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Devlogs About Game Design Page 18

Update to end 2023
1
Game Design
Christmas decoration has been extended. Updated the options menu with 2 new features. Added a button to delete the game and saved data. Added an option to choos...
2 files
New Version
1
Game Design
It is with great happiness that I announce the new version of this plugin, one of the first ones I had the idea of making and which motivated me to learn to pro...
Solution
Game Design
I knew when I created the hint system that basing it on English is less than ideal. This video should help? Please let me know...
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PNEUMA is live !!!!! somewhat :(
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Game Design
Well its been a long struggle but finally we have something to show. Thats as plain as we can put it. We appreciate and welcome all feedback and we request you...
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Soulless Visual Novel - ROUTE CONCERNS
8
Game Design
Hello, lovely people! Flairvee here! Due to some unavoidable circumstances, I had to take a break from posting updates regarding the development process of Soul...
Level overview: The Black Cat
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Game Design
An ancient being... I already mentioned I wanted to make levels out-of-bounds and should you try the demo, at least the first boss shows what I meant about it...
Toziuha Night planning lore and map structure
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10
Game Design
As I said before, this month I will be more relaxed, although I'm working a little bit on the lore and map structure of the game. I have already defined how the...
Tea & Crumpets: The Core Rulebook
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Game Design
Hello, my fellow Magical Girls and Guardians! We have a relatively large update that I felt would best be shared here. There's a bit of good news, a bit of bad...
All of my devlogs on this project so far...
1
Game Design
For those that want a fairly in-depth look at how I got to this point, I recommend watching my devlogs on YouTube! Any comments are welcome...
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Class Overview #3: Meet the Commander and Dark Knight!
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3
Game Design
Hi there! Long time no see! Now that Valiant Horizon is nearing full release, this is #3 in our design series. We’re back with the Commander and Dark Knight...
Devlog (12/20/23): OPTIONS MENU OPTIONS MENU AAAAAAAAAAHHHH
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Game Design
JOYFUL DAY. ESCAPED HELL...
A strange puzzle game about matching colored keys and doors.
On narration
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Game Design
As I think of it, Cosmic Warlord Kin-Bright has narration, but no narrator. That is, I have a narrating position in mind when I write, one very distinct from me...
New Project Vision
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13
Game Design
I'm changing the asset pack to have a $1 price tag. This goes against my initial vision and gives me some real anxiety about making this change, but I see a lot...
The Setting
Game Design
Hey Drovers, The setting of Autostede is something that I've had a lot of trouble with and lately, as I've had an ongoing campaign running, both the reasons tha...
Rhythm in You - Character Spotlight - Elizabeth
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Game Design
Today we take a look at our first character spotlight! No, it's not the Hero of our game, who you play as in 'Rhythm in You' - nor the fan favourite frog-rogue...
Courier - Repacked Announcement
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10
Game Design
Welcome back! Do you ever look at a finished project and want to do it over? Add the extra bit of shine to it, tweak a few mechanics, or fix the layout? I do th...
Pending Combat Changes
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Game Design
I'm going to change the combat mechanics after some play testing. There were quite a few rounds where nothing happened which was boring. The updated version is...
The Story of the Firebats
Game Design
Their Past... Firebats don't actually know much about their own past as they don't have any written history. The only thing remaining is the tale they still tel...
Weird Fantasy 4: the Weird
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2
Game Design
I've droned on an on about the importance of the Weird in other articles, so maybe it's about time I sat down and wrote about it. We live in a paradoxical world...
Early Access Week!
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Game Design
Early Access on Itch.io went live on Monday and we've already seen 100's of games played, with some even reaching (and in the case of our own in house tester, k...
As the year comes to a close…
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Let's talk shop!
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45
Game Design
Well, here we are! Our very first Canterlot Exchange devlog! For those of y’all that have been following along with us on N.O.V.E.L’s development, you’ll...
Game Design: Combat
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1
Game Design
The web release is going well with a lot fewer bugs or horrible balance issues than I was anticipating so I've been trying to take it a bit easier this month an...
Weapons
2
Game Design
This week has been very busy preparing for the Early Access release here on itch.io on Monday. One of the core missing elements was the online stats web pages w...
Why did we choose African music for the Kaiyo Mission?
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Game Design
If you have played our demo or watched our trailer, you have probably noticed that we have used a non-conventional type of music for our science-fiction game...
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VERSION 0.5 RELEASE
Game Design
Version 0.5 of Voyager: Tactics is out now! This has been a lot of work and I'm glad to finally have it out for you all! There has been way too many changes bet...
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Designing the underworld
Game Design
Where did the details of the underworld in Cosmic Warlord Kin-Bright come from? 1. The shrouded halls and mournful paths have had a rhetorical foothold in the p...
How our game almost violated international law.
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Game Design
Hello, This is Matthew, I run Raccoon Formality and was the "Engine Wrangler" on this project. Today, I would like to tell you a harrowing tale about how our ga...
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Sphera levels and Bricks
Game Design
Tool of "Destruction" The player has the Sphera as the main source of gameplay and as I mentioned before, this ball levels up on every level you enter, starting...
Redesign update(s)
2
Game Design
Over the past six months or so I've been revisiting this project after getting some very helpful feedback about the original demo. A quick summary of these insi...
100 Ironsworn Locations
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Game Design
Working on 100 Ironsworn Locations and should be out by the end of the year. Since they're mainly waypoints, they won't be so in depth. Wondering if I should co...
Milestone 3 | Chapter 1 Polish
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Game Design
As we move towards the end of the year here, Team Comet has been working to polish off chapter 1 so in 2024 we can focus on chapter 2. Let me show you what we...
Text As Geography
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Game Design
It’s no secret that I’m drawn to so-called “difficult” ergodic texts. I regularly cite books like House Of Leaves, The Raw Shark Texts, and The Unfortun...
Fire Pearls and Upgrades
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Game Design
Secret Chamber This is the first level where the player can acquire a Fire Pearl: a crucial object to make the Sphera more powerful. Most of the Fire Pearls can...
1.9.2b - Patch 1
Game Design
Patch 1 to KS 1.9.2 -turns out Random Enemy mode still wasn't working and I needed to fix 2 things to make it work, not 1, it is ok now -in some cases, special...
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1-year Anniversary - What's Next?
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Game Design
I’m looking back at a very successful Itch.io Black Friday Sale, which saw many purchases of Block, Dodge, Parry, almost a full year after its first release...
The Beginning of Mining My Business
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Game Design
I'm writing this blog to give those who care a look into what Mining My Business is about, how it came to be and create a (hopefully) interesting log of future...
Glass refraction for our next horror game
Game Design
Showcasing a simple example of how refractions are applied to the glass in #UE5 for our upcoming horror game. A channel where this is discussed and that has bee...
Maps, Timers and NPCs
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Game Design
The Map The game takes place in the Underworld on a different planet. You will see underground islands floating on lava, or on caustic liquid and you will see a...
Scully: Slot Cars, Tangent Bars, and Automobiles - AI Deep Dive
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Game Design
To start off this deep dive I want to ask you two questions, when was the last time you raced an AI in a game? Now, when was the last time you raced an AI that...
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Full Moon Dev Blog #19 - "Album artwork collaborations"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #19 of the Full Moon Dev Blog - "Album artwork collaborations" - Shimmer...
Dream & Sugar Dev Diary 11/28/23
Game Design
Howdy howdy all the cool cats of the world, and welcome to another update from your friends over at Couch Lion. The seasons are changing for many of us this tim...
October-November 2023 Devlog
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Game Design
A new devlog for Talents has been posted! This includes October-November 2023 progress. https:// izumigamesdev.wordpress.com/2023/11/28/tal ents-october-novembe...
Shadow of Lir'Ah - 1.0 release
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Game Design
Hello adventurer! This is the final update for the release version of Shadow of Lir'Ah. New animations for player and npc Tileset changes Added Graphical flavou...
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Level overview: Lost Arcade
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Game Design
Now, and then... When I started this project, I knew I had to do something about the level structure compared to the brick-breaker games I grew up with. In Arka...
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Poll-like : Optimization
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Game Design
**First of all I want to thank all of you for supporting me! It means a lot! I hope you are happy with my work** So I was wondering.. as I am expanding the spre...
Update
Game Design
Since me first sign of life after years I´m happy to tell you, that the work on MUTE is going smoother than ever. At this moment I´m working on redesigning an...
When we know we are surrounded by the right people… a personal experience.
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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2 Years Of DELTATRAVELER!!!
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Game Design
Hahaha.... guess who doesn't write the devlogs on itch.io... So no one that only uses itch.io knows about the multiple months of devlogs that exist on the Game...
SUPLEMENTO DE LA ZONA
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Game Design
¡El primer suplemento para Perros sin Dios ha llegado! Explora La Zona, un lugar lleno de radiación, anomalías y peligros repleta de carroñeros, bandidos y...
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