Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Devlogs About Game Design Page 15

R.A.P. in progres level 2
2
Game Design
level 2 is ready. I haven't tested it much yet, the enemies are the same. you have to catch a satellite and keep it with you. good luck...
1 file
Esplorando la Storia: Gli Atti
1
Game Design
Salve Esploratori! Oggi vogliamo immergerci nel cuore pulsante di Antartica, esplorando il delicato equilibrio tra libertà narrativa e struttura tematica che d...
Custom vs. Defined Protagonists
5
21
Game Design
Howdy folks, welcome to the first of (what I hope to be) weekly posts about general design philosophies or development processes when it comes to Blood & Play...
DEVLOG - Concept Art is Complete!!!!
2
9
Game Design
GOOD NEWS, EVERYONE! The concept art for Catalyst: Blind Faith has drawn to a close! I absolutely BLASTED through the final designs I wanted to cement in March...
new game i Develop it ("shooter top down ") like hotline maime
1
5
Game Design
New game: I'm developing a new game I hope you enjoy it when you finish it !!! ___________________________________________________ It is in the development stag...
1 file
Esplorando Le Relazioni
Game Design
Salve Esploratori! Oggi vi condurrò attraverso il ghiaccio e il vento dell'Antartide, immergendoci nei meandri del game design mentre esploriamo le Relazioni t...
Design Blog - The Essence
1
Game Design
Welcome back to another design blog! I'm working my way through the process of writing the four playbooks of Daybreak on the Battlefield - today we're taking a...
R.A.P. in progress
1
Game Design
finally homing missile is working. It was simple but hard to define. Specially target holding and vector angle was a struggle. To simplify it all if works great...
1 file
Trans Day of Visibility 2024
16
Game Design
We're back from GDC COVID-free, and it's still Transgender Day of Visibility somewhere. Now, normally one would say "happy" before the name of a holiday, but I...
Behind the scenes - Announcement Trailer
4
6
Game Design
When we got asked to be part of the Playdate Update , I took a crash course in trailer design by watching a bunch of Derek Lieu trailer talks. Almost 5 hours in...
Patreon!
Game Design
So, a friend of mine--who is helping me with game development--suggested I launch a Patreon. I did a while ago under the guise of wanting to post some deeper di...
All Complications are My Own
2
Game Design
One of the great joys of maturing as a game designer is that I've got very good at making complex systems as simple as possible. But it turns out when you decid...
BOKKIE - Protect Your Family
1
Game Design
BOKKIE Full Game Coming Soon ! Stay Tuned !...
R.A.P. in progress
Game Design
all lasers are available. I am most satisfied with the MKIII. I have a lot of problems with the homing missile And don't continue making levels until I get them...
1 file
Regency Solitaire II Dev Diary #13
4
Game Design
We are very happy to have chosen and adapted the card layouts for the first four chapters of the game. These are really important, because they include tutorial...
Echoed Invocations: Deviations
2
Game Design
After I had published “Issue 0” of Echoed Invocations, I decided my next issue was going to be themed Deviations , as it was going to focus on optional rule...
4 files
Decisions regarding boss fights
2
Game Design
Another blog post about design decisions, and this one is about bosses. Boss fights have been one of the biggest hurdles for me both as a programmer and designe...
[UPDATE] New map for prologue level screenshots
1
Game Design
New Map design for upcoming big update...
A zombie apocalypse virus story. Fight your way through sewers and go deeper!
Continuing Ina's boss fight
Game Design
Continuing with Ina's boss fight, I've added 2 more attacks, one a variation of her Call of the Beyond (the tentacle portal) where she summons the tentacles aro...
Transmission #10: "The Sprawl"
Game Design
Saninsakin! (This devlog contains spoilers for some events and scenes in S&M! ) This'll be quite a bit longer than our usual devlogs, but we wanted to be thorou...
SOAR Dev Log #6: Combat isn't a fail state
Game Design
Combat is not meant to be a fail state For today's Devlog I wanted to focus on my design philosophy that is a core part of SOAR, and how I've tried to make it c...
Design Blog - The Rising Star
2
1
Game Design
I'm back for another trip into the design thinking behind Daybreak 's playbooks! Today I'll be looking at the design for the Rising Star. Design Story : Working...
I do work on this game!
Game Design
Hi everyone! I'd like to share a little update with you: I'm perfectly fine and full steam ahead with work on our game. Don't forget to follow my social network...
New update! Version 1.3.0
Game Design
As I've said, War is coming is not over, not definitely, it's just been put aside, so here's what's new: Radical change to battles: Before this update, the defe...
3 files
Demo update: Chapter two
6
Game Design
We've updated the "Noche en el Delirio" demo, It now includes chapter two beside chapter one and the tutorial. Let us know your thoughts! Hemos actualizado el d...
2 files
Ina boss fight
Game Design
Back in the day, Mousey got stuck in this room and eventually ended the playthrough of the game because she hates sliding puzzles. While that did get a chuckle...
Design Blog - The Dissident
1
2
Game Design
Ok, today I'm gonna dig a little bit into the design of the Dissident playbook, the first of Daybreak 's playbooks that I concepted. Design Story : Like I menti...
Quick Gameplay from the Full Game !
2
Game Design
A Quick Gameplay Video from the Full Game ( WIP )...
THE LANTERN JAM #1 / JAM EL FAROL
1
Game Design
(En español a continuación) Dear backers, I am glad to announce the first creation jam for The Lantern. The idea is to get together and create new playable ch...
Taking Inspiration from Video Game Combat: Ghost of Tsushima (part 2)
1
Game Design
Doing the first design exercise of applying the mechanics of Wandering Blades to media that inspired elements of the game was so fun, I had to do it again! Comb...
BOKKIE Full Game - Teaser 2 !
1
Game Design
BOKKIE Full Game - Teaser 2 !...
Regency Solitaire II Dev Diary #12
6
Game Design
We are deep in the trenches of level selection / editing for Regency Solitaire II (please wishlist if you haven't already done so!) It's time to share a quick u...
Taking Inspiration from Video Game Combat: Ghost of Tsushima (part 1)
2
7
Game Design
A member of the Asians Represent Podcast Discord community (thanks, Izen) suggested that I produce an episode breaking down cinematic action scenes as if played...
BOKKIE Full Game - Teaser 1 !
2
Game Design
Stay tuned for the full release of " BOKKIE " a Mix of Pyschological Horror and Mascot Horror with Puzzles and objectives !...
Regency Solitaire II Dev Diary #11
6
Game Design
It's been a while since our last dev diary and we have certainly been busy! Apart from the level end screen and goals dialog most of the work this time was behi...
Devlog 6: End of the Jam and Beyond!
7
Game Design
The submission date for GB Compo 21 was fast approaching. Initially, I thought we would be able to get four world's completed before the end but that was always...
Afterglow Update
1
Game Design
Hi all! Just to say, AfterGlow has received a rules clarification update based on some feedback - the digital files have been updated accordingly! Thanks to Ale...
3 files
Spooky scary skeletons( and other monsters)
1
Game Design
Just a quick short thing to share some monster designs I've been playing around with. I'm still thinking if I want to make an addition to this game that heavily...
Iteration, redesign and novelty
2
Game Design
[FR] Hello à toutes et à tous ! (english bellow) Quelques mois et beaucoup d'experimentation plus tard : re ! Dans ce nouveau devlog, on vas discuter plus en...
Team Interview
12
Game Design
We never linked back to this fabulous post-mortem interview with GameDeveloper.com You can find that here!...
Design Blog - Playbooking in the Moonlight
3
Game Design
Having started a little design blogging about the classes for NEW BLOOD, I thought it would be fun to talk through my design thinking over here! Plus I actually...
1 file
Remaking areas
Game Design
With the major overhaul that Ephemerium: Unreality is having, it also made sense that I try to remake/update previous areas. In this log I'd like to show you th...
Milestone 4 | Chapter 2 Draft
3
Game Design
Hey friends, I can’t tell you how nice it is to be working on Chapter 2 in earnest. Comet started as a small project when Pulp was released in Feb 2022. It wa...
Fantasy Map Maker Release!
4
Game Design
Hello! Just a quick couple of notes about the considerable changes to the game. The main focus for the development of the new version of the game was two-fold...
Weekly Update #2
2
4
Game Design
Another weekly update! PROGRESS I’ve been working away again on content, which for all the time it takes for me to work on it, it gives me very little to shar...
​NautrePixels V2 | Interior Design Discussion
6
Game Design
Hello Gowl is here These are the interior that are coming for the new pack different coloring not included maybe i will add more stuff but what do u think about...
February 2024 Devlog
20
Game Design
Cutting it close with a late devlog! I will keep it short and sweet this month. Most of February was spent doing bug fixes, game directing, and general backend...
The Roots of Am Madness
1
Game Design
"Am Madness" is a narrative/PC game that delves into the realm of mental health. Its “Normal” and “Easy” endings leave players with the unsettling reali...
Design Blog - Callings
1
Game Design
Today I'll be tackling the design of all four callings all at once! Mechanically, there's not as much going on with them, but I think Callings are a really inte...
Postmortem & Reflection
5
Game Design
Hello! Thank you to all the folks who have played Serenity at Dusk!! After (soon to be) 3 years, I though I’d revisit the development and actually explore wha...
Loading more posts...