Game Devlogs Page 134
Pretty minor update but I finished off the main path of the game and will begin working further on the other 2 or more main paths. I finally made Duckplode! I a...
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Do The Sorcery Scramble! Drink potions to dodge fireballs! Spend coins at a shop run by a rat!
Many more months after the last update, the demo has been update once again! In a quite similar way to 0.4.0, this update also brings both gameplay and visual c...
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ok so if anyone seeing this i am working on chapter 2 as of now and i try to do my best...
Added full screen button to the project Change user cursor while playing the mod...
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Sources: All game objects, UI, and visuals were created by me in Unity using simple shapes and TextMeshPro. No external art assets were used. Sounds: paddle hit...
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Took some time but I've finally reached a point where I can put down this project down, at least for now. It didn't quite end up being the game I expected to ma...
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Hey there! Yowan from Juicy Beast here. Proximity City , our new experiment , is out! This is a demo we made in a few weeks to test out an idea we had about add...
These are most of the sounds and images and custom scripts I used in making this game! images: https://www.freepik.com/free-psd/blank-spiral-notebook-ready-note...
Hi everyone! Long time no see! After this many years I have decided to revisit this project and give it some touches that were very much needed for it to feel l...
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Plusieurs mises à jour pour le passage à la version 0.4 : 2 modes de jeu disponibles, avec ou sans combat, avec un menu principal au départ et un menu pause...
Turns out, you need that .pck file in order for the game to work. Oops. It is now included in the freshly uploaded .zip file...
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Drifter Fix Wave 7 "Last Enemy Not Found" Fixed a softlock where Drifters could end up off-screen and make the last enemy impossible to find. Problem Drifters s...
Background music added during game play - CODE provided by A. Pagett To switch off music press key "0" to switch on press "9"...
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DAC is now available on dac.aneeshmaganti.com! The game was tested and works on Firefox, Safari, Brave, and Edge. The game does NOT work on Google Chrome unfort...
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Well, it's been a weird week. Many of the writing opportunities I'm used to having throughout the week haven't been possible, so I've gotten less done than usua...
- Bug de no poder reiniciar en el nivel 0 arreglado - Bug de no guardar puntuación al finalizar el juego arreglado - Música totalmente removida - Accesorio...
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Mobile Browser Support Made the game fully playable on mobile browsers (iOS/Android) and tablets via itch.io's WebGL export. Entity Selection System Introduced...
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Guys, I can't believe I'm saying this... After 15k words and 4000 more lines of code, ACT 3 IS FINALLY DONE!! That leaves our short epilogue, some play-testing...
Új verziószám: v0.9.1-alpha.0 Build: 2026-03-15 fix traffic_system : a törölt bus_stop elemekhez tartozó árva buszjárat-hivatkozások automatikus tiszt...
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Alpha 1.1.3 just some simple engine improvements. and a random feature What’s new : We now use a more efficient way of rendering . Using OpenCL instead of pur...
Horde of Viscount v1.46 Demo is on Steam Patch Notes: - Enemies and breakables drop MORE STUFF - Metroidvania regions drop MORE STUFF - Abandon Town is more str...
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New Cards — 10 Healing Spells A full survival archetype across all 5 rarity tiers: - 1★ Minor Mend (heal 4 HP) | Purifying Light (heal 3 HP + cleanse debuff...
2 files — 0.5.0
Português PT | BR: "Depois de um período de inatividade, o Tycoon de Garagem está oficialmente de volta ao desenvolvimento. Decidimos tirar o pó das ferrame...
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This week, I ported over the "Raven" asset. Like Kindred, I've had to make a few changes: Sly - This is specifically combat-only now. Not for any technical reas...
This version brings a spectacular event when asteroids crash into each other. It significantly improves behavior of fleets in combat. Here is the full change lo...
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So for my undergrad capstone, I'm building a toolkit to procedurally animate all the characters and creatures for my game. Rather than creating all the animatio...
We have officially reached version 3.00 of CHI Project. Sorry for the long delay, real life got to me, but Iron Fist Chapter 3 is finally out! NEW STORY CONTENT...
A quick mini update! A friend did a playtest and offered some feedback. One quick UI change and one quick new item class later, here we are. Change log: - When...
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Whelp, this Episode didn't take as long to make but it sure took a turn or two! When I first envisioned this series, I wanted to give it a very cohesive look an...
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Devlog — UX polish & mobile saves (v1.0.1) Today shipped a small but meaningful update to The Bellhaven Affair (v1.0.1) focused on UX polish, mobile friendlin...
Alien Grounds becomes paid on April 9 - add it on Steam now to keep it. If you add it to your Steam library before then, you will keep it permanently. Thanks to...
game now playable and not dependent on screen size. i saw the option to fix it...
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Thanks for playing, testing weird builds, and sharing feedback. A lot of the fusion combinations and Exotic synergies came straight out of player experimentatio...
added an Creator Panel to Collect Aura...
Hidden Secrets: Search every corner of the map to find 7 hidden locations and legendary rewards
Added Money Machine: Works like an auto-clicker, it takes some time to shred rocks and, once finished, the Duck will earn 1 money. Duck can upgrade Machine to r...
2026-03-14 1.2.1 - Playtest Build B When using the Infinite Combo Meter Setting, Characters will only regain their Combo Meter when not using a C5 and when stan...
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New: Onion Field : Worth +2 more than Wheat Field Turnip Field : Worth x2 more than Wheat Field Pig : Destroys adjacent fields and gains gold. May turn into mea...
1 file — 0.2.7
This week one of my biggest hurdles wasn't actually inside Unreal Engine, it was just getting comfortable with Perforce and making it play nice with the project...
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Update 1.1 is out, this fixes a few bugs. - Fixed faulty Save/Load feature, should now be able to load your game. -Allowed the notepad during object dialogue to...
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Hi folks! I'm coming to you with a wrap-up devlog for February! I last updated the Patreon/Ko-fi demo on March 1 with Nimue's after-party scene complete (despit...
Little patch update, includes some previously unused features and polish. Full changelog: Added Jump Orbs, Jump Pads, Gravity Orbs, and Gravity Pads Added upsid...
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HI EVERYONE!!! I know it's been forever since the last announcement related to this game, but I've got some super exciting news to share about Guild of Monsters...
Hello, today I updated Eye cuts Fixes : damage reduction is now correct after shield being removed from inventory Added : new weapons: Hell Blade . Deals more d...
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pfff! ~Stay Stall~ — Official Rulebook (Rules v7.1) Version: v7.1 "Stay Stall" Created by: Masaru Last Updated: February 26, 2026 License: CC BY 4.0 The Story...
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I've long been interested in how equations can create images going back to the nineties with Fractals, and more recently with simpler equations. It's always bee...
Over a two-week period, time was spent developing an understanding of AI systems used in game development, particularly within Unreal Engine. The focus was on h...
- Added and updated relics - Updated characters' starting runes, inventory, and relics - Adjusted enemy difficulty - Refined the visual style...
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