Devlogs About Game Design Page 17
Between February 1st and February 29th, many indie TTRPG publisher will show case their project to the world, and we are so here for it. Zine Month Zine Month i...
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There will be a new update coming this February that will redesign *ALL* icons, their recolors, and LOTS OF OTHER stuff!...
---------------------------------------------------ENG--------------------------------------------------------------------- We are thrilled to bring you a new u...
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Hello, This week for the devlog I'm touching on the world event s system that will be included for Courier - Repacked edition. As briefly discussed in the Facti...
Updates: - Improved reliability of correct player death animation on Low and High damage. - Fixed consisted animation bug on One-Eye the Low Blood's Phase 1 wal...
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So for this devlog, I wanted to go back to early days of SOAR. The pdf you're able to read is VERY different from how SOAR worked earlier. SOAR came to be aroun...
What are you talking about? Ok, lets roll back a little, before talking about "playing in PDFs", let's talk about PDFs. As it turns out PDFs do a lot and someti...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Read an up to date version of this post on substack: https://melodicambient.substack.com/p/researching-for-angeline-era-in-ireland...
Hello there Gamers. Well, we're a little bit busy here so we dont have much time to update it. So we will update our (outdated and updated) Game Design Document...
Hi there! Last class overview devlog, because after these two we’re out of core classes! Introducing the final two, Tactician and Windmagus. Just in time for...
Version 6, Updating Shuttles One of the biggest updates of V6 will be the inclusion of all shuttlecraft stats . I've poured over all the existing books, gone th...
This week we talk about the branching narrative in Tavern Talk. In our visual novel, we work with player choices that can influence the flow of the story. When...
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With Notorious Style, we tried to make the PDF a lot more accessible than ZIMO's Getting up in a few different way Jargon One of the most difficult task is to f...
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Hello gamer and everyone. Welcome to the official Devlog by Ultimate studios. Today, we're giving you an update for this week for our new game called Paradox. A...
here are the screenshots from the game itself, please beware that while the ones shown here are final, the game itself isn't. so stay tuned for a STORY MODE Dem...
Last of the series before game's release. Creating so many interconnected and unique levels was quite a challenge, and delayed project conclusion for a long tim...
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So we’re devlogging fast now. As noted in #1 , all role/sub-role talk is referring to Total//Eff...
"The Goodnight Potion!" - #Hotfix 3 version 1.04 FIX: Fix UI resolution for web version Fix Menu text position Fix Potion Skin buttons Fix Level 16 for a double...
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We have recorded for you a short video of the gameplay of the game Phantasma Hotel. Enjoy!...
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Short for “mutants.” Their great-grandparents huddled for warmth around the nuclear towers of the Continental Dome Cores. They’re the lucky ones, the ones...
From a Loom to your Room This sprite pack was by far my favorite piece that I've made recently, the original rug is listed as bg.rug1 and bg.bigrug and has card...
From all 3D I had least experience with character creation process, and this was a great opportunity to get into it! Not showing movement patters or souds I've...
Hello, This weeks post is about combat and defending yourself against the dangers of the wasteland. This will be a shorter post as I've spent a lot of time stre...
I mocked around in RPG Maker, and parallax mapping was a nice way to break the limitations and throw in some isometric like looking maps, however the movement i...
(I talk about really bad aphobia in this post. Please only read this if you’re comfortable with that. Take care of yourself.) A few years ago, I went to a dra...
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As promised in my last devlog (also we're trying a new format here for this post apparently it works better) lets talk about game design decisions I took for SO...
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So I’d better get moving on these devlogs. As noted in #1 , all role/sub-role talk is referring...
Another topic I wanted to cover are game's mechanics. As in typical indie horror game, player cannot fight back - at least not straight up. He has a set of tool...
Eine Spielleitung schreibt mir: Ich leite morgen wieder eine Bad-Bründlholz-Runde und hätte eine kleine Regelfrage. Bei einem Misserfolg oder Teilerfolg im Sp...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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When deciding on creating everything by hand, one must be very resourceful about the choices of what (and how) to be made. It's an excellent exercise and a very...
Thank you to everyone who has tried SHOOT! The game has been out for a couple weeks now and although it's fairly simple I received a lot of positive feedback an...
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Today we're going to take a look at the second of the character Heritages that players can choose from during character creation. This is the ekavir. Despite it...
This is a big heads-up that I am developing a tabletop role-playing game based on Genrenauts. I have a Genrenauts tier at patreon.com/michaelrunderwood that gra...
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Asphodelium was a project made pretty fast from initial concept to first demo, meaning all of the character designs (as well as the rest of the project) were do...
Note: this blog post is better experienced on my website , where the audio clips are included! Snow White Ashes is a game where the characters aren't what they...
In Arrhenius , character creation begins by choosing your character's Heritage . A character comes from a community that frames their view of the world. A chara...
Welcome back! This week we are looking at the contracts and the business side of Courier - Repacked. Contractor Work Contracts are a core mechanic of Courier -...
Enemies... There are very few video games that don't have enemies in some shape or form. If not some foot soldiers of opposing force, then the player struggles...
Asphodelium is our latest project we started for Winter Visual Novel Jam 2023. The game is set in a fantasy world where traveling guilds aren't out of place and...
¡Rediseños! ¡Hola a todos, Mister Cat aquí! Ya es un nuevo año, y cómo pueden ver, lo comenzamos con algunos cambios. Esto fue algo que tenía planeado qu...
Hey there itch community, Resonance Games community and anyone else that happened to wander by! First of all, happy holidays and a Happy New Year to each and ev...
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In the future even robots can be curious and there just might be some lost knowledge deep in the dusty archives. I've been a big reader since I was a child and...
We are happy to share with you the latest news about our game! After a year of active development, we have achieved many important milestones and implemented so...
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Happy new year! I again don't have any images or videos to show of the new game, BUT that will change very soon. We're hoping to properly announce the game, and...
Check out our christmas newsletter here: https://www.supertux.org/news/2023/12/23/christmas-newsletter...
These past few days I've been working on the game a lot more. Like, a LOT more. I've probably spent like 3 or 4 days straight just dedicating all my time to dev...
Welcome to the first devlog for Courier - Repacked edition! To start off the devlogs I've chosen to discuss the changes to the factions system and how they impr...
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