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Game Devlogs Page 174

Self Study 4 (Simple Game)
Game Design
This week I had to add a few mechanics to my testing project to simulate a little game! The orbs are health packs that heal you, while the enemies, make their w...
Content Update!
Hello! This one took a while to roll out but it's worth! - Added several new tiles: Snow, Top Snow, Ice Blocks. Dirt, Grass, Plain Block, and Plain Floor. - Add...
1 file
CyberNova Spin off 2
Hola a todos! Spin off 2 “Resistencia” estará disponible el 28 de Marzo. Contará los orígenes de Rio. También incluirá mejoras generales...
Bug fix: 1 second freeze on level start
Fixed bug that caused the 1 second freeze on level start...
Use the crank to solve the maze
QoL Updates & Fixes
QoL Updates: Added stronger bosses that appear later. The best score appears on game over Colored upgrades. Patches: Balanced towers Fixed volley turrets Fixed...
Release 1.6.3
6
Improved dialog quality Added the full range of facial expressions to Oriana Added two additional facial expressions to Celandine You can now book a room for mu...
4 files
The Grobe Trailer (and release date)
Game about collecting special abilities and potatoes.
🍬 Candy Shop Update – Nuevo Nivel, Personaje, Armas y Mecánicas | Diet Survivor Devlog
1
Major Update
🍬 Candy Shop Update – Nuevo Nivel, Personaje, Armas y Mecánicas | Diet Survivor Devlog ¡Tenemos un update grande y muy especial para Diet Survivor ! 🔥...
1 file
Day 30 of making a game in 30 days - Release Day
30 days ago I set out on an adventure to build a game from scratch with Zig and Raylib. The goal was to ship something and set the scope accordingly. While a lo...
v0.0.2
V0.0.2 Added Sound Effects (Gun Firing, Turret Turning, Ship Engine, Water) Settings Menu Changed UI Refresh (Main Menu & In Game) Default Unity Font -> Abel...
1 file
Devlog 4 - First Production Sprint!
Game Design
Welcome once again to our Origami Overboard Devlog! With this week we said goodbye to the prototyping and Pre-Production stage and we started our first week of...
Devlog Week 5 - Technical prototyping and art production
Hi everyone! it's time again to show you the work that we've put into the mischievous game: Risky Business! Level art integration We've decided to finally intro...
1 file
Devlog 4: The start of production
Game Design
Hello again, our dear fighters! This week felt way longer than usual but there is a reason for it. We officially started on our game’s production! We tested o...
1 file
17/03 General Update - Difficulty Select!
Difficulty Select is here! Features Added: Difficulty Select (Very Easy, Very Hard, and Extreme difficulty locked until full release) Game Length Select (...
Credits
Sound Credits https://freesound.org/people/colorsCrimsonTears/sounds/641901/ https://freesound.org/people/LilMati/sounds/523760/ https://freesound.org/people/wa...
Devlog 3 # Beta
Game Design
Devlog#3 Beta Since the last Devlog, we have starting working on the vertical slice of the project. By this point we are not adding anymore features, but more s...
Hot Singles In Your Area!
Aquarium 51’s dev team has been staying busy with scripting, drawing, testing, and programming. In the meantime, why not come meet the eligible singles that k...
Quick fixes
Added missing grass textures Fixed some lag from particle loading Fixed music not looping Made the Next Launch button smaller Removed broken emoji from tutorial...
Crafting You
Crafting new things with the remains of your enemies. One day, Y/N will craft you. Not many combinations available yet, but it'll increase with the increasing n...
Devlog #0 - Talking inspo from Cho Ren Sha 68K
Game Design
I just uploaded a video of me talking about how the game Cho Ren Sha 68K inspired my game, Shmandala! It's over footage of my 1-ALL of that game to prove I do h...
Week 4 SS - Game Ideas
Game Ideas: So the major theme for this unit is "First!" So I've been trying to tailor my ideas to relate to that somehow. My usual strategy when it comes to th...
Devlog - Zichen Mar 17
Game Design
This week’s development focused on refining the scene layout and integrating more finalized presentation elements into the game. Rather than creating entirely...
New Features - Better appearance menu, monitor config
New Appearance Menu: New Monitor Selection:...
Bite-sized incremental adventurer fighting in your desktop corner!
New game modes!
🇺🇸 English version I started working on new game modes! Here’s a quick summary of each one: Normal: The original gameplay mode. The player needs to pick...
Credits Update
9
A quick update to the credits and "about" page to include Saerys' writer for seasons 2-9!...
4 files — 5.2
v11.1.2 - bug fixes and some changes
1
Changelog: https://snokkk.github.io/changelog...
2 files
There is an traitor among us, save astronauts and complete tasks solo or online
Added Music Note pixel!
This quick update adds the Music Note Pixel, which I’ve been meaning to add for a while. You can cycle through notes after placing it by hovering it and press...
2 files
V3
Trail Tycoon — Major Update: Rivals, Events, Skill Tree & More Hey everyone 👋 Since the last update notes, Trail Tycoon has gone through a serious overhaul...
1 file
End
Couple fixes recently, not opening this project again ever probably...
Dev Log 4 - Nathan Tatti
Game Design
Overview The past 4 weeks have been full of progress for the game. For me, I focused on the animation, the trainer, the Unity setup, and the coding. Additional...
Extra Week of Prototype
Extra week of prototyping Hello everyone, it has been a busy week for us here developing Rope Defenders. We've been hard at work to make the game fun and challe...
1 file
New game released!
4
Major Update
If you enjoy the game, please consider donating by entering an amount before download. Every bit helps support development. 👉 Join our Discord server 👉 Su...
1 file
Devlog 4: Production Begins
Here we go producin'! This week, we finally closed the door on our prototyping stage and started the production of our exciting game! Our team jumped straight i...
I'm on Patreon now
Hey there. I have officially moved to Patreon, where I will publish news and exclusive content of my indie games for my Patreon subscribers. The exclusive mater...
Major Update: New Industrial Theme & UI Overhaul v2 update
Major Update
🛠️ Update Log: Version 2.0 – Industrial Survival 1 Minute Laser Survival has been completely overhauled with a new theme, improved UI, and better perform...
Dungeon Light Devlog #2
Hello everyone! Its been awhile since I've posted anything, I meant to post more frequently but I've been busy with work and designing. As you can see by the sc...
Update V1.0
1
Hello! A new update for Aeris Tennis is here! I’ve fixed several bugs and added a brand-new minigame. Here’s what’s new: New Content Added the Time Click...
4 files
Just Another Idle — v0.46.1: Performance Optimizations
v0.46.1 is a performance patch focused on late-game smoothness. No new content — just less CPU churn per tick so the game runs cleaner when you have a lot goi...
1 file — 0.46.1
SSST: REtake- UPDATED!!!!
Major Update
ok free Sprunk...
2 files
Building Neon Maze: The Escape – A Rogue-lite Experience
1. Project Concept Neon Maze: The Escape is a project that transforms a simple maze-solving algorithm into an atmospheric rogue-lite runner . The core goal was...
Capstone Devlog #8
Game Design
Week of March 15th - ghost UVs + Test bakes for knife & ghost UVs Doing the UVs for the ghost, it's the same process as the knife UVs, however this time, I util...
v1.1 Hotfix: Engine Stability & Seamless AI Connection!
Major Update
🚀 v1.1 Hotfix: Engine Stability, Seamless AI Connection & Epic Endings! Hi everyone! Thank you so much for trying out Infinite Life Simulator (Try A Life)...
1 file
Week 4 Tutorial
Tech Discussion
This week I added the AI navigation system to my project. This allowed me to generate a navigation structure within the previously created maze. I was able to s...
Build 160326
1
Major Update
...And I just wanted to fix a silly issue with the colorspace transforms... Ended up rewriting a large chunk of the engine because why not :) Numerous bugfixes...
5 files
MixUp! Prototype Launch
Major Update
Proud to announce Mixup! a color mixing game with the insparation taken from plateup with a minimalistic desgin focused on the experience mixing colors. Experie...
1 file
Verdant Echo Update
Fixed some typos and a formatting issue. Apologies for not catching it before the deadline, hope this is ok...
2 files
Progress Day
Hi hi, it's weekly updates again. I think I may sacrificed my sleep schedule for the progress in this week. Happy birthday to me 🎂🎂 as well, haha. That's...
Potential Features
Game Design
I have several features planned, for this project. Some will not be announced here, as they are still under development. Shadows - Certain areas(and perhaps whe...
Devlog 4: Laying the Foundation
Welcome back, Itchers! This week, we kicked off production. Our focus for this week was to ensure the foundation is solid, so we don't lose time in the future...
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Game development change
I ended up deciding to do a bunch more with the game, so while I said the last update was a bulk of it, I accidentally lied. There's two game versions now, one...
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