and refining the menus. Here are the main changes: - Dialogue & Text: Included new mess...
Made initial adjustments for browser version...
Dodge, survive, and beat your high score in this gear-powered arcade.
Version 2.5 will be available on March 31. I've been busy with work and life because it's my first month back in Zhengzhou. The hectic stuff should die down soo...
The game is live, but I want to know what's missing. I’m looking for your feedback to decide the next update. I want to hear your honest thoughts: What featur...
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- Changed the credits because of a wrong name - Added the planet to the battle scene(I forgot)...
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Claim: This week I moved the "Bobarista clothing design on main character" kanban card to the done column and moved the "bobarista hair design" to in progress...
Nippets just hit 10,000 wishlists! And it's all because your support since the first day we launched the prototype on Itch.io! We went into this year’s Steam...
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Major Features OpenSpec Validation System I'm now using OpenSpec for spec-driven development. Created a 312-line Gherkin-style specification file that defines h...
Surprise! Pastry Love Café is now playable in English! Just download the newest version and select your language in the options menu. Please note: This is an e...
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Space Travel Has Never Looked Better! In the upgrade from v0.6, a snazzy new menu UI has been added to all versions of the game alongside the brand new cosmetic...
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A second patch in one day? yes. take it or leave it You can now import scripts into other scripts! Information on how this works can be found at the wiki here...
1 file — 1.1.2.7
This week was a hard one. I've been wrestling with one hard problem: the procedural generator. After several failed attempts and genuine frustration, I finally...
Claim: This week i moved “Sketch Walls” to the done column along with the “Make floors” task. Evidence: The images I uploaded in the attachments Reasoni...
UPCOMING UPDATE (between March 3rd-5th): A couple of bug fixes that I ran into including the Pokedex where a small handful of Pokemon Locations would cause the...
Get ready to dive into a dark and eerie world full of mysteries and monsters. Don’t forget to add the game to your wishlist! https://store.steampowered.com/ap...
Patch Notes 4.0.0.1.4 Summary of changes for Endless Tower New Features Rage Mode: Tower can enter Rage Mode with its own skin, projectiles, and hit animations...
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No real changes but there are I guess. Lots of little bugs sorted, nuances that I put up with like the occasional time a ghost would emerge from the pen incorre...
It’s time to finally finish this thing. This game was made almost a year ago, for NaNoRenO, but even then I had bigger plans for it. It’s playable, beginnin...
Hello, my name is Kate. I’m a beginner, self-taught solo developer from Ukraine, and I built this prototype for the Brackeys Game Jam . The idea was inspired...
In my last Devlog, I was completely honest with you. the core game worked, but large builds were tanking the frame rate and tick speeds. I made optimization my...
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Changes Moved some logic from normal update to FixedUpdate (wont vary based on framerate). Rookie mistake. Lasso Rein...
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V2.0.0 is here! "Where It All Start" New Character - LingWei (Grass) - Migine (Light) New Map or Mode - Ranked Challenger - Apocalyptic Street Map - SanXing Hig...
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Heyo everyone! We're back with yet another update for Dark Side of The Moon! So far we've got an order from a list of 8, a shelf to grab your ingredients from...
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This time it’s just a small update. Plus, it’s likely that 0.6.2 will release too. Changelog: Added a spawn point visualizer node for easier mapmaking Made...
4 files — 0.6.1
The enemy patrols along a route and can detect the player via sight, hearing, and damage stimuli, triggering different behaviours such as investigating noises o...
Hello Itch! Many years ago, I was trying to build a pinball machine in "Phun" (now “Algodoo”) - a 2D physics simulator. I didn't make the flipper's power st...
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https://store.steampowered.com/app/4307880/Solar_Sandbox/ Yes we are on Steam now...
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"Every step makes the mile" Hey all, I just want to firstly say thank you so much for the support you've all been giving across social media. Yesterday we saw a...
Hello All, The second last update for Coffee Complications is here, and we've made some decent progress. In the past few days, we fixed a complication error in...
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Updates This is a small updates cause my friend helped me tested it and notice some bugs. Big shoutout to them being supportive! Updated v1.01: Made some bug fi...
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Introduction This is the beginning of my Dev log for my Point and click Horror Adventure game, which I am making as a part of the Continue your Game Jam 7# , fi...
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Added Darkness, so beware of where you're going! Made Stage 3 harder, so Players can't jump over the enemy anymore...
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I want to die. this was supposed to be here 3 weeks ago. okbut yay!...
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We got the opportunity to present our pitch to the class today. Overall, it went very well -- once again, everyone pulled their weight when it came to putting t...
We've been hard at work improving the game this year based on player feedback. A lot has changed so if you tried an earlier version of the game, give it another...
After reading the Self Study document I realized I needed a 3D model of a character. I decided to use references of my favorite character from the "Cyberpunk: E...
My friend and I made a quick game in 10 hours for the Campfire Markham game jam hosted by Hack Club! We wanted to make a ragdoll game, and then I discovered mot...
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Patch Notes - Version 1.7.0 Global Updates: Resolved a major bottleneck where the entire map was redrawing every single frame. Improved 'Low Performance' mode b...
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A GUIDE to collecting all the CARDS and unlocking the RPG (featuring John - No Scorin' - Redcorin' )...
Hi and thanks for checking out our little mother/daughter 80's platformer inspired indie game. 'Blobstick' exists at the intersection of her cool ideas, my dev...
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03/02/26 fixed small text issue with WFR Rewards continued to plan out new Altar feature working on polishing Scarecrow Battles further...
After multiple months of development, Paint Gal Adventures now has a second level! Experience the wonders of Treetop Bigtop! Leap around trees, explode chickens...
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Team Ali Malik (Illustration, Sound) Aniyah Edwards (Character Design, Documentation) Grace Heitbohmer (Code, writing) Teddy Appiah (Character Design) Zhiyuan L...
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