Game Devlogs Page 19
Momocon 2026 & New Lucky Newt Comic! I am happy to announce that I have the privilege of planning to showcase Lucky Newt at MomoCon 2026 this year in May! If yo...
Only 5 days left to submit your eeveelution art for the flying type round...
This is a move from the old text based interface to a much simpler button centric interface. This should make the game much more accessible, it involved a compl...
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hey all - if you're coming to this post from within the game, you've probably seen that the "browse" and "upload" buttons in gem setter are now disabled. unfort...
Hi everyone! I wanted to give you a more concrete update regarding the translation and what’s coming next. The Translation Currently, about 3/5 of the novel...
Piña Rollada is a top-down puzzle platformer (Monkey Ball-like) with the goal of collecting all the fruit and making it to the end of the level as fast as poss...
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📢 Today’s Update — Patch Notes 🌍 Environmental Spell Effects Spells and abilities now dynamically affect the environment around you: • ❄️ Cold s...
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This is a new videotrailer for my game "Twisted Eden". What I am finally learning is how to sepperate what an atmospheric video should contain and what a gametr...
Hi, guys! What's up? How did your week go? Mine was pretty good! I finally finished the wolf sprites (3 in total) & revised the sketches for our werewolf bachel...
The first public version of INKBOUND is here. This release marks the transition from a raw prototype into an actual playable foundation. The core systems are no...
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I added some better ways to handle the shading and improved alot of the exploration. I am still debating adding actual enemies since I REALLY DON'T WANT TO but...
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PIPEDEMONIUM is now ported to GLES3 instead of GLES2 which unlocks new visual effects and performance upgrades such as: SSAO SSR Lens Flares Contact Shadows for...
Prince enemy will now be named Prince!! Remade the shop icons ... gloves boots and shield...
New Class: Archer Added a new playable class: Archer . Core identity: Low-HP, high-mobility ranged style. Every 3rd attack triggers a rapid 3-shot burst rhythm...
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Hello friend, I’ve just rolled out a new major update, and I couldn't wait to share it with you: Several much needed bug fixes Generative ambient music to acc...
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Unfortunately, after nearly one year without updates, the project War Saints has had its development paused indefinitely. Reason: My PC went through a significa...
Fixed Skin related hair mesh not getting hidden with the main player model when level starts...
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First for this tutorial lesson I followed all the steps successfully and imported my kangaroo and barrel into the empty 3D scene in Unity. After peer assistance...
Hi people of itch! I've released this experimental game where you can build strange places and create stories around them. The page will serve as a catalog, so...
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Introduction Hello and welcome to our game project for the course Group Projects at DAE Howest. We plan to create an awesome, physics based top down hack and sl...
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When i started designing games the plan was to start these games off as free. when i eventually released on steam though i wanted to price my games fairly so no...
Been working on it for a few months and have a lot to tell, just clearing my schedule so I can have some time to sit down and get into it...
When i started designing games the plan was to start these games off as free. when i eventually released on steam though i wanted to price my games fairly so no...
02/24/26 analyzing current player base further (getting closer to ramping up advertising, budget is still really low at the moment) fixed issue with star chest...
Buff stacking — Golden cupcake buffs, merchant buffs, and anomaly surge buffs now stack up to 2 at a time. Both active buffs display on screen with individual...
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I did some major tweaking of the combat so that each of the fighters were distinct yet balanced. Thul-Zul does a teleportation instead of a dodge, which makes h...
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v1.2: Fixed a collision issue in the home scene, which caused a softlock (kudos to exr_879 for reporting it) Fixed a collision issue in the tavern scene, which...
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This update is here a little earlier than planned. Once the performance gains started stacking up and the visual upgrades came together, it felt wrong to delay...
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Week 1 – Blender Modelling Practice This week I learned the fundamentals of 3D modelling in Blender by following a wooden barrel tutorial. For my portfolio ob...
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Update v5.0.0: The Variant Synergy Pokedex Variants • Talent Tree Ascension • Trainer Aura Overhaul Greetings, Trainers! Version 5.0.0 is finally here, mark...
Version 3 is a small update. It brings a new mechanic and a physics engine update. Introducing: The Grower One of the grammar points my students learn is "He is...
Greetings, I’ve been in the kitchen for quite a bit but now I’m ready to serve you all a meal: Additions: Added most of Limbo Act 2 into the game Made Arson...
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We made another patch, fixing some minor bugs and the clarity issue on Caterpillar's tutorial. WhereIsMyDad_v0.2.2 Patch Notes 24/02/2026 Improvements : Improve...
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https://vimeo.com/1167641639?share=copy&fl=sv&fe=ci The Goblin Raid TRAILER (2026)...
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Patch Notes #56 - February 25th, 2026 Reduced volume of armoured movement sounds Added a floor underneath the web client 3D scene and reduced the tile scale to...
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New design is in progress. Let me know in comments how you like it. Current version for comparison:...
It's what you've all been waiting for... the big finale to Boone's afterstory!! It's an intense afterstory that looks into Boone's past and what happened after...
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This tutorial involved importing the models I had created into Unity and assembling a simple scene. I imported my own and a model from online. (the trees in the...
Just Fish is officially available in Early Access! Start your journey from a simple rod and work your way toward rare and Mythic catches. Upgrade your gear, inv...
Hi all! Just a tiny second update today, to tell you we tweaked a couple of things on the builds, so make sure to download the new ones if you plan to play the...
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I don't like loading times. When I released Sumplete less than a week ago, I had mixed feelings about its launch. The game was functional and fun, but when sele...
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