Game Devlogs Page 100
Claim: This week I completed the "fireball animation" card and have moved it into the done column. Evidence: This is another one of the abilities in our game in...
Roguefort v0.2.1: Bigger inventories, longer days and nights, better biomes, and a very grateful dev
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Roguefort v0.2.1 - patch notes The first post-release patch after the major update is here! This update is almost entirely driven by player feedback, so I want...
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After playing through this game and getting some feedback I found out this game was in pretty rough shape. So I decided to fix any bugs I ran into, address and...
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DROPZONE has now reached its first beta release: a compact cyber puzzle-tactics game where every file on the grid can become a tool, a weapon, or a problem. Tha...
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🖥️ Desktop version & standalone build - Windows executable: You can now play Tech Tycoon as a native Windows app (no browser needed). The game is built wit...
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This was a patch primarily dedicated to UI, physics, and mechanics. There were also a lot of bugs/issues with the previous patch that have been resolved. UI CHA...
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Good afternoon! This was another week where I had to spend time playing financial catch-up, so I didn't get quite as much done as I hoped, but I still made some...
Lilith Awakens V0.2 - The Summoning Chamber. A new win scene A new loss scene A new game map, player and Lilith sprites; you can move around and use a variety o...
After getting familiar with the burning pile of the miss scrambled alphabets with assigned meaning that's called my code, I started to refactor and improve many...
Hello everyone, how are you? I hope you're all well. Besides showing all the progress made in the last month, I'd like to talk about my new ideas for this Remak...
Claim: "This week I moved [Write dialogue lines] to the "Done" column. I also moved [Audio Slide Deck with sample sounds] to the "In Progress" column because th...
Today I had about two hours before work (on a sunday! so sad) to tinker on Sheepgame. Wolves now kill sheep and stun the player, and when they do, they scoot of...
Welcome Hunters to the biggest update of Time Locker: Shard Hunters since the start of the Open Beta! We have been working hard to bring you the core RPG experi...
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New flip level - how is that even possible? When I first said that I wanted to remake a sort puzzle game, my colleagues couldn't even figure out what I was talk...
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Watching players and streamers interact with Lyndor revealed a "crack" in the narrative. Some scenes were so short that clicking "Continue" felt like a constant...
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This is a preview of the current layout of UI elements that we have for the game so far!...
Actually im changing the games name to Sprunki.EXE because it is super evil like Sonic EXE >:) >:) Actually, i dont know what ot call it because Sprunki SB2 wil...
Game Description Outside the view is a 2D pixel game. In a Fantasy world, you play as an explorer who is trapped inside a castle. It appears peaceful on the sur...
Added an area for a floating rock and a water fall that is started by planting trees. nifty...
Hello my fellow Itchlings, I have released a new update on the development of this game: See, I am working on it! :) BTW... If you're interested in helping me p...
Hello fans! This is kiro ramy talking from Kiro Ramy Entertainments. I would like to announce you a new update for barney error plus gold (specifically on itch...
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DEV IS GOING REALLY WELL! I feel like I could... Like I could... It was one of those days where we fell into fixing a huge annoyance that has been haunting us F...
Hello everyone! Geeky Clicker was created during the AI Browser Game Jam as a small experimental idle game about ideas, creativity and infinite progression. The...
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New Features Added language support for Hindi, Japanese, Russian, German, and French . Players can now select their preferred language in the settings. Balance...
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There's this meme currently being shown pretty often in dev circles. It's just showing the start of a project with the tag line 'make it it exist first' and the...
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Huge Update: Snake v3.0 The classic game is back with a fresh neon look and better features! Snake v3.0 is a big update that adds online high scores and a brand...
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Hey, how are y'all doing? Got a bit more of a serious update, not like “the worst news you will ever hear” kinda update, but maybe actually a good update on...
I spent all day working on the outline. I rewrote half of it with the right adjustment to match the demo. I had two plot holes yesterday, today I think I have s...
Released an update fixing the budget and added some placeholder dialogue to demo level. Additionally released hotfix to fix super ranger attacks and errors from...
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Wow it's been way too long since the last public build, and there's been several exciting additions to the game, some major improvements and tons of new options...
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Another patch here! Also, maybe a minor addition to chapter 1 on the way? I don't know, don't get your hopes up ACTUALLY fixed the wizard encounter, for real th...
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Hello everyone, I am posting this to thank everyone who tested the game and gave me feedback. I didn't think the feedback would be positive for a simple joke. I...
v0.36 is a focused polish pass — two bug fixes and four small UI improvements that clean up some rough edges left over from the enchanting and area systems...
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House & Wind — Official Rulebook (Rules v6.2) Version: v6.2 "Revised Characters" Created by: Masaru Last updated: January 10, 2026 License: CC BY 4.0 The Stor...
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Today I added a small, secret memento inside the game in memory of my cat, Sagara Sanosuke, who passed away today. 5:10AM EST 3/7/2026. Sanosuke wasn’t just a...
Quick patch to address some bugs some people found. Change log overview: Fixed initial loading issue where some players couldn't start the game due to input iss...
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Bug Fixes Fixed a bug where defeating the boss did not allow the player to progress to the next level. Fixed an issue where the game could freeze when resetting...
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This week, I moved the Whisk Knife Asset Implementation to the "Done" column. I also moved Enemy Sprite Animation to the "In Progress" column because I am curre...
Dev Log #1: The Catalyst’s Journey Begins Hello, everyone! I am thrilled to finally share a playable vertical slice of Atomic Allies. This project started wit...
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Hi everyone! I’ve been radio silent for a while now, haven’t I? Well I have extremely pleasant news! I hate writing devblogs though, so I’ll keep it short...
Version 1.4 is a big update focused on both core tech upgrades and player-facing improvements . The headline change is a full migration to Bevy 0.18 . Along the...
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Hello everyone! After two years of work, my photo-based Hidden Object game is finally live! As many of you followed the demo here on Itch.io, I wanted to share...
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The online leaderboard was recently reset for the first time, so I thought it'd be cool to time the reset with a patch. I planned to include controller support...
The game had ranked 38th overall and 13th in Audio - I was hoping for better results but I'm still topping 97.34%, which is so far the highest success I have ev...
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Claim: "This week I moved [create enemy 1 loot] and [create unanimated character sheet] to the "Done" column. I also moved [Create enemy unanimated character sh...
The spoiler warning for this devlog also involves the narrative a bit, as it's impossible to discuss what makes this level a big deal without giving away a mino...
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