Devlogs About Game Design Page 16
Hello! Thank you to all the folks who have played Serenity at Dusk!! After (soon to be) 3 years, I though I’d revisit the development and actually explore wha...
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #20 of the Full Moon Dev Blog - "Behind the Scenes: Claymation" - Shimme...
Little known fact about me, my main involvement in the TTRPG hobby comes from GMing lots of games and designing maps for official Lancer modules. Okay, its actu...
And here's part three, the last part in the series of Roadmap devlogs where I explain my plans for the game structure and how I see the future of it. Click here...
The Motorcycle level is so fun I have decided to make an entire mode dedicated to this. In this Mode John Maverick will travel through new areas slightly differ...
Bug fixes -Fixed a small bug where the anomaly would happen on medium difficulty...
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UPDATES / BUGFIXES: - Fixed rare bug preventing players from interacting with the sword and bokken in tutorial, requiring a build reinstall to progress. Thanks...
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Hey, everybody! I hasten to inform you that the stage of translation of the game into the languages announced for release has been completed. These are English...
I'm not too sure of the outcome of this project. The programmer of this game was excellent at C# and I'd certainly recommend him for future projects. It's just...
To re-iterate, Kemoverse Online is a game that's mainly composed out of two sides: Kemoverse , being the exploration of the worldbuilding project, and Online...
1.0.1 - 22/02/24 New Content -Official Release(Game Out of beta) Balance Changes -If lit on fire the enemies from the evocator and evocator boss will also be li...
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Lightseeker will be published in 2024 by BitmapSoft! This new demo is the very first part of the game, featuring one playable character to showcase how the game...
UPDATES / BUGFIXES: + Added an "skip death screen" toggle to the settings menu to automatically respawn the player upon death, speeding up the gameplay loop. Th...
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It's been a rough month for me so far, and I'm not feeling all that well. I've actually gone on hiatus a bit from writing without telling you guys and it might...
Kemoverse Online As you know, Kemoverse Online is a game that's mainly composed out of two sides: Kemoverse , being the exploration of the worldbuilding project...
¡Una primicia emocionante para Mystale! Estoy trabajando en una campaña llamada "La Liga de Expedicionarios", la cual estará disponible tanto en formato fís...
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V1.3
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> Replaced skill tree with diverse skill cards > Added upgrades to the main weapon as well the secondary > Added a cursor > Updated the engine > Bugfixes > Chan...
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The third (and final) of the three classes - today we're digging into the Packrat. Design Story : The Packrat is the youngest of the three, and it's also the on...
0.9.5 - 18/02/24 New Content -Rocket rework:Now rockets will change target when their main one dies Balance Changes -Increased health of the final boss by 10% -...
UPDATES / BUGFIXES: + Added custom typeface to UI and menu buttons. A complete typeface rollout to all Dialog and Investigate text boxes is coming soon. + While...
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0.9.4 - 16/02/24 New Content -Added Sandbox mode Balance Changes -Slightly decreased range of sniper turrets upon upgrade -Max hp changed from 10 to 5 Visual Ch...
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New Content -Added options menu that can be opened mid-game Balance Changes -Evocator Turret Buffs: -Increased damages of bullets for the first and second power...
UPDATES / BUGFIXES: - Much requested lantern rework. We've made the fire hazard hurtbox more consistent. Tweaked some lantern placement for a more fair gaming e...
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New Content -Added wave counter -Added cash counter animation Balance Changes -Decreased number of enemies on wave 22 -Increased the health of the second boss b...
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The opening screen has been renewed. The volume of background music and sound effects has been turned down. New feature (music on/off) has been added...
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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UPDATES / BUGFIXES: - Fixed rare "Missing File" error preventing some users from launching the game after installation. - Fixed uncommon "Unkillable armored blo...
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The horror, the misery, the ordeal... Of being an Indie Artist! Who's this freak? The Freak I'm Lilian . A lover of Victorian fashion, aesthetics, Gothic books...
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UPDATES / BUGFIXES: + Added cutscene skip option to tutorial dialog sections for players who want to jump right into the action (thanks @CrunchGorilla on twitch...
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New update is ready now. Menu screen has been added...
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Make Phoenix escape from all of her enemies
Another design blog! This time I'm digging into the Splinterhead. Design Story : When I started with the idea that would become Myco-Alchemist, I also was looki...
Welcome back! This post is going to be a quick one. I've been busy wrapping up the Kickstarter campaign for Glide - Repacked these past few weeks and touching u...
So after years of trying to design my perfect game, I finally have it in my hands... And what do you know, it turns out it's very similar to Maze Rats. Hell, it...
So rather than the previous long-form text updates, I thought I'd have a stab at making some video devlogs. Let me know what you think! If you'd like to joing t...
Game is published! this is a project i made within 30 days before i leave for becoming an exhange student. and since i wont be bringing my desktop, i thought i'...
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Hi ! Been a bit, but it doesn't mean I haven't been working on this. In fact, I've been working away at V0.3 a fair bit, and I got to run SOAR again as a one sh...
Belated Happy New Year! What have I been up to? I've been hitting the books on 3D graphics rendering; techniques and pitfalls. In this process, I think I have n...
OLD Leech New Leech Well Introducing the Leech Redesign. As you can see the old design was more basic and more or less just a floating head that chase you aroun...
Fixed second part im still working for behind the door...
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My First Game!
News from the printer We got the printing proofs, which highlited area we need to improve, nothing major or unexpected at this point...
Apartir de ahora estaran disponibles actualizaciones para ambas versiones de android x32 y x64...
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========================RUS======================== Вот некоторые новые изменения в прологе нашей игры: - Упако...
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I thought it would be fun to dig into the three classes, their inspirations, what they've got going on mechanically, what's exciting to me about them! This one...
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Alrighty, soooo, I figured it's about time I actually made a development FAQ for this project since I seem to get asked certain questions more than others :3 Ho...
Having begun development in 2019, S&M has seen characters go through many years of rewrites, redesigns, and reexaminations as the project has shifted through va...
Hello, 2024! I hope that the new year has started out well for all of you :3 This probably isn’t the kind of update post you would want to see, but since it...
This is a short article about how this game came to be and its inspirations also a Thank You to the NES MAKER community and forums. A lot of my questions and pr...
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